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Choosing a starting Castle?
104 voters
Single choice Public votes Closed 2015-02-14
This poll is closed.
Standard script
52.9% 55 votes
Random
47.1% 49 votes
Announcement
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"only XL-2"

Greetings to all fans of "XL" templates! This tournament is just for you:smile20:


I. Rules and Templates.

1. The rules are standard. The tournament will be held using the SoD 3.2 (4.0) + HD-mod version of the game.
2. XL templates: 8mm6a, 8хм12а, 6LM10a, 8xm8a, Spider.
3. Template selection is standard; Red starts first, with Blue making the final choice.
4. Castle selection is done by poll in a standard manner; Blue starts first. After restart, the color does not change (by mutual agreement, Random can be chosen, with resource selection and color swap).
5. Total number of restarts (113), i.e., 111+111+111, 111+112, 113
6. Time limit per turn with chess timer - 21:00+08:00+01:15
7. Roads are medium and fast
8. The time for one game is 2 weeks

II. Regulations

Stage 1 – Group Stage

16 groups of 6 players each. Two players from each group advance to the next stage, based on the highest score.
In case of equal scores, places are determined according to additional criteria (in order of priority):
1. Berger coefficient.
2. Head-to-head result.
3. Points scored in a game "weigh" more than technical defeats.
4. If it is impossible to determine who advances to the playoffs based on previous criteria, players will be offered a scheme for tiebreaker games. At this time, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be developed based on the situation that arises in the groups at the end of the stage.

Round 1: February 14 - February 27
Round 2: February 28 - March 13
Deadline for 2 games: March 15
Round 3: March 14 - March 27
Round 4: March 28 - April 10
Deadline for 4 games: April 12
Round 5: April 11 - April 24
Deadline for 5 games: April 26
RESERVE, voting for the playoff bracket: April 25 - April 28
Playoff draw: April 27 - April 28
Vacation: April 29 - May 8, CIS-2015

Attention!!! Failure to play the required number of games (report the played games) by the deadline results in disqualification, except for vacation or valid reasons, provided that you inform the organizers about the reason in advance.

In the group stage, each player can take a two-week break; notify the tournament organizers in advance (before the start of the round), with the obligation to play the games before the next deadline.

Victory – 3 points; defeat – 0; draw – 1 point (counted at Stage 211+ at the discretion of the organizers)

Players who have already advanced to the playoffs should send me two answers to the question in ICQ:
1. Template selection
a) Template selection is done in a standard manner.
b) Random template selection (specify preferences: coin toss once for template selection or every time after restart).
1. Castle Selection
a) Castle selection is done in a standard manner.
b) Castles are selected randomly, with color change after restart.
P.S. Please do not just write "1a 2b," but provide a complete answer. All voting results will be posted on the forum..

Stage 2 – Olympic Tournament

32 players, random distribution, 1st place and 2nd from the groups.
Changes to the rules based on the voting results:Random castle selection, with bonus selection and color swap.

Round 1 1/16 May 9 - May 22
Round 2 1/8 May 23 - June 5
Round 3 1/4 June 6 - June 19
Round 4 1/2 June 20 - July 3
Round 5 FINAL up to 2 wins July 4 - July 31; August 14

III. Organizational Issues

1. The tournament starts on February 13, 2015 (processing of the poll for castle selection, determination of the final regulations of the tournament, draw of groups)
2. The tournament is official
3. The tournament is held according to Rules for organizing, conducting, and participating in online HOMM3 tournaments
4. Tournament host, organizational issues – Scorpiona (ICQ 469326983), Nitro (ICQ 627769385) – organizational issues.
5. Tournament judge – Dirty_Player (ICQ 408722873)
6. Organizers reserve the right to refuse participation in the tournament to a user without publicly explaining the reasons.
7. The winner of the tournament will receive a medal under their avatar.
The winner of the previous tournament "only XL" AlexTheGreat[/B]
In reply to Dirty_Player
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Dirty_Player
In my opinion, a decision should be made based on the majority of votes, even if the difference is only one vote.

Would this be considered pleasing the "majority"? A fair compromise is needed; if the votes are equal, and if flipping a coin doesn't work, Tatiana's suggestion that the blue player decides whether to write or let a random number generator decide seems like the best option for now. By the way, more people voted than signed up, so that should also be taken into account.


In reply to Scorpiona
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Scorpiona

NOT accepted, "Variant" doesn't fit into the "available" description of the rules :smile04: I think you're confused yourself))
Well, I sorted it out by the end of the post. The finally proposed option is simple and clear:

Red decides whether he wants to play with random elements; if so, Blue chooses the template, and the color changes during restarts.

Actually, this is a mirrored version of your idea, but with an additional compensation in the form of the right to choose the template for Blue, if he really doesn't like random elements.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to KobRa_RR
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Sanin
In that case, only the votes of the tournament participants should be taken into account, and the results should be summarized only after the final list of participants has been approved.
Of course, the votes will only be from the tournament participants.
In reply to Dirty_Player
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In my opinion, a viable solution can be found. As I understand it, we can check who among the participants voted for random maps and who voted for custom maps (if this isn't possible, we can ask them to express their opinion on the forum or via ICQ to the judge).
Then, we create two types of rules in the regulations: 1) for games with custom maps, and 2) for games with random maps, plus two types of groups. After the group stage, we conduct a poll among those who made it to the playoffs and hold the playoffs according to the majority's choice.
In my opinion, this is the most optimal option.

UTC+03:00, icq 593626431
In reply to Medium_HP
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Please register me for the tournament.
In reply to Jewelmask
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Random maps are just a waste of time spent on leveling up, adding an extra 2 hours to the game, and moreover, they create imbalance – encountering a top-tier castle or hero simply ruins the point of the game.
In my opinion, in SoD games, the focus should be on choosing a hero and showcasing your skills – there's no reason to complain about bad luck.
In reply to Albert@s
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Albert@s
random is just a waste of time spent on leveling up, adding an extra 2 hours to the game, and moreover, it creates imbalance – encountering a top-tier castle or hero simply ruins the point of a particular game.
In my opinion, on SoD games, it should be removed; choose a hero and showcase your skills – there's no reason to complain about bad luck.
I'm starting to get a little tired of playing with the same castles.
ICQ 627769385
In reply to Albert@s
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Albert@s
Random selection is just a waste of time spent on leveling up, adding an extra 2 hours to the game, and moreover, it creates imbalance – starting with a top-tier castle and hero simply ruins the point of a particular game.
In my opinion, in SoD games, random selection should be removed. Choose a hero and showcase your skills – there's no reason to complain about bad luck.
I see random selection as an opportunity to play with a weaker castle, without initially putting myself in a losing position, and also to play with more diverse combinations of castle matchups. For example, it's unlikely that Tower-Swamp will be chosen often, but it's quite possible to play if Swamp gets, for example, Mirlanda as a starting hero.
I assume that players who are seriously aiming for victory will not choose random selection. And I myself, when leaving a group, would prefer to choose a specific castle rather than random. But in a group, I want to play with random selection.

UTC+03:00, icq 593626431
In reply to skd
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XL itself involves complex strategies and takes up a significant amount of real time – I'm not arguing that it's not interesting to play with different heroes, but it doesn't quite fit the tournament format. In fact, you often spend the first week just exploring – you see things, but you don't fully understand them.
In reply to skd
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skd
I see randomness as an opportunity to play with a weaker faction, without initially putting myself in a losing position, and also to play with more diverse combinations of matchups between factions. For example, it's unlikely that many people would choose Tower vs. Swamp, but it's quite possible to play that matchup if, for example, Mirlanda starts for the Swamp player.
I assume that players who are seriously aiming for victory will not choose randomness. And I myself, when leaving a group, would prefer to choose a specific faction rather than randomness. But in a group, I want to play with randomness.

I'm currently playing Tower against Swamp. But in general, choosing a specific faction is better than full randomness.
In reply to special_k
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Looking at the poll, I wonder if people have become too complacent, or if United Russia just loves randomness... you need to run another OFB with Spider 200% so that they don't even mention such nonsense. :smile30:
In reply to Albert@s
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Albert@s
there's no reason to whine about an unfortunate fate.
there will always be a place; I know how to make it happen! :D
Не шукайте краще, а шукайте своє. Адже краще не завжди стане твоїм, зате своє - завжди краще !
In reply to HellLighT
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HellLighT
Looking at the poll, I'm wondering if people have become too complacent, or if United Russia just loves randomness... You need to run another OFB with Spider 200% so that they don't even mention such nonsense. :smile30:
Well, some people just don't know how to play... In my opinion, a good starting position gives you a 70% chance of winning. If you want randomness, Wizard has already implemented it in his mod. Just click a button, choose your heroes, and go...

Otherwise, randomness just turns into a hero-digging game. Whoever digs up a good starting hero will be playing at the top level. Even Mullich looks very good for Inferno...
Ася 390383586

Осень-Зима 2013-14.
In reply to Vatya
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Vatya
People just don't know how to draw...
They do know how to draw. It's just that this "skill" has become so tiresome. Castle is a swamp, citadel is a tower, and so on. You want some variety. But for a tournament, it seems a bit risky. And besides, not all players are equally skilled at playing with all the factions.
Vatya

Müllich even looks very good with Inferno...
The hero is a hero, but the respawn point is a respawn point.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Medium_HP
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Please register me for the tournament.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.

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