Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
WiZarDX_576, press Q or K in the main mode – there’s an exit option with Enter.
I suggest continuing this discussion in this thread:
/topic/10609/
with best wishes for whatever you desire
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/
The opponent's timer starts ticking immediately after the turn is passed, regardless of whether the opponent has accepted the turn. Is there a setting that allows you to revert to the old turn passing option, where the timer didn't run until the opponent accepted the turn?
There is a checkbox in the HD mod settings - accept turn after pressing OK. in the window when the host starts the game in multiplayer.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/
Thank you in advance!
Please help with the timer during the game; I can't figure out which keys to use to change the time value...
Thank you in advance!
If the numbers on the top row don't work, it might be necessary to change the keyboard layout (although it shouldn't affect anything), and check for any programs that might potentially change the layout.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/
There's a checkbox in the HD mod settings - to take a turn after pressing OK. In the window where the host starts the game in multiplayer.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
Why give the AI the ability to spend mana?
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
Sorry, but doesn't he use it then?
No. Otherwise, what's the point?
I meant that when, for example, Ciel (or any other hero with a ranged unit) attacks a ranged unit block in the early days, it goes without saying that the main strategy is to rely on magic. Quick predictably suggests retreating.
Of course, now there will be slogans like "you need to learn to break blocks yourself, not rely on Quick."
I can.
I don't know about others, but I always try to have one or two heroes with magic specifically for breaking ranged unit blocks (with minimal losses). Found a mine - sent Solmyr there, and cleared everything within its movement range. The only downside is that you have to fight 100% of the time, although even if you just use the ranged unit every turn, the battle goes through defense.
And the question wasn't just a random thought; I actually saw this and used it myself. Either in Heroes of Might and Magic or in War of the Triangle... I've already forgotten.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
The question wasn't pulled out of thin air; I've actually seen and used this. Either in Heroes or Warlords... I've forgotten which.
In a pure game, without HD, it works like that.