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Posts from Mafia: general discussions. Auto-translated

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#5981
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Pre-order bonuses.
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#5982
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I'm getting deep into the mafia games and suggest boosting posts here. So, here is a topic for you.
As players know, during the 92nd mafia game, three active players who were hideously padding their message counters vigorously participating in discussions were killed during the night. I won't point fingers at who is to blame, but it's easy to guess. I also remember my own same-situation mafia game with Doctor; essentially, this isn't a problem of just one or two games. Of course, it's important to experiment and perhaps be more loyal to some newcomers who, for various reasons, find it hard to fit into our family, but I believe it is right to support existing active players. There may be complaints about the effectiveness of their gameplay, but they are fun to be around, which, in my opinion, is the most important thing in the game. So, two options for now.
1. Give immunity to players who have left more than a certain number of posts in the game or more than a certain number of posts per day. The weakness is that some might start posting utter nonsense just for the sake of it, but current daytime discussions are already messed up anyway. One could analyze effectiveness, but that's harder.
2. Necromancer - simplified resurrection. A corpse can speak again for a day or several days, without a vote and ND (Night Action), or the necromancer manages them. Some GMs might allow them to reveal their role and the killer's role and so on; there is something to think about.
Sorry, I got a bit carried away. I won't stop players from drawing their own conclusions.
А, вот почему.

🏹🎪+⛓️♿=💕
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#5983
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Well, that's how it turned out.

I'll share my thoughts on the above later this evening when I'm home.

Whatever
In reply to Драккошка
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#5984
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Drakkoska

2. Necromancy - simplified resurrection. A corpse can speak again for a day or two, without a voice or skills, or it is controlled by a necromancer.
You haven't forgotten that in the Shaman game, a resurrected corpse completely defeated you, right?;) However, in the games of Revnya, this option might actually be good.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
In reply to Драккошка
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#5985
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Drakkoshka
I'm diving deep into Mafia and suggest boosting the post count here. So, here is a topic for you.
As players know, during 92 Mafia, three active players who were hideously padding their message counters vigorously participating in discussions were killed during the night. I won't point fingers at who is to blame, but it's easy to guess. I also remember my own same situation in Doctor's Mafia; essentially, this isn't a problem of just one or two Mafias. Of course, it's important to experiment and perhaps be more loyal to some newcomers who, for various reasons, find it difficult to blend into our family, but I believe it is right to support existing active players. There may be complaints about the effectiveness of their gameplay, but they are fun to be around, which, in my opinion, is the most important thing in the game. So, two options for now.
1. Give immunity to players who have left more than a certain number of posts in the game or more than a certain number of posts per day. The weakness is that some might start posting utter nonsense just for the sake of it, but current daytime discussions are already own-brand crazy. One could analyze effectiveness, but that's harder.
2. Necromancer - simplified resurrection. A corpse can speak again for a day or several days, without a vote and ND, or the necromancer manages them. Some GMs might allow them to reveal their role and the killer's role and so on; there is something to think about here.

I would give immunities, for example, for correctly solving clues.

As for Heroist, I'm a bit shocked) I thought he was maf because he defended a player very diligently without having any information, and tried to pin a fake clue on me purposefully (purposefully, because he solved this clue based on my profile, not the other way around). In any case, I wanted to get rid of all the murkiness in the thread, but I didn't have any luck with the odds. What can you do.
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#5986
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I haven't forgotten, but I don't hold a grudge. The main thing is a lot of posts and fun, not who defeated whom and when.
А, вот почему.

🏹🎪+⛓️♿=💕
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#5987
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1. against
2. against
if necromancy is needed, then create such a role, and that's it.

Be strong. Believe
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#5988
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In my opinion, evidence isn't a reliable indicator, and talkers aren't always good at presenting evidence, but it's still an option. We could even introduce a system for earning immunities, but that would require the hosts to coordinate and announce their conditions in advance. But right now, we have another round where it's unclear what's going on.
А, вот почему.

🏹🎪+⛓️♿=💕
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#5989
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Drakkoska
I don't hold a grudge, but I want a lot of posts and fun, not who beat whom and when.
I'm talking about the fact that, for example, a zombie checker will appear and leak all the information about the checks.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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#5990
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Just ban him from leaking information, that’s all.
Ara, we’re talking about the role here.
А, вот почему.

🏹🎪+⛓️♿=💕
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#5991
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I would get rid of immunities altogether; it's just ridiculous.
My sword, my trusted ally, unphased by my aspect.
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#5992
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Kosh simply didn't find herself in a situation where a dead chatterbox hindered her team, when, according to the rules, he should have been silent.
As for earning immunities, it's not that great either. Sometimes, the first night passes without any killings anyway, and if there are many immunities, it becomes even easier for the protectors and healers to disrupt killings on the first night, and it's not good to sit out the first day without killings and clues. And there aren't any achievements that would warrant giving an immunity.

Be strong. Believe
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#5993
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Generally, it’s better to reserve immunities only for GMs and players who were eliminated on the first night. If someone missed a few games, it’s their own fault.

Be strong. Believe
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#5994
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I would be happy to hear any suggestions on how to reward active players. I said the first thing that came to mind, and I am open to better ideas. The only thing I don't like is if the reward is the ability to independently choose a role in a new game.
А, вот почему.

🏹🎪+⛓️♿=💕
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#5995
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I also think that immunities should be removed altogether, rather than given out *even more often*. As it is, when playing as the Mafia, you often encounter people who say, "Oh, it's not right to kill the most dangerous players; kill an inactive player instead." And then they further adjust the rules to protect assets... Moreover, earning immunities + having an active Mafia will become an almost unstoppable combination. If, however, the Mafia cannot earn immunities, then it will be an unnecessary giveaway. Overall, it's a bad idea.