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Personally, I am very disappointed by the passivity and indecisiveness of most players. They prefer to sit back, remain silent, apologize, and act like scavengers. They save their ultimates for some unclear reason.
If they would activate "steel balls mode" and use everything to its maximum potential, instead of waiting, the game would become more interesting.
Also, the fact that the Mafia in 90% of cases goes after random targets is a problem. As a result, the first night turns into a slow discussion of the newspaper and occasional attempts to decipher clues, because there is no talk of psychology.
How can this be fixed? I don't know, maybe by creating settings that would force players to take decisive action. Give more non-deductive clues that players need to think about, which would give them information from the newspaper to consider.