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#3139
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Yes, it seems we misunderstood each other:)
I meant that when, for example, Ciel (or any other hero with a ranged unit) attacks a ranged unit block in the early days, it goes without saying that the main strategy is to rely on magic. Quick predictably suggests retreating.
Of course, now there will be slogans like "you need to learn to break blocks yourself, not rely on Quick."
I can.
I don't know about others, but I always try to have one or two heroes with magic specifically for breaking ranged unit blocks (with minimal losses). Found a mine - sent Solmyr there, and cleared everything within its movement range. The only downside is that you have to fight 100% of the time, although even if you just use the ranged unit every turn, the battle goes through defense.

And the question wasn't just a random thought; I actually saw this and used it myself. Either in Heroes of Might and Magic or in War of the Triangle... I've already forgotten.

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