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Posts from Please offer some advice.Auto-translated
Don't forget about us. Otherwise, you'll read too much on smart websites :) Also, regarding Haven. It will be difficult to level up, but it's definitely useful. You can use Forgetfulness on jellyfish and hypnosis. Plus, +20% to summoning and illusions. That alone (without all the Haven spells) is worth it. But it's better to summon phoenixes and mantises. Because illusions will be less effective.
Just don't forget about us. Otherwise, you'll read too much on those "smart" websites :) Also, regarding Order. It will be hard to level up, but useful, of course. Here you can have both Forgetfulness for medusas and hypnosis. Plus another + 20% to summons and illusions. That alone (without all the Order spells) is worth it. But it's better to summon phoenixes and manticores, as illusions will be more disadvantaged.
I'm not going anywhere from here at all. This is my first forum, and how could one trade in (first love :p )? I've received a lot of useful information here. I especially like reading about how someone uses spells or something else in specific situations (it expands the horizons). And of all the forgetfulness spells, Cloud of Confusion rules. By the way, it's better to cast an additional summon on already resurrected Phoenixes (summoned)
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
By the way, I still haven't seen the difference between resurrected phoenixes and summoned ones :smile01:
Look. When you summon P. (again), it is added to the summoned ones. Now specifically for battle. You summoned 3 ph., the opponent killed 2, 1 remains. Now it's your choice. If you summon, there will be 4 pcs. If you skip a turn, the opponent kills 1 Ph. 2 are resurrected. With your (skipped) turn, you summon another three phoenixes. In total, you get 5 instead of 4 and it's your turn again (you can) summon 3 more phoenixes. After resurrection and addition, all phoenixes have the ability as if they hadn't died. (I am 95% sure) :cool:
Thank you very much for your attention and support
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Look. When you summon F. (again), it gets added to the summoned ones. Now, specifically about the battle. You summoned 3 F., the opponent killed 2, leaving 1. Now it's your choice. If you summon, there will be 4. If you skip your turn, the opponent kills 1 F., and 2 are resurrected. You summon three more phoenixes with your (skipped) turn. In total, you get 5 instead of 4, and it's your turn again (you can) summon 3 more phoenixes. After resurrection and addition, all phoenixes have the ability as if they hadn't died. (I'm 95% sure.)
I have a vague doubt... soon you'll be giving us advice :) And that's good. But wouldn't it be better not to wait until you're killed, but to summon? Then maybe you'll kill. Besides, those you summon can also be resurrected if necessary.
Yeah... try playing as the Barbarians!:D Chop enemies with an axe, shoot arrows at their heads... :D And mages die quickly, and you can fight black dragons on equal terms! :D :cool:
(By the way, I visited "Hero's Corner," it's cool!) :D :cool:
Nature is also a worthy counter to Chaos. Especially if there is antimagic, then you can overwhelm the opponent with all sorts of spells. Moreover, against a Chaos hero, who doesn't have spells to remove enchantments. A Bard will hold out, but the Chaos hero... he will have problems.
I have a vague doubt... soon you will be giving us advice :) And that's good. But wouldn't it be better not to wait until you are killed, but to summon someone. Then maybe you will kill them. Besides, those you summon can also be resurrected if necessary ;)
I have good advisors (mentors) on the forum. SPECIAL THANKS OptiMAL AndersonAD PANDORA THANK YOU VERY MUCH
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
The most important thing in Heroes is to think strategically. Otherwise, you might not even make it to the final battle (by getting into trouble with the neutral creatures...):)
Yes, indeed, it's like chess here... One wrong move (or action) and everything can go wrong. Therefore, decisions need to be carefully considered. And it's even better to plan several moves ahead. For example, think about which unit you will be developing (demonologist, wizard, enchanter, dark priest, or archmage).
Yes, indeed, it's like chess here... One wrong move (or action) and everything can go wrong. Therefore, decisions need to be carefully considered. And it's even better to plan several moves ahead. For example, think about who you will be developing (a demonologist, a wizard, an enchanter, a dark priest, or an archmage).
I think the comparison to chess is very good. But it rarely happens that you can develop your hero exactly as you planned. A lot depends on the ALTARS (for me) and the magic in the castle. I'm playing as Nature. In the castle, there isn't a single buffing spell (like Strength of the Giants). Developing Nature magic is going poorly. I have to focus on Strength.:smile17:
P.S. A story about a chess player. I apologize in advance for the accuracy of the retelling. Once, a Grandmaster (I think it was Lasker) had to spend the night in a remote tavern. The tavern owner approached him with a request to play chess. Since the Grandmaster didn't want to play, he said he didn't know how. But the tavern owner insisted and said he would remove the Queen because the Grandmaster was a beginner. In the end, the tavern owner won the game and said that the young man was just an idiot, to which Lasker replied, "It's easy for you, you didn't have a Queen, you don't have to worry about it, protect it." The tavern owner said that this was nonsense. In the end, after the next game, he had to be convinced that it was easier to play without a Queen.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
I think the comparison to chess is very good. However, it rarely works out to develop your strategy exactly as you planned. A lot depends on the ALTARS (for me) and the magic available in the castle. We're playing a map (I'm playing as Nature), and in the castle, there isn't a single buffing spell (like Strength of the Giants). Developing Nature magic is going poorly. I have to focus on Strength.
You need to think about it not before the game, but during it, but preferably at the beginning. When you already have some cards open. For example, you already understand something about the castle. Or about the opponent. You say that there isn't a single buffing spell (meaning, no blessings). But what is there? Let's say there are various summoning spells (wolves, fairies, satyrs, etc.). Then you can focus on that in the future. And develop Death or Order magic. Then you will enhance your summoning ability (replenish it with imps, ice elementals, poisonous creatures, and devils, or with illusions). This also strengthens the hero's army; you shouldn't neglect this ability. In general, you will be able to increase your army threefold. In the Portal, you build Manticores, using summoning to bring in water elementals (especially good against Chaos), and on the battlefield, you summon, for example, Devils or Magic Dragons, with their ability to help the hero with magic and deflect various tricks. That will be significant help.
You need to think about it not before the game, but during it, preferably at the beginning, when you already have some cards revealed. For example, you already understand something about the castle or the opponent. You say that there are no enhancing spells (blessings). But what do you have? Let's say you have various summoning spells (wolves, fairies, satyrs, etc.). Then you can focus on that in the future and develop Death or Order. Then you will enhance your summoning ability (replenish it with imps, ice elementals, poisonous creatures, and devils or with illusions). This also strengthens the hero's army, and you shouldn't neglect this ability. In general, you will be able to increase your army threefold. In the portal, you build manticores, using summoning to bring in water elementals (especially good against Chaos), and on the battlefield, you summon devils or magic dragons, with their ability to help the hero with magic and deflect various tricks. This will be a significant help.
I agree that there is no point in planning a strategy before the game IF 1 you don't know the location of various things on the map well 2 you don't know which faction the opponent will play 3 you don't know the features of the map I try to use all the abilities of elementals, leprechauns, and satyrs to the maximum. But even with all this, with equal starting conditions, the result is different in each game. P.S. (thank you)
Added after 1 hour 34 minutes I need maps with a skull in a shield on the emblem. Can you tell me where to find them?
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./