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Posts from Diplomacy, for recruiting creatures of levels 1 and 2.

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Diplomacy
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#33
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I suggest creating a poll to decide whether vampires should be upgradeable in Necropolis, but with a limit of 5 in the army. And to prevent the amplifier from becoming too powerful, some skeletons should be disbanded if it seems like there are too many.
In reply to JustObserver
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#34
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Before creating polls according to the rules, you need to create a poll on the topic: "Am I allowed to create polls?"
In reply to Dirty_Player
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#35
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Dirty_Player
Before creating polls about the rules, you need to create a poll on the topic: "Am I allowed to create polls?"
This poll will show what other players think, because I haven't seen such a topic on the forum where everyone could express their ideas about the game.
And what's wrong with my poll?

Added 1 minute ago
JustObserver
I suggest a poll to allow upgrading vampires in Necropolis, but have no more than 5 in the army. And so that the enhancer doesn't overproduce, some skeletons should be disbanded if it seems that there are too many.
What does your statement have to do with this topic? Unlike you, I am trying to argue for my change.
672466033
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s

Тут делимся книгами /topic/at/1139927/
#36
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Allow the use of the Cloak of the Undead King, and if the number of Liches exceeds the total number of the opponent's creatures, the excess must be removed
In reply to ДаУ
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#37
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DaU

And what's wrong with my poll?
It's bad because it appeared out of nowhere. To hold a vote, you first need to discuss the topic, find out what people think, and if there are many supporters of the new idea, then you can put it to a vote. But as it is, you essentially presented your wish without adequate argumentation, which is why you were rightly ridiculed.
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#38
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Actually, the idea has merit. Currently, the main stacks that appear in the final stages usually consist of archons, monarchs, and skeletons. In the future, stacks like 500 pikemen, 900 master gremlins, 250 dwarves, etc., could compete with them. This would add variety to the strategies, at the very least, and provide additional interest.

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
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#39
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I voted for diplomacy; we just need to prohibit converting joined creatures in the Necropolis.
ICQ: 564224919
In reply to Toganash
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#40
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Toganash
I voted for diplomacy; you just need to prohibit converting joined creatures in Necropolis.
Why? You paid for them; do what you want. If Necropolis hires everyone, it will quickly run out of money. Besides, creatures of level 2 cost a lot, so only level 1 creatures should be hired (I tested: 84 skeletons cost 5000 gold, 52 Greymarch Centaurs cost 4600, 38 Grem cost 1500, 71 Phantoms cost 1500, but there aren't that many Phantoms and Imps; for example, 37 Greymarch Gnomes cost 5500), and not Necropolis creatures should buy their own troops. And also: the probability of the Diplomacy skill appearing is quite low for all heroes, except for priests, and the probability of heroes with the Diplomacy skill appearing in the taverns of Inferno and Necropolis castles is lower than for light castles.

Maybe someone knows the mechanism for calculating the cost when joining creatures, but I think my empirical data shows that diplomacy is not that cheap, and there aren't that many level 1 creatures with a low all value.
672466033
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s

Тут делимся книгами /topic/at/1139927/
In reply to BISHOP
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#41
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BISHOP
Actually, the idea has merit. Currently, the finals mainly feature core stacks like: archons, monarchs, and skeletons. In the future, stacks like 500 pikemen, 900 master gremlins, 250 dwarves, etc., could compete with them.
This would add variety to the strategies, at the very least, and provide additional interest.

In that case, diplomacy isn't needed; rather, a kind of universal transformer is required, similar to the human castle in Heroes of Might and Magic V.
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#42
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DaU
Why not? You paid for them, so do whatever you want. If Necropolis recruits everything, they won't have much money left. Besides, creatures of level 2 cost a lot, so they should only recruit level 1 creatures (I tested: 84 skeletons cost 5000 gold, 52 Greymarch Centaurs cost 4600, 38 Grem cost 1500, 71 Phantoms cost 1500, but there aren't that many fairies and imps; for example, 37 Greymarch Dwarves cost 5500), and not buy the native army of Necropolis. Also, the chance of getting the Diplomacy skill is quite low for all heroes, except for priests, and the chance of heroes with Diplomacy appearing in the taverns of Inferno and Necropolis is lower than in the light castles.

Maybe someone knows the mechanism for calculating the cost of joining creatures, but I think my empirical data shows that Diplomacy is not that cheap, and there aren't that many level 1 creatures with low all value.
Well, Diplomacy can always be obtained, the question is rather: how early? Besides, Necropolis has a higher chance of getting it, and I don't see any reason to make Necropolis even stronger. Even without joining, sometimes you can get up to 40 skeletons a day from villages and your own castle by the 4th week. And you should ban converting creatures first, for the reason mentioned by BISHOP: "this will make the games more diverse."

P.S. Not everyone joins for money; I often get creatures to join for free. It's like with morale; it might work on all stacks with +1, or it might not work at all during a battle with +3)).
ICQ: 564224919
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#43
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DaU
Does anyone know the mechanism for calculating the cost when recruiting creatures?
Something like (number_of_units) * (recruitment_cost) = the recruitment fee. At least, that's how it should work.
In reply to Toganash
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#44
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Toganash
how early?
The lower the chance of diplomacy appearing, the higher the chance it will appear later. I disagree about the Necropolis; we need to analyze game statistics to judge. In my opinion, the Necropolis won't benefit much from this, as I explained earlier. Below, I've provided tables in a clear format showing the probabilities of heroes gaining secondary skills.
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672466033
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s

Тут делимся книгами /topic/at/1139927/
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#45
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Yes, let's prohibit diplomacy for Necromancers and that's it... They already have one more skill than everyone else. We can consider Necromancy and Diplomacy as alternative skills.
 

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In reply to Toganash
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#46
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Toganash
Not everyone joins for money; often, they joined just like that.
I tested it; I tested it with an Archmage, a level 10 diplomat character. Out of 10, at least 5 ran away, 1 joined for free, and 4 joined for a fee. The probability can, of course, be increased; this information is in the game manual, but for non-native creatures, the statistics are as follows. In the skill itself, it says that with expert diplomacy, there is a 30% chance of joining (for non-native creatures; for creatures that make up the hero's army, the probability is higher, potentially reaching 60%. If the army is much stronger, the probability is even higher (as the game manual states, but when I tested it, it was the same), but initially, the army is weak).
672466033
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s

Тут делимся книгами /topic/at/1139927/
#47
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I don't understand why everyone is so aggressive. Why can't we create a thread and discuss some issue related to the rules of online games? Regarding the topic – probably no one has played with such changes, so it's unclear what will come of it. And what if you only allow those who pay to join? And prohibit free joining.

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