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Semyon and I started playing, and after several restarts, I got 2 native heroes and built around 20 Elven structures. On the very first day, I found a huge treasure in the form of 2 Conservatories, boots +2 to all stats, and a sword +5 to all stats. In the first week, I took a horse stable, crypts, a dwarven treasure, a mini-conservatory, and ran around collecting resources. On the first day of the second week, the show began: I found a sword +5 and a second conservatory. On the second day, I found boots and a cube. There was no Wisdom artifact, but I found a Slow spell that wasn't on the respawn point or in two guilds. On day 123, the opponent surrendered because the game was hopeless. Thanks for the game.
That's exactly what happened, I confirm it.
Здесь, в этой великой стране, твой член не становится длиннее, если у тебя есть автомат.
06.02.2015 MetallEater (Red, Rampart, Ivor, Vistan) def Tun7gus (Blue, Dungeon, Shakti, Shakti) 8mm6a 144 After all the rests, there are 2 straight roads from the castle leading to 2 portals, and that's the whole respawn... On the other hand, behind the mountains, a unicorn glade was scattered, along with a naga bank and the Griffin Conservatory of course. In the 2nd week, I take my companion and the central village. In the 3rd week, I took the second Dragon Utopia; they gave me a +3 necklace and some trash. In the 4th, I take the third Dragon Utopia for stats—they didn't give me anything at all except +4 armor.. At 144, Shakti appeared on the horizon. I upgrade 8 Arch Devils, pass them to Vistan, and he crushes her. Tactics didn't save Shakti since she had no oil. On morale, Vivs block eyes and the opponent surrenders. ГГ thanks for the game.
Для искоренения зла добрые люди должны поубивать злых
06.02.2015 MetallEater (Red, Rampart, Ivor, Vistan) def Tun7gus7 (Blue, Dungeon, Shakti, Shakti) 8mm6a 144 After all the resets, 2 straight roads from the castle lead to 2 portals — that's it for the respawn... But behind the mountains there's a clump of unicorns, a Naga Bank, and a Griffin Conservatory of course. On week 2, I take my com and the central village. On week 3, I take a Dragon Utopia — got a +3 necklace and junk. On week 4, I take a third Dragon Utopia, gave nothing for stats except +4 armor.. On 144, Shakti appeared on the horizon. I'm leveling 8 Arch Devils, transfer everything to Vistan, and he takes her down. Shakti's tactic didn't save her because she had no oil. Wyverns block eyes on morale, and opp surrenders. GG, thanks for the game.
confirmed! started off not so great, lost half the army punching through blocks! took an external dwelling of cats! for the whole game, one +1 Griffin Conservatory and 3 Dragon Fly Hives! On 141 found a Dragon Utopia, took it and headed toward the opp! He took me down there! Thanks for the game!
This was supposed to be a rematch, but the second game was similar in many ways to the first:
There were as many as three cans at the respawn — 1, 2, and 3, all with royal stacks. At 121 I took out the first two, and while one should know when to stop, the potential beauty of the start — boom, 6 angels in your pocket — pushed me to risk the third one immediately. A single half-dead angel was leading the freed brothers out... That's some champagne right there. "Saving Private Ryan" )) They were frozen, and the shooters were eaten) But 4 angels are still a force; we play. .. In the secondary zone, I found an ifrit dwelling, and by the time I reached the first treasure zone, I had a decent army, but seeing Crag there just in time, I decided not to rush things and split up for a trip to another treasure zone further away. It turned out to be quite good — at least 8 Pandoras, one medium artifact. Two stacks of dendroids (upgraded and non-upgraded) were shoved my way
Having fed up, I return to the first one (scouting showed that Crag left empty-handed, longing for the treats behind strong guards), and the Dragon Utopia with 3 blacks is mine. It gave stat artifacts. The last Pandora finally gifted a full level 5. Level 4 would have been better, but a 2k explosion is also not bad (and it decided things), and I go straight from the treasure zone to the red player.
This march quickly turned into a rather comical sight due to the clumsy actions of the losers — how they both tried to prevent a stack of 20 dendroids (speed 3) from falling behind the main army. A winding, branching underground, poor scouting. It would have been easier to break through ГО. And turning back halfway would have been doubly stupid. In parallel, a jagged chain was being built as a bypass from the capital (this happened already in the 2nd month, 3 castles, troops other than level 6 and 7 had not yet been bought... The losers scurry through the sands, then through the swamp... They never made it. In general, I wandered in the underground for at least a week until I came out to the dungeon, finding myself in the area of the barbarian's special operation to clear a rich treasure zone with hives. It was clear he had only just begun and I arrived at a very bad time. Müllich stayed in the castle until the start of the week and first cleared the Dragon Utopia. Around me, like a disturbed hive, the enemy's minions rushed about, trying to confuse me and lure me the wrong way. Acting more by intuition (there was no air view in 4 castles!!), I catch up with Crag. Almost ran him down. But the barbarian clearly had logistics; he zoomed past Müllich and attacked the dungeon! And there sat my favorite damage-mage with "generous" artifacts (including a helmet +10 knowledge, +4+4 etc.) and a weak army. Crag really powered up!
232 A dilemma arose: either take the bull (meaning Crag) by the horns (ha-ha!) or continue clearing, as two Pandoras and an academy (+2 to everything) were nearby, and allow Crag to turn his pitiful remnants of mana into a full 200. Common sense prevailed. The finale (siege of the dungeon with Crag inside) went like this: we, all under oil, hugged the edges and fired magic (I used explosion, the opponent used lightning) — since the exit from the castle was blocked by dendroids. Müllich out-fired them and in the end, for the sake of propriety, finally burst inside, quickly changed his mind and ended the battle in his favor again with explosions. Thanks for an interesting game!
This was supposed to be a rematch, but the second game was similar to the first in many ways:
There were as many as three "cans" on the respawn — 1, 2, and 3, all with royal stacks. On turn 121, I take out the first two; now, one should know when to stop, but the possibility of a beautiful start — boom, 6 angels in your pocket — pushed me to risk the third one right then. A single half-dead angel was leading the freed brothers out of it... That's some champagne. "Saving Private Ryan" )) They froze us and ate the marksmen) But 4 angels are still power; we play. .. On a secondary site, I found an ifrit dwelling, and by the first treasure zone I had a decent army, but seeing Craig there in time, I decided not to force events and split up for a trip to another treasure zone further away. It turned out to be decent — no less than 8 Pandoras, one medium artifact. They shoved two stacks of dendroids (graded and ungraded) at me.
Having fed up, I return to the first one (scouting showed that Craig left empty-handed, longing for the treats behind strong guards) and the Dragon Utopia with 3 blacks is mine. It gave stat artifacts. The last Pandora finally gifted a full level 5. Level 4 would have been better, but a 2k explosion is also not bad (that's what decided it), and I go straight from the treasure zone to the red player.
This campaign quickly turned into a rather comical sight due to the clumsy actions of the losers — how they both tried to prevent 20 dendroids (speed 3) from falling behind the main army. A winding, branched underground, poor scouting. It would have been easier to break through the ГО. And turning back halfway would have been doubly stupid. In parallel, a jagged chain was being built as a bypass from the capital (it was already the 2nd month, 3 castles, troops other than level 6 and 7 hadn't been bought yet... The losers are scurrying through the sands, then through the swamp... They never made it. In general, I wandered in the underground for at least a week until I came out to the dungeon, finding myself in the area of the barbarian's special operation to clear a rich treasure zone with hives. It was visible that he had only just begun and I arrived very poorly timed. Müllich stayed in the castle until the start of the week and first cleared the Dragon Utopia. Around him, like a disturbed hive, the enemy's minions flew about, trying to confuse me and lure me the wrong way. Acting more by intuition (there was no air view in 4 castles!!), I catch up with Craig. Almost ran up to him. But the barbarian was clearly on logistics; he zoomed past Müllich and attacked the dungeon! And there sat my favorite damage-dealer mage with "generous" artifacts (including a helmet +10 knowledge, +4+4 etc.) and a weak army. Craig really powered up!
232 A dilemma arose: either take the bull (meaning Craig) by the horns (ha-ha!) or continue clearing, since two Pandoras and an academy (+2 to everything) were nearby, and allow Craig to turn his pitiful mana remnants into a full 200. Common sense won. The finale (siege of the dungeon with Craig inside) went like this: we, all under oil, hugged the edges and fired magic (I used explosion, the opponent lightning) — since the exit from the castle was blocked by dendroids. Müllich over-fired and at the end for the sake of propriety finally burst inside, quickly changed his mind and ended the battle in his favor again with explosions. Thanks for an interesting game!
Great game)))) Craig-the-Bull! Taken by the sides! Ha-ha))) I was slightly floored by this party. Not a bad start — on week 1, I build bears from minimum resources. The cavalry separated half the respawn, which I wouldn't have tried anyway))) developed on the second half of the respawn:rolleyes: :p Gorgeous treasure zones. On week 3, I start running after them! But here's the catch: they just won't give me slow:smile32: :o and the guards are just same-damn!!! Haven't seen any like this in a long time:smile24: 100 units or more (and you have to kill them without slow!!!:smile16: :eek: ) There was a brutal battle with 130 diamond galims — 7 squads of 17. Barely escaped with my life:cool: :D On week 4, I saw Müllich the enemy and his magic power. And I realized — either I find explosion! or they'll bury me somewhere on the outskirts of the kingdom! (magic power 23:smile47: ). I take the Dragon Utopia — they give 30 thousand and various crap) like a captain's hat, and I buy all troops from the capital with this money (and there are many of them!:p ) Craig is spotted by the enemy with 30% army and stands not far from me — I'm trapped — on one side a dead end — on the other Müllich with 23 magic:smile24: But I very cleverly organize an operation to capture the Dungeon: I rush past Müllich and on the last move jump into the enemy Dungeon:cool: Yooo!!! On the same turn, I transfer all troops from the capital — and think I got away with it... didn't think they would attack me in the castle with my big army:rolleyes: But I was harshly punished!!! Müllich somehow reaches the castle with wood-units and attacks:smile31: it was HELL! 340 magic points — against my 90. And an explosion for 2000 against my lightning for 650:eek: my big army didn't save me in such a layout Game Over;) :) Thanks for the game!) I confirm
06.02.2015 Jubi-juby (Red, Dungeon, Gunnar, Gunnar) def MoxuTo (Blue, Rampart, Mephala, Mephala) 8mm6a, 216 The starting respawn wasn't bad, 2 Griffin Conservatories (both mini though), external dwelling of elves + external dwelling of pegasi. A big downside was that my opponent was very far away; I spent the first 3 days heading towards him, but when it turned out I would have to go just as much further, I scrapped that idea, especially since there was a citadel there. My leveling was also decent, although the Dragon Fly Hives were almost all mini. And of course, the most important thing were the Dragon Utopias. I took 3 of them; from the decent ones I got Sword of Frost and КЗ, the rest was a full set of beginner's navigation gear). Meanwhile, the opponent's Dragon Utopias gave all stat boosts. There was no forfeit because I decided not to drag this game out. I surrendered. Thanks for the game!
06.02.2015 Jubi-juby (Red, Dungeon, Gunnar, Gunnar) def MoxuTo (Blue, Rampart, Mephala, Mephala) 8mm6a, 216 The starting respawn was not bad, 2 Griffin Conservatories (both mini though), external dwelling of elves + external dwelling of pegasi. The big downside was that my opponent was very far away; the first 3 days I was heading towards him, but when it turned out I needed to go just as far again, I abandoned that idea, especially since there was a Citadel there. I leveled up pretty well too, though almost all the Dragon Fly Hives were mini. And of course, the main thing was the Dragon Utopias. I took 3 of them; from the decent ones I got Sword Breaker and Necklace of Swiftness, the rest was a complete set for a young sailor). Meanwhile, the opponent's Dragon Utopias gave all stat boosts. There was no FB because I decided not to drag this game out. I surrendered. Thanks for the game!
The opponent was dragging out clearing the map a bit, and I took advantage of that. I cleared the center between us, then cleared my corner, then cleared my treasure zone and the opponent's treasure zone. Slowly, good artifacts started coming from the Dragon Utopias... By day 216, my army consisted of 13 Angels, 56 upgraded Dendroid Guards, 8 Scorpicores, 35 Minotaurs, etc. Seeing a serious advantage in my main hero's stats, the opponent chose to surrender. GG. Thanks to the opponent for the game!
02/07/2015 LION1 (red, Random, Fortress, Andra, Gervulf) def DaU (blue, Random, Rampart, Kir, Kir) skirmish m200 132
On week 1, I took two castles.
On week 2, I defended against a Dungeon and took Gervulf, defended against Pandora and took the money, and built a Hydra.
On week 3, I defended against the Golden Bow and broke through the portal to the opponent.
On turn 132, the opponent wrote "GG".
07.02.2015 LION1 (red,Random,Fortress,Andra,Gerwulf) def DaU (blue,Random,Rampart,Kyr,Mirlanda) skirmish m200 132
At 122 Griffin Conservatory, I miniscraped 7 dendroid soldiers, then Mirlanda experted water, I kill cyclops for the mine under weakness, everything was going really well, but when I went for the eye on the third turn, I cast weakness -8 attack, and miscalculated — didn't heal the angel. It's a shame that the Mage Guild didn't give level 3 forgetfulness, the cyclops guarded +4 Crystal Dragons and a Pandora's Box with 50-99 of them. Although I could have played without the angel, but everything was way too slow, so I decided not to continue. Thanks for the game.
Scarce spawn, Pit Lord came with 15 imps, but Shakhti was in the tavern with 2 stacks, Griffin Conservatory was 2 turns away from the castle, next to the road, so I decided to play. Right on the way - a block with grand archers, also guarding the entrance to the underground, so I had to fight anyway, they cut down the Troglodytes. On day 114 I built pits and took the opponent's castle - a castle but couldn't hold it. A couple of turns later the opponent recaptured it, killing my main hero and reaching my respawn 1 turn away from my castle. The troops and artifacts were on another hero, and Shakhti had leveled up well, so I decided to continue playing with him. I had to transfer and kill the opponent's hero, because I had absolutely no one in my castle, and the scout heroes were running with 1. In the end, I lost 1 turn. I entered the underground through another entrance, left Shakhti there to collect resources and armies (there were native external dwellings), then transferred the army again closer to the opponent's respawn, since my plan was to take the castle and get rid of the dangerous neighbor. Besides, I was catastrophically short on gold: although I managed to build Efreeti, I had no Citadel and no means for further purchasing and development. On day 121, I wanted to retake the castle from the opponent, but Shakhti ran into the opponent's main hero in the underground, so I had to flee and change the strategy. I exchanged everything, bought Efreeti and pits, and decided to attack with a scout hero who could reach Gunnar. In the end, final battle: Gunnar with stats and 6 manticores against a scout hero with 4 Efreeti and 6 pits. A very tough fight, but the pits pulled it off. Thanks for the game!
07.02.2015 Aihez (blue, Stronghold, Crag Hack) def St.Allen (red, Castle, Caitlin, Turin) 125 Jebus Cross Started with Crag, in the tavern Gretchin (about 40 goblins were there), the horsemen building was in the Citadel, on the first day there were already birds. At the end of the week I built Behemoths and a Citadel. + there were two elf castles. On week 2 I took an external dwelling with Cyclopes. The opponent broke through into the underground through 26 Hydras on 124, and on 125 from the underground side there was a guard of 10-19 Arch Devils, the opponent lost almost his entire army, after which he wrote gg:) Thanks for the game, it was very interesting:)
Scarce resources spawn, Pire came with 15 imps, but Shakhti was in the tavern with 2 stacks, the Griffin Conservatory was 2 hexes from the castle not far from the road, so I decided to play. Right on the way - a block with grand elves, which also guarded the entrance to the underground, so I had to fight anyway, cut down some Troglodytes. On 114 I built pits and took the computer's castle - took it but couldn't hold it. A couple of turns later the computer retook it, killing my main hero and coming to my respawn 1 hex from my castle. Troops and artifacts were on another hero, and Shakhti got some decent levels, so I decided to keep playing on him. I had to pass troops and kill the computer's hero, since I had nobody at all in my castle, and scout heroes were running around with 1. In the end I lost 1 turn. I entered the underground through another entrance, left Shakhti there to collect resources and armies (there were native external dwellings), passed the army again closer to the computer's respawn, since the plan was to take the castle and get rid of the dangerous neighbor. Moreover, I was catastrophically short on gold: even though I managed to build efreeti, I had no Citadel and no means for further purchases and development. On 121 I wanted to retake the castle from the computer, but Shakhti ran into the opponent's main hero in the underground, I had to run and change strategy. I stripped down completely, bought efreeti and pits, and decided to attack with a scout hero that could reach Gunnar in one turn. In the end, fire blast: Gunnar with stats and 6 manticores against a scout hero with 4 efreeti and 6 pits. A very tough battle, but the pits pulled through. Thanks for the game!
yes it was like that very close we were I didn't expect it I confirm thanks for the game
Confirmed. Very small respawn point, one tier 2 building, two crypts, and that's it... I took the tier 2 building, then defeated 99 mages with a Great Serpent, getting a sword +5 to all stats. On turn 124, I cleared the entrance to the dungeon with 26 Great Serpents, losing one spear. Before the attack, I sent Salmir twice to cast Chain Lightning, taking out 6 Hydras. On the other side, there were 10-19 Archdevils. Enjoying the success of the previous battle and having scouted the area, I decided there was nothing else to do on the respawn point and decided to attack... The 19 Archdevils were punished severely... GG, thanks for the game!
A very mediocre respawn. No external dwellings, except for a monk external dwelling, but it is too far to run to, as well as to the boots in the opposite corner. There was a level 4 cons (checked it). On 116 I killed my computer with Ciele. At the beginning of week 2, I lost almost all my horses in a naga bank, but gained mana from Flax, cleaned some banks. On 125 the opponent surrendered on dendroids guarding a box.
A very mediocre respawn. No external dwellings, only an external monk dwelling, but it's too far to run to, same as the boots in the opposite corner. There was a lvl 4 Griffin Conservatory (checked it). On 116, I killed my computer with Ciele. At the start of week 2, I lost almost all my horses in a naga bank, but then I gathered mobs from Flax and cleared some banks. On 125, the opponent lost to dendroids guarding the box.
Thx for the game and time!
Confirm my lose. Good start for me despite my bad resp. Blocked way by horde of lizard warriors guarding gnoll's flail. Reached at the end of week wood mine and after that ore mine. Throng of skelletons on Sandro. Bad move attacking those dendroids, too many, and they finished crag with their morale. Thanks for playing.