Skip to content

"only XL-2"

User Avatar
#189
Auto-translated
It's better to evaluate the balance of templates not by win/loss statistics, but by the average increase/decrease in rating for red and blue. This will allow us to move away from the players' skill level.

I'm surprised about the Spider template – I thought it was a "red" template, as the blue side usually has a worse road network. For example, the red side rarely has only one road leading out of the castle, while the blue side has it much more often. I was even thinking of releasing a new version of the template to fix this shortcoming.

Regarding 8xm12a, it's possible that the issue is with one-way roads; the blue side more often has them leading out to the center. Or perhaps it's because the red side more often has a central zone (small with many roads), while the blue side more often has a corner zone (large with one road).

Regarding 6lm10a, I don't know; maybe it's also related to one-way roads? On WT, I always tried to get the blue side on the lm template because, in my opinion, it's more convenient for them to play – the second word on restarts (useful on tight templates) and 3K in the corner instead of 6K.

And, by the way, yes – why isn't Nostalgia included?