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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

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#3126
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WiZarDX_576, press Q or K in the main menu – there you can exit by pressing Enter.
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#3128
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+ ability to input from the numpad in the format xx+x+x. [off]Recently, in a hurry, I entered without seconds and lost (Tazar + 31 gr archer at 111 + boots + Luna + Griffin Conservatory)[/off]
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#3129
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The opponent's timer starts ticking immediately after the turn is passed, regardless of whether the opponent has taken their turn. Is there a setting that allows you to revert to the old turn passing system, where the timer didn't start until the opponent took their turn?
In reply to RaverUPS
#3130
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RaverUPS
The opponent's timer starts ticking immediately after the turn is passed, regardless of whether the opponent has accepted the turn. Is there a setting that allows you to revert to the old turn passing option, where the timer didn't run until the opponent accepted the turn?

There is a checkbox in the HD mod settings - accept turn after pressing OK. in the window when the host starts the game in multiplayer.
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http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

#3131
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Please help me with the timer during the game; I can't figure out which keys to use to change the time value...

Thank you in advance!
In reply to ASTMA
#3132
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ASTMA
Please help with the timer during the game; I can't figure out which keys to use to change the time value...

Thank you in advance!
The numbers on the top row of the keyboard should work. Num-pad support will be included in the next version of the HD mod; I've already given Baratorch the fix.
If the numbers on the top row don't work, it might be necessary to change the keyboard layout (although it shouldn't affect anything), and check for any programs that might potentially change the layout.
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http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

In reply to WiZarDX_576
#3133
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WiZarDX_576
There's a checkbox in the HD mod settings - to take a turn after pressing OK. In the window where the host starts the game in multiplayer.
Oh, right, I didn't notice that. Thanks!
In reply to RaverUPS
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#3134
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Could you please tell me if heroes don't use magic in quick battles? Is it possible to add a checkbox (as was implemented in Heroes of Might and Magic III) to enable or disable magic use in quick battles? I think this could potentially speed up the game.
"Одержать сто побед в ста битвах — это не вершина воинского искусства. Повергнуть врага без сражения — вот вершина.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
In reply to Rabe
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#3135
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Magic doesn't use autobattle. No additional dialogues are needed; why give the computer the ability to spend mana?
In reply to Dirty_Player
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#3136
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Dirty_Player
Why give the AI the ability to spend mana?
Sorry, but doesn't it spend mana anyway?
"Одержать сто побед в ста битвах — это не вершина воинского искусства. Повергнуть врага без сражения — вот вершина.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
In reply to Rabe
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#3137
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Rabe
Sorry, but doesn't he use it then?
No. Otherwise, what's the point of it?
In reply to Dirty_Player
#3138
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Dirty_Player
No. Otherwise, what's the point?
Are you saying that bots don't use magic in quick matches? Or are you referring to your AI in battle?
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In reply to zoog
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#3139
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Yes, it seems we misunderstood each other:)
I meant that when, for example, Ciel (or any other hero with a ranged unit) attacks a ranged unit block in the early days, it goes without saying that the main strategy is to rely on magic. Quick predictably suggests retreating.
Of course, now there will be slogans like "you need to learn to break blocks yourself, not rely on Quick."
I can.
I don't know about others, but I always try to have one or two heroes with magic specifically for breaking ranged unit blocks (with minimal losses). Found a mine - sent Solmyr there, and cleared everything within its movement range. The only downside is that you have to fight 100% of the time, although even if you just use the ranged unit every turn, the battle goes through defense.

And the question wasn't just a random thought; I actually saw this and used it myself. Either in Heroes of Might and Magic or in War of the Triangle... I've already forgotten.
"Одержать сто побед в ста битвах — это не вершина воинского искусства. Повергнуть врага без сражения — вот вершина.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
In reply to Rabe
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#3140
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Rabe

The question wasn't pulled out of thin air; I've actually seen and used this. Either in Heroes or Warlords... I've forgotten which.
The trick is that if a quick unit uses magic, it will summon elementals and waste mana on unnecessary things.
In a pure game, without HD, it works like that.

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