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Posts from "HW rulez" mod (add-on) for HoMM3.

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People are complaining that you can’t hire Vampire units in the Necropolis.
In reply to Toganash
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Toganash
I'm attaching the map.

Thanks, I checked it. It seems that when you created the map, the "mage battles" checkbox was probably unchecked, which is why it turned out this way. Because there are no indications in the map or save file that the checkbox was enabled.

Added 4 minutes later
Dirty_Player
People are complaining that you can't hire vampire units in the Refuge.

I checked – yes, it's true. And it doesn't happen constantly. Sometimes it works normally, other times it doesn't. It's all very suspicious.

Added 14 minutes later
theShevanesian
I played "War of the Wizards" for the first time. The map generated was incredibly bad, with only one broken road. Has anyone else experienced this?

The mod doesn't affect the landscape generation. It only changes the objects.

First, the landscape and mountains are generated, then the cities, and then the zones are connected by roads.
The objects are placed afterward (which is when the mod starts working).

So, you can attribute it to a bad, random generation.

Added 21 hours 33 minutes later

Version 1.23:
+ Fixed the Refuge. It should now work without any problems.
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http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

In reply to WiZarDX_576
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WiZarDX_576
Thanks, I checked it out. It seems that when you were creating the map, the "mage battles" option was probably unchecked, which is why it turned out this way. Because there are no indications in the map or the save file that the option was enabled.
I don't quite understand how it could have been unchecked if I clearly remember that I enabled it, so that heroes of the Barbarian faction above level 5 wouldn't level up, and so that Barbarians couldn't be chosen at the start.
ICQ: 564224919
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Problems with installing the patch.
Game version: SOD with the HD mod from heroes3.tv. I copy the patch folder to "_HD3 _Data\Packs\", enable the module in the Launcher, but there are no changes compared to the regular MegaPack_ru module. No additional options or dialog boxes appear when setting up a random map.
What could be causing this?
In reply to Vlod
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I wanted to write about an observation I made. Thanks to the patch, after casting a spell in the first round, the game doesn't allow you to retreat, but if resistance is triggered, you can retreat immediately. This should also be fixed, otherwise all sorts of annoying players will exploit this to get tech units early.
ICQ: 564224919
In reply to Toganash
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Toganash
I always wanted to write about this observation. Thanks to the patch, after casting a spell in the first round, the game prevents retreating, but if resistance is triggered, you can retreat immediately. This should also be fixed, otherwise all sorts of players will exploit this to get tech advantages.

That's interesting, thanks for the feedback! I'll fix it when I have the chance. Added 4 minutes later
Vlod
Problems with installing the patch.
Game version: SOD with HD mod from heroes3.tv. I copy the patch folder to "_HD3 _Data\Packs\", enable the module in the Launcher, but there are no changes compared to the regular MegaPack_ru module. No additional options or dialog boxes appear when setting up a random map.
What could be the reason for this?

Theoretically, it could be:

1) An old version of the HD mod. HW rules only works with 3.700+. It doesn't work on earlier versions.
2) Check that the path for the mod should be: _HD3 _Data\Packs\HW_rules_1.23\HW_rules_mod_1.23.dll.
If the .dll is missing or in a different folder, it obviously won't work
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http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

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So, the upcoming mod update is just around the corner. Planned: + Add an installer where you only need to specify the folder with Heroes to install the mod. Otherwise, installing the mod causes quite a few problems for unprepared players. + Fix the resistance mechanic during a hit. + Disable the reminder about red rush on HL+U (for those who are not aware, read the rules). + Add a window with a list of castles and the ability to cross them out. And a couple more interesting features. Keeping up with the times and the decreasing time limit, I started working on a mod with additional hotkeys. It's still raw and a bit neglected. But if the community is interested, it can be polished and released. Also, statistics show that the checkbox for the built second level is not popular (even I stopped playing with it). Of the already expressed more sensible ideas for its rehabilitation, there was the idea of changing the percentage ratio of building the 2nd level for different castles. Does it make sense to do something in this direction?
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http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

In reply to WiZarDX_576
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WiZarDX_576

and also the statistics show that the checkbox for built second level is not popular (even I have stopped playing with it).
among the more sensible ideas already expressed for its rehabilitation were about changing the percentage ratio of the second level build for different towns.
does it make sense to do something in this direction?
I think it's not worth changing the percentage ratio. In any case, there are a maximum of 6 restarts, and a real result will only be visible with a significant increase. After all, there are few cases where a restart is taken specifically because of the absence of a built second level.
In general, the checkbox is a very convenient thing, in my opinion: we scribbled around and decided whether we need it or not. If there is at least one NO - the great random will decide everything. Games of Citadel/Castle/Inferno/Dungeon/Conflux not checking the checkbox = adding problems or a love for randomness (and it is these very enthusiasts who then cry the loudest that too few Hives were generated or too few stacks were given).
"Одержать сто побед в ста битвах — это не вершина воинского искусства. Повергнуть врага без сражения — вот вершина.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
In reply to Rabe
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Rabe
Don't check the box when setting up games with Citadel/Castle/Inferno/Swamp/Conflux = you'll either add problems or show love for randomness (and it's usually these same people who complain the loudest that not enough Hives were generated or not enough stacks were given).
It's strange that the Tower with its relatively expensive Rampart and Necropolis aren't included in the list. Level 2 is needed for all cities to build, except for the Castle and Rampart, and the cost of level 2 for each city is different. Spending 1k on Harpies or 1k + 10 wood and 5 stone on Wolves makes a big difference at the start.

UTC+03:00, icq 593626431
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I would suggest removing the option to have no second stack.
In reply to WiZarDX_576
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WiZarDX_576

Keeping up with the times and the decreasing time limit, I started making a mod with additional hotkeys for myself. It's still raw and a bit abandoned. But if the community gets interested, then it can be finished and released.
On this point, I can share a couple of suggestions and examples:

For the town screen:
- Transition to the building construction screen, troop recruitment, and the tavern.
- Shift+click on a unit icon to buy one.
- Keys [1]-[7] to open the recruitment window of the corresponding level unit.
For the building window:
- Shift+click for quick building construction.
Tavern:
- Shift+click on a portrait to hire a hero.
- [1][2] - to select a hero.
Creature recruitment dialog:
- Enter the required quantity with the number keys.
- Shift+click on the unit image to select the maximum quantity / a single unit.
JustObserver
I would suggest removing the possibility of not having a second stack.
+1. Let's see what the majority says.

P.S. In the meantime, I'll remind you of the purely technical info: at level 2 you get 30%, for the second stack - 88%, for the third - 25%.

Rabe
For games of Citadel/Castle/Inferno/Swamp/Conflux, do not check the box = add problems or love for randomness (and it's precisely these fans who later cry the loudest that too few Hives were generated or that too few stacks were given).

bring on the checkbox "Normal Creature Respawn" to the masses!! :smile08:
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http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

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JustObserver
I would suggest removing the option to have no second stack.
Let's focus on convenience without changing the game itself. I personally get annoyed when both heroes have only 1 stack each in Castle mode, but having to approach the arena or the Vault, and negotiate options, especially before a battle, is not something I enjoy. Even here, there is no consensus on whether these checkboxes are needed or not.
Another question: how difficult would it be to make the patch work with regular saves in normal mode? The idea is to avoid having to turn it on and off every time, and to remember whether you are playing with it or without it. At the beginning of the game, on the options screen, add a checkbox at the very top "(do) not use the patch at all, play in normal mode". And in the save names, put some kind of mark to distinguish the patched ones.
Users, who is for/against?

Added 3 minutes later
Regarding hotkeys: in Heroes of Might and Magic 2, there was a very convenient feature when selecting a chest: Enter - take the money, Esc - refuse, gain experience. I still miss it
648050691
In reply to zoog
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zoog

Another question: how much work would it take to make the patch work with regular save files in normal mode? The idea is to avoid having to turn it on and off each time, and to remember whether you're playing with it or without it. When starting a game, add a checkbox at the very top of the options screen: "(do) not use the patch at all, play in normal mode." And also, put some kind of mark in the save file names to distinguish the patched ones.
Users, who is for/against?

I'll think about it. A checkbox for this has already been made. But there are certain difficulties in implementing it with save files. So, it's unlikely to be worth planning for the next version.
zoog
Regarding hotkeys: in Heroes of Might and Magic II, there was a very convenient feature when selecting a chest: enter - take the money, esc - decline, gain experience. I still miss it)
+1
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http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

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A poll should be created. My opinion is as follows: there should always be at least two stacks – this will make Inferno more playable, as the early game is the most difficult. The percentage chance for a 2nd-level building to be constructed is a great idea – increase it in the Tower, Citadel, or Inferno to around 65%, or simply set it as the default for these castles (these three are weaker than the others, in my opinion). In the other castles, leave the chances as they are – so, when playing with the "Heroes of Might and Magic" rules, simply increase the chances for these castles. When the option is enabled, the chances will be the same for all castles. Hotkeys are interesting; we just need to choose the most optimal and convenient ones for a specific action. We need to test them ourselves before implementing them. Perhaps we can make them customizable? By the way, does the HD mod have a hotkey for swapping troops between two heroes? And are there buttons to transfer troops back and forth between stacks? I know everything else.
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I always build a level 2 structure, and the second stack as well. Then it will make sense to always use this patch. Let's have a poll!

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