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Posts from Mafia: general discussions.Auto-translated
Well, I once took part in a game like that. The first newspaper there was like: "Nobody died. Round 2 is starting." :D:D:D I no longer have any desire to participate in something like that. I prefer normal games. :smile08:
)) You just don’t know how to run them. With a proper approach to balance and hints, it’s actually very playable. I’ve played in even more hardcore games than that )) Though I agree that on HeroesWorld, games with the rules you described would fizzle out before they even start. Because, IMO, the coolest thing about the local mafia games is the elaborate newspapers with a juicy description of all the details of the players’ nightlife )
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк.. Знание некоторых закономерностей освобождает от изучения многих фактов. Мечты сбываются рано или поздно, так или иначе.
Personally, I am very disappointed by the passivity and indecisiveness of most players. They prefer to sit back, remain silent, apologize, and act like scavengers. They save their ultimates for some unclear reason.
If they would activate "steel balls mode" and use everything to its maximum potential, instead of waiting, the game would become more interesting.
Also, the fact that the Mafia in 90% of cases goes after random targets is a problem. As a result, the first night turns into a slow discussion of the newspaper and occasional attempts to decipher clues, because there is no talk of psychology.
How can this be fixed? I don't know, maybe by creating settings that would force players to take decisive action. Give more non-deductive clues that players need to think about, which would give them information from the newspaper to consider.
To give more ND that you have to think about, which will give players newspaper-like food for thought.
they say you'll be running a mafia game soon. Will you demonstrate what such ND looks like? Because I can't imagine what that could be. You already have to think a lot about NDs as it is ) What can I say, just to remember a setup, you have to read it at least three times )
As for "keeping quiet". Well, yes, in classic mafia, offers are voted out first. In my early HeroWorld games, I used to do the same out of habit. But the local specifics are that you can expose an offer's role in principle without lynching/killing them. So it seems to me the reason for keeping quiet is plain laziness and loss of interest. Hmm... I think the topic started precisely with why interest is lost )
Regarding silence, we should also not forget that the most talkative players get voted out on the first or second turn. Well, third. So the instinct of self-preservation makes you talk less ) And towards the end of the game, there's hardly anyone left to talk to. There's an old way to solve this problem, but you won't like it — let the dead talk. But in that case, you'd have to significantly change the balance. Besides, not everyone likes being drowned by corpses.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк.. Знание некоторых закономерностей освобождает от изучения многих фактов. Мечты сбываются рано или поздно, так или иначе.
Personally, I am very disappointed by the passivity and indecisiveness of most players.
Yes, it's a pity ToX dropped out of the last two games. There would be plenty of activity now. And as for decisiveness...:smile04:ToX
I prefer to sit back, stay silent, and, excuse me, play it safe.
For some, "playing it safe" means cautious and calculated moves.:smile28:ToX
Ultimate abilities are saved for some unclear reason.
An ultimate ability is something that should be used precisely when it needs to be used.ToX
If they turned on "steel balls mode" and used everything to the maximum, instead of waiting, the game would be more interesting.
Captain Daredevil.:DToX
How can this be fixed? I don't know, make the settings such that they force players to take decisive action. Give more non-deterministic elements that players need to think about, which will give players information to ponder.
And ToX will be the first to say, "Ah... the setting is too complex...".:D
Added 3 minutes ago Sesame
There is an old way to solve this problem, but you won't like it - allow the dead to talk.
Yeah. And Alex's current game shenanigans will seem like a minor prank.:D:D:D
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
Yeah. And Alex’s antics in the current game will seem like a minor prank.
As I said, we’ll have to make significant balance changes. However, in a regular game of Mafia, this is compensated by simply not revealing roles. But that might not work here, because in 50% of cases, it will be obvious which role has stopped appearing in the newspapers.
Added 4 minutes later I don’t know any other ways to protect talkative players from being quickly eliminated.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк.. Знание некоторых закономерностей освобождает от изучения многих фактов. Мечты сбываются рано или поздно, так или иначе.
I’m telling you, you’ll have to make significant balance changes.
Well, I know of two types of games where a “corpse market” is acceptable: 1. A typical psychological classic from a defunct genre – because most roles are non-investigative, and the dead simply don’t have information. 2. Warhammer – because by the end of day 3, everyone knows everyone else, and the game mainly consists of deciding which investigative role to send where.
Both options are not just a “different balance,” but a “different game.” For the games here, a “corpse market” equals the death of the Mafia.
Added 15 minutes later Sesame
in a regular Mafia game, this is compensated by simply not revealing roles.
And this is the 3rd option – a blind game. But it’s such a thing that it’s better for the dead to remain silent.
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
Both options represent not just a "different balance," but a "different game." For these games, a "corpse market" equals the death of a "maf."
Okay, you've convinced me.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк.. Знание некоторых закономерностей освобождает от изучения многих фактов. Мечты сбываются рано или поздно, так или иначе.
I can suggest an option. 4 teams, with an average of 4 roles each.
Wow, what a groundbreaking idea from 2010.
I'm all for discussing things at night.
I'm against it. Kosha already wrote why, and besides, someone might say too much and ruin the game.
In some cases, the problem lies with the people, not the games. Tox already wrote about quiet behavior, caution, and so on. This is the same situation as when there's little activity, no original moves, etc. It's easier to write five posts a day and use the "kill" ability. Some people never write at all, but banning them from signing up... we've already been through that.
Hey guys! We're just visitors here. Don't be mean, it doesn't suit you. We won't be playing here anymore. Thanks for understanding and for the banter.
Quid legent hosce versu, mature censunto Profanum vulgus et inscium ne attrectato: Omnesque Astrologi Blenni, Barbari procul sunto Qui aliter facit, is rite sacer esto
Damerol, don't take it too seriously. In reality, the game format is quite complex, and each one has its own advantages and disadvantages... Classic Mafia is a good thing, although it's more suitable for quick games. Here, we need to somehow find the ideal combination of features, game speed, and interest. That's the task. So, any comments and suggestions will be helpful.
Following Miki's advice, I visited their forum and looked at the games. And you know, providing clues for the quest, rather than for the profile, is a good idea. I think it would be easier to adjust the difficulty of the clues that way.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк.. Знание некоторых закономерностей освобождает от изучения многих фактов. Мечты сбываются рано или поздно, так или иначе.
Damerol, don't take it too seriously. In reality, the game format is a complex thing; each one has its pros and cons... Classic Mafia is a good thing, although it's more suitable for quick games. Here, we need to somehow manage and find the ideal combination of features, game speed, and interest. That's the task. So, any comments and suggestions will be helpful.
I'm not against it. In my opinion, if the GM says so, then it is. A strong GM = 50% of a successful game. And another 40% depends on the veterans. Instead of focusing on issues like "my nickname wasn't written correctly, and my friend can't play Mafia," they should create a welcoming environment for newcomers. There are some mean girls here.
Quid legent hosce versu, mature censunto Profanum vulgus et inscium ne attrectato: Omnesque Astrologi Blenni, Barbari procul sunto Qui aliter facit, is rite sacer esto
Okay, I won't answer that right now. I'll respond after the game.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк.. Знание некоторых закономерностей освобождает от изучения многих фактов. Мечты сбываются рано или поздно, так или иначе.