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Mafia: general discussions.

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To give more ND that you have to think about, which will give players newspaper-like food for thought.
they say you'll be running a mafia game soon. Will you demonstrate what such ND looks like? Because I can't imagine what that could be.
You already have to think a lot about NDs as it is ) What can I say, just to remember a setup, you have to read it at least three times )

As for "keeping quiet". Well, yes, in classic mafia, offers are voted out first. In my early HeroWorld games, I used to do the same out of habit. But the local specifics are that you can expose an offer's role in principle without lynching/killing them.
So it seems to me the reason for keeping quiet is plain laziness and loss of interest. Hmm... I think the topic started precisely with why interest is lost )

Regarding silence, we should also not forget that the most talkative players get voted out on the first or second turn. Well, third. So the instinct of self-preservation makes you talk less ) And towards the end of the game, there's hardly anyone left to talk to.
There's an old way to solve this problem, but you won't like it — let the dead talk. But in that case, you'd have to significantly change the balance. Besides, not everyone likes being drowned by corpses.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.