Posts from "HW rulez" mod (add-on) for HoMM3.
I'm attaching the map.
Thanks, I checked it. It seems that when you created the map, the "mage battles" checkbox was probably unchecked, which is why it turned out this way. Because there are no indications in the map or save file that the checkbox was enabled.
Added 4 minutes later
People are complaining that you can't hire vampire units in the Refuge.
I checked – yes, it's true. And it doesn't happen constantly. Sometimes it works normally, other times it doesn't. It's all very suspicious.
Added 14 minutes later
I played "War of the Wizards" for the first time. The map generated was incredibly bad, with only one broken road. Has anyone else experienced this?
The mod doesn't affect the landscape generation. It only changes the objects.
First, the landscape and mountains are generated, then the cities, and then the zones are connected by roads.
The objects are placed afterward (which is when the mod starts working).
So, you can attribute it to a bad, random generation.
Added 21 hours 33 minutes later
Version 1.23:
+ Fixed the Refuge. It should now work without any problems.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/
Thanks, I checked it out. It seems that when you were creating the map, the "mage battles" option was probably unchecked, which is why it turned out this way. Because there are no indications in the map or the save file that the option was enabled.
Game version: SOD with the HD mod from heroes3.tv. I copy the patch folder to "_HD3 _Data\Packs\", enable the module in the Launcher, but there are no changes compared to the regular MegaPack_ru module. No additional options or dialog boxes appear when setting up a random map.
What could be causing this?
I always wanted to write about this observation. Thanks to the patch, after casting a spell in the first round, the game prevents retreating, but if resistance is triggered, you can retreat immediately. This should also be fixed, otherwise all sorts of players will exploit this to get tech advantages.
That's interesting, thanks for the feedback! I'll fix it when I have the chance. Added 4 minutes later
Problems with installing the patch.
Game version: SOD with HD mod from heroes3.tv. I copy the patch folder to "_HD3 _Data\Packs\", enable the module in the Launcher, but there are no changes compared to the regular MegaPack_ru module. No additional options or dialog boxes appear when setting up a random map.
What could be the reason for this?
Theoretically, it could be:
1) An old version of the HD mod. HW rules only works with 3.700+. It doesn't work on earlier versions.
2) Check that the path for the mod should be: _HD3 _Data\Packs\HW_rules_1.23\HW_rules_mod_1.23.dll.
If the .dll is missing or in a different folder, it obviously won't work
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/
and also the statistics show that the checkbox for built second level is not popular (even I have stopped playing with it).
among the more sensible ideas already expressed for its rehabilitation were about changing the percentage ratio of the second level build for different towns.
does it make sense to do something in this direction?
In general, the checkbox is a very convenient thing, in my opinion: we scribbled around and decided whether we need it or not. If there is at least one NO - the great random will decide everything. Games of Citadel/Castle/Inferno/Dungeon/Conflux not checking the checkbox = adding problems or a love for randomness (and it is these very enthusiasts who then cry the loudest that too few Hives were generated or too few stacks were given).
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
Don't check the box when setting up games with Citadel/Castle/Inferno/Swamp/Conflux = you'll either add problems or show love for randomness (and it's usually these same people who complain the loudest that not enough Hives were generated or not enough stacks were given).

UTC+03:00, icq 593626431
Keeping up with the times and the decreasing time limit, I started making a mod with additional hotkeys for myself. It's still raw and a bit abandoned. But if the community gets interested, then it can be finished and released.
For the town screen:
- Transition to the building construction screen, troop recruitment, and the tavern.
- Shift+click on a unit icon to buy one.
- Keys [1]-[7] to open the recruitment window of the corresponding level unit.
For the building window:
- Shift+click for quick building construction.
Tavern:
- Shift+click on a portrait to hire a hero.
- [1][2] - to select a hero.
Creature recruitment dialog:
- Enter the required quantity with the number keys.
- Shift+click on the unit image to select the maximum quantity / a single unit.
I would suggest removing the possibility of not having a second stack.
P.S. In the meantime, I'll remind you of the purely technical info: at level 2 you get 30%, for the second stack - 88%, for the third - 25%.
For games of Citadel/Castle/Inferno/Swamp/Conflux, do not check the box = add problems or love for randomness (and it's precisely these fans who later cry the loudest that too few Hives were generated or that too few stacks were given).
bring on the checkbox "Normal Creature Respawn" to the masses!! :smile08:
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
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I would suggest removing the option to have no second stack.
Another question: how difficult would it be to make the patch work with regular saves in normal mode? The idea is to avoid having to turn it on and off every time, and to remember whether you are playing with it or without it. At the beginning of the game, on the options screen, add a checkbox at the very top "(do) not use the patch at all, play in normal mode". And in the save names, put some kind of mark to distinguish the patched ones.
Users, who is for/against?
Added 3 minutes later
Regarding hotkeys: in Heroes of Might and Magic 2, there was a very convenient feature when selecting a chest: Enter - take the money, Esc - refuse, gain experience. I still miss it
Another question: how much work would it take to make the patch work with regular save files in normal mode? The idea is to avoid having to turn it on and off each time, and to remember whether you're playing with it or without it. When starting a game, add a checkbox at the very top of the options screen: "(do) not use the patch at all, play in normal mode." And also, put some kind of mark in the save file names to distinguish the patched ones.
Users, who is for/against?
I'll think about it. A checkbox for this has already been made. But there are certain difficulties in implementing it with save files. So, it's unlikely to be worth planning for the next version.
Regarding hotkeys: in Heroes of Might and Magic II, there was a very convenient feature when selecting a chest: enter - take the money, esc - decline, gain experience. I still miss it)
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
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The hardest battles are fought in the mind