Yes, indeed, it's like chess here... One wrong move (or action) and everything can go wrong. Therefore, decisions need to be carefully considered. And it's even better to plan several moves ahead. For example, think about who you will be developing (a demonologist, a wizard, an enchanter, a dark priest, or an archmage).
P.S. A story about a chess player. I apologize in advance for the accuracy of the retelling.
Once, a Grandmaster (I think it was Lasker) had to spend the night in a remote tavern. The tavern owner approached him with a request to play chess. Since the Grandmaster didn't want to play, he said he didn't know how. But the tavern owner insisted and said he would remove the Queen because the Grandmaster was a beginner. In the end, the tavern owner won the game and said that the young man was just an idiot, to which Lasker replied, "It's easy for you, you didn't have a Queen, you don't have to worry about it, protect it." The tavern owner said that this was nonsense.
In the end, after the next game, he had to be convinced that it was easier to play without a Queen.