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#2360
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Gomunguls
I piled up a bunch of Wyverns and the pace was good; on the 3rd I found the control spell, cleared a bunch of treasure chests, but found nothing from magic and no Shackles anywhere. In the end, as expected, the opponent attacked with 32 SP and 240 mana; each turn he cast 128 Earthquakes, and my SP and Knowledge weren't great. The mana I had was enough to take down a bunch of his Earthquakes in the fight, but I lost my entire army; we ran around a bit more and I decided not to drag it out.
Thank you for the game!
This was a soul-stirring battle, but because Gomunguls used a Russian password I couldn't open the save, so I'm writing down the process from memory:
Sir Mullich was my starting hero in the Stronghold, and his first skill was Logistics — which thrilled me so much I completely ignored how cramped and poor my starting area was. Relying on his outstanding skill, I forced open the chokepoint, wiped out one computer player, and in the first week built Behemoth + citadel in my main town.
But in the second week I saw that Gomunguls already had a powerful army of lots of Wyverns, his main hero Tazar's stats were far higher than mine, and the distance between us was short. Afraid he might suddenly invade, I didn't dare freely develop the economy or army of the town close to him. Because I had gotten a Dimension Door scroll, I committed to quickly building a Mage Guild and the strategy of using Sir Mullich's unit speed to maneuver around the enemy.
From the third week on I was completely shrouded in the shadow of death — Gomunguls's main hero stats soared at an unbelievable rate, with AD exceeding 50. Through watchtowers I vaguely spotted that he had Town Portal, and also had Gunar and Monere, neither of them weak. By the end of the fourth week I'd already seen him use Dimension Door to attack a utopia, with two stacks of Wyverns numbering beyond a horde. But this week the Mage Guild I'd built had Town Portal, and I trained a teaching hero to learn Resurrection; my forces spread out and expanded, wiping out three computer players, and I had a very strong economy. Even though I'd captured two Ramparts, I still didn't dare build up my army — even if I had, I absolutely could not have stood against the enemy. So I hid my main troops in a remote borderland he could hardly reach, waiting for the day of rising.
In the fourth week I started racing for Dragons, with decent luck; my main hero's stats rose quickly too, especially in P and K where I outdid the opponent. I quickly built the town's artifact vault and bought the Shackles, snatching the anti-magic artifact on the map. But this week Gomunguls also launched an offensive against me, capturing my towns in succession and catching my main and secondary heroes leading full armies several times — but after my main hero repeatedly hit-and-ran (HR), I paid the ransom and fled. Then, having grown wary, he relaxed his pressure on me, and the two sides began a game of DD + TP hide-and-seek and a scramble for Dragon Utopias, Angel dwellings and Dragon Fly dwellings.
The result: Gomunguls's goal was to find the Shackles, the Red Orb, or anti-three — get any one and the world would be at peace. Sadly, all of them fell into my hands. Even though his main hero Tazar was a mighty warrior and his army was three times the size of mine, he had no chance to conquer me. And I, with my Firebird-wielding Sir Mullich, kept the lead in unit speed, secretly spread every magic boost on the map across my heroes, seized the moment to bring my Silver Pegasi mages and catch his full army, and summoned multiple stacks of Earth Elementals to wear down his forces. Then my powerful economy underwent that transformation into military might: the Behemoths in the remote borderland were bleached white, the Green Dragons gilded, and a herd of over 30 Unicorns all made their grand entrance and brought down the opponent.
thx for game

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