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Posts from “Two Seasons: Summer-Autumn 2014” Tournament. Online games for rating (reports, discussions).

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Summer-Autumn Seasons of 2014.


Rules. We are playing according to Rules for online games in Heroes III and the seasonal Ranked Tournament.
Difference: a system of subjective restarts is in effect: "totaling 2 days":
4.3. Subjective Restarts:
each player has the right to take a restart/restarts no later than the end of their turn on the corresponding day, that is, start a new game with map regeneration. It is possible to take either 2 restarts on the first day of the game (111+111), or one restart on the second day (112).
Of course, by mutual agreement, you can play according to standard tournament rules "totaling 3 days".

Automatic report submission. Only reports written using the automatic report submission system will be counted towards the rating. To gain access to submitting reports, you must предварительно register for the tournament. Players who have played at least 5 matches with different opponents on the HW forum may participate in the tournament (it is necessary to provide links to detailed reports).
Before writing reports, it is mandatory to familiarize yourself with Rules for Writing Reports.
If there is an error when entering any parameter, you need to inform the tournament judges: Pit for LM - icq 471401475 or Dirty_Player - icq 408-722-873 for correction or cancellation.

Judges. If problems and disputes arise during the game, immediately contact the hosts and judges, as there are many of them, so with a high probability, someone will be online:
Pit for LM - icq 471401475;
Dirty_Player - icq 408-722-873;
Javdet - icq 275667709;
Gomunguls - icq 499978341;
Mizrael - icq 27384379.
If no one is available, calmly save the game and postpone it. After that, write private messages to the judges - in the upper right corner of any page of the forum there are words Private Messages, click on them, select the menu on the left - New Message, enter the names of the recipients:
Dirty_Player ; Javdet ; Gomunguls ; Mizrael ; Pit for LM
and state your problem.

Offtopic.
Here - only seasonal games - reports and discussion of those game situations that occurred in them.
It is forbidden to condemn players for:
- writing reports with deadlines from the first week (111, 112, 113...),
- refusing to provide autosaves and gum restarts,
- playing with weaker opponents, etc.
In this topic, such discussions will be off-topic and trolling and will be deleted without explanation.
========////////========

I decided to start registration for the ranked tournament earlier so that you immediately have the opportunity to write reports starting June 1st. I will activate applications on Sunday morning.

What's new?
The most important thing is that I want to conduct another experiment and this time combine 2 seasons into one - summer + autumn. I will summarize the results in 6 months. There will be one medal, not two, and with a different design; they promised me it would be very beautiful, and there will be a desire to fight for it.

Why? There are many reasons:
- any rating depends on quantity and quality. In our formula, the transition from quantity to quality begins approximately after one and a half months from the start, and the formula really starts working just towards the end of the season, when more than 1000 games have been played by the forum community. That's when we cut off the results and start all over again. As a reminder, at the beginning of the season everyone is given the same number of points - 1500. Look at the individual results of those players who have the highest "productivity" (more than 30 games) https://polly.phys.msu.ru/~shvets/HOMM3/winter2014/rating.html. At the beginning of the season, any player receives 14-16 points for all victories. By the end of the season, strong players receive 1-2 points for winning against outsiders. Obviously, for the correct operation of the formula, it is necessary to increase the number of games (i.e., the duration of the period), for example, on WCL the results are summed up once a year.
- due to the fact that now the seasonal rating strongly depends on the number of games, the tournament medal does not enjoy authority. I hope that the reward earned in six months will be more valuable, and the season will become more prestigious.
- many good players only play in tournaments and not very often, showing excellent results and defeating the strongest; these games, accumulated over a longer period, will have greater weight in the ranking points and allow such players to compete for high places.
- sufficient statistics on castles and templates are not collected in 3 months, but the results for half a year are interesting.
- formally, it is more convenient for players to register once for six months, and not twice, and wait for activation (I don't always react immediately to the application).

Let's try to increase the duration of our tournament and then analyze the results.

I will try to calculate the current rating (as in spring) 1-2 times a month, depending on player activity, so that you can track changes.

Next. Please pay attention to deadlines (they are already written in the spring season):
- there is 1 week to write a report on the game;
- there is also 1 week to confirm the report on the game;
- the deadline for submitting claims about the game is 1 week.


If we want the rating to be updated more often, then we must work together to properly format reports.
Running after those who do not confirm and urging them takes up a lot of time. Therefore, I will introduce sanctions. I will act simply: freeze the player's application, and those who do not confirm will not be able to post games.

So read what is written and, if you agree with the terms, leave an application.

Good luck!
In reply to Pit for LM
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nonsense, I just fell asleep, and groggily went to get destroyed in a 20-pit battle without an army, I guess it's time to stop playing at night.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Гретхен / Gretchin Start Hero Гретхен / Gretchin
Гретхен / Gretchin Main Hero Гретхен / Gretchin
Поражение / Lose Поражение / Lose
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
Jebus Cross
Game Length
116 days
Game Date
10/23/2014
Reported
10/23/2014 12:30 PM
Rating Impact Archived
zloy_geka 1490 1467 -23 ↓
Sevan_80 1264 1287 +23 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/23/2014 12:44 PM

In reply to zloy_geka
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zloy_geka
Nonsense, I just fell asleep, and groggy, I went to get destroyed by 20 Pit Fiends without an army. I realized it's time to stop playing at night.
Been there, thanks for the time.
Ася 581706700, Скайп Sevan_80

In reply to zloy_geka
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Thank you for playing.
Ася 581706700, Скайп Sevan_80

Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Поражение / Lose Поражение / Lose
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
133 days
Game Date
10/23/2014
Reported
10/23/2014 1:13 PM
Rating Impact Archived
Sevan_80 1315 1310 -5 ↓
_NEO_ 1579 1584 +5 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/23/2014 1:14 PM

In reply to Sevan_80
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Sevan_80
Thank you for the game.
Thank you for the game!
In reply to zloy_geka
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Built Nagas and Genies in the Citadel. On day 121, I took a double Griffin Conservatory; on day 122, with garbage troops, I maxed Ulik and another Griffin Conservatory; and on day 123, I overwhelmed the opponent, who came into my zone through the bugged passage. Thanks for the game.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Нила / Neela Start Hero Нила / Neela
Нила / Neela Main Hero Нила / Neela
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Чарна / Charna Main Hero Чарна / Charna
Map Template
Spider
Game Length
123 days
Game Date
10/23/2014
Reported
10/23/2014 1:49 PM
Rating Impact Archived
Sanin 1609 1616 +7 ↑
Akella 1392 1385 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/23/2014 1:50 PM

In reply to Sanin
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Sanin
Built naga and djinns in the Citadel, on 121 took a Griffin Conservatory-duo, on 122 with low-level units max-upped and another Griffin Conservatory, and on 123 overwhelmed the opponent, who came into my zone through the bugged passage. Thank you for the game.

I confirm,
thank you for the game.
In reply to Gomunguls
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Gomunguls
I piled up a bunch of Wyverns and the pace was good; on the 3rd I found the control spell, cleared a bunch of treasure chests, but found nothing from magic and no Shackles anywhere. In the end, as expected, the opponent attacked with 32 SP and 240 mana; each turn he cast 128 Earthquakes, and my SP and Knowledge weren't great. The mana I had was enough to take down a bunch of his Earthquakes in the fight, but I lost my entire army; we ran around a bit more and I decided not to drag it out.
Thank you for the game!
This was a soul-stirring battle, but because Gomunguls used a Russian password I couldn't open the save, so I'm writing down the process from memory:
Sir Mullich was my starting hero in the Stronghold, and his first skill was Logistics — which thrilled me so much I completely ignored how cramped and poor my starting area was. Relying on his outstanding skill, I forced open the chokepoint, wiped out one computer player, and in the first week built Behemoth + citadel in my main town.
But in the second week I saw that Gomunguls already had a powerful army of lots of Wyverns, his main hero Tazar's stats were far higher than mine, and the distance between us was short. Afraid he might suddenly invade, I didn't dare freely develop the economy or army of the town close to him. Because I had gotten a Dimension Door scroll, I committed to quickly building a Mage Guild and the strategy of using Sir Mullich's unit speed to maneuver around the enemy.
From the third week on I was completely shrouded in the shadow of death — Gomunguls's main hero stats soared at an unbelievable rate, with AD exceeding 50. Through watchtowers I vaguely spotted that he had Town Portal, and also had Gunar and Monere, neither of them weak. By the end of the fourth week I'd already seen him use Dimension Door to attack a utopia, with two stacks of Wyverns numbering beyond a horde. But this week the Mage Guild I'd built had Town Portal, and I trained a teaching hero to learn Resurrection; my forces spread out and expanded, wiping out three computer players, and I had a very strong economy. Even though I'd captured two Ramparts, I still didn't dare build up my army — even if I had, I absolutely could not have stood against the enemy. So I hid my main troops in a remote borderland he could hardly reach, waiting for the day of rising.
In the fourth week I started racing for Dragons, with decent luck; my main hero's stats rose quickly too, especially in P and K where I outdid the opponent. I quickly built the town's artifact vault and bought the Shackles, snatching the anti-magic artifact on the map. But this week Gomunguls also launched an offensive against me, capturing my towns in succession and catching my main and secondary heroes leading full armies several times — but after my main hero repeatedly hit-and-ran (HR), I paid the ransom and fled. Then, having grown wary, he relaxed his pressure on me, and the two sides began a game of DD + TP hide-and-seek and a scramble for Dragon Utopias, Angel dwellings and Dragon Fly dwellings.
The result: Gomunguls's goal was to find the Shackles, the Red Orb, or anti-three — get any one and the world would be at peace. Sadly, all of them fell into my hands. Even though his main hero Tazar was a mighty warrior and his army was three times the size of mine, he had no chance to conquer me. And I, with my Firebird-wielding Sir Mullich, kept the lead in unit speed, secretly spread every magic boost on the map across my heroes, seized the moment to bring my Silver Pegasi mages and catch his full army, and summoned multiple stacks of Earth Elementals to wear down his forces. Then my powerful economy underwent that transformation into military might: the Behemoths in the remote borderland were bleached white, the Green Dragons gilded, and a herd of over 30 Unicorns all made their grand entrance and brought down the opponent.
thx for game
In reply to Sevan_80
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Sevan_80
Thank you for the game.
In reply to Gomunguls
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Gomunguls
In this game, the random map generator decided not to mess with me anymore)) and made up for all the previous games)) - it gave me 4 cons, a loyal companion, started the game with elves for the main hero and a rogue, 2 hidden horse units, and shackles, and said - now go ahead and try)):D
In the first week, I was blocked by a Behemoth, preventing me from taking the only path. In the second week, I encountered an enemy with a pack angel and shackles as soon as I left my castle, leaving me with no chance.
thx for game
In reply to Amster
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Amster
Had got 8 heroes,Kyrre in main, and Grindan lvl5 from prison on first day,than stables and camp of aires.Opp was out of rests and received blocked resp and didn't want to continue.
Thanx for game!
thx for game
In reply to zloy_geka
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Diplomacy resolved the issue. Thank you for the game.
Не шукайте краще, а шукайте своє. Адже краще не завжди стане твоїм, зате своє - завжди краще !
Battle Report Accepted
Красный / Red
Mar
Random Faction Random
Ивор / Ivor Start Hero Ивор / Ivor
Риланд / Ryland Main Hero Риланд / Ryland
Победа / Def Победа / Def
Random Faction Random
Фафнер / Fafner Start Hero Фафнер / Fafner
Сорша / Sorsha Main Hero Сорша / Sorsha
Map Template
Anarchy
Game Length
126 days
Game Date
10/23/2014
Reported
10/23/2014 5:48 PM
Rating Impact Archived
Mar 1465 1484 +19 ↑
u2noob 1578 1559 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/31/2014 3:10 PM

In reply to zloy_geka
Thanks for playing.
Battle Report Accepted
Random Faction Random
Серена / Serena Start Hero Серена / Serena
Шива / Shiva Main Hero Шива / Shiva
Победа / Def Победа / Def
Random Faction Random
Кальт / Kalt Start Hero Кальт / Kalt
Игнисса / Ignissa Main Hero Игнисса / Ignissa
Map Template
8mm6a
Game Length
146 days
Game Date
10/23/2014
Reported
10/23/2014 11:25 PM
Rating Impact Archived
Maretti 2025 2026 +1 ↑
Nitro 1637 1636 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/24/2014 5:43 AM

In reply to zloy_geka
Thanks for playing.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
6lm10a
Game Length
143 days
Game Date
10/23/2014
Reported
10/23/2014 11:33 PM
Rating Impact Archived
Maretti 2026 2027 +1 ↑
cuc9ctblu 1391 1390 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/28/2014 9:37 AM

In reply to _NEO_
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_NEO_
Valeska attacked Galthran in rampart(castle) and lost.
Thanks for the game!
w2见面,NEO竟攻击有200骷髅防守的castle,攻城失败。
In reply to theShevanesian
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theShevanesian
Found control relatively quickly, then built up an army and improved my stats.
Thanks for the game!
The game was going well; I had teleportation magic at home. But after searching the entire map, I couldn't find Utopia. I built two level 5 guilds, but didn't get either the "DD" or "FLY" spells. My opponent had two Utopias and got the "Air" spell, so I had no chance of winning.
thx for game

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