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People are complaining that you can’t hire Vampire units in the Necropolis.
New here? I'm Roha — want a quick tour?
I'm attaching the map.
People are complaining that you can't hire vampire units in the Refuge.
I played "War of the Wizards" for the first time. The map generated was incredibly bad, with only one broken road. Has anyone else experienced this?
Thanks, I checked it out. It seems that when you were creating the map, the "mage battles" option was probably unchecked, which is why it turned out this way. Because there are no indications in the map or the save file that the option was enabled.
I always wanted to write about this observation. Thanks to the patch, after casting a spell in the first round, the game prevents retreating, but if resistance is triggered, you can retreat immediately. This should also be fixed, otherwise all sorts of players will exploit this to get tech advantages.
Problems with installing the patch.
Game version: SOD with HD mod from heroes3.tv. I copy the patch folder to "_HD3 _Data\Packs\", enable the module in the Launcher, but there are no changes compared to the regular MegaPack_ru module. No additional options or dialog boxes appear when setting up a random map.
What could be the reason for this?
and also the statistics show that the checkbox for built second level is not popular (even I have stopped playing with it).
among the more sensible ideas already expressed for its rehabilitation were about changing the percentage ratio of the second level build for different towns.
does it make sense to do something in this direction?
Don't check the box when setting up games with Citadel/Castle/Inferno/Swamp/Conflux = you'll either add problems or show love for randomness (and it's usually these same people who complain the loudest that not enough Hives were generated or not enough stacks were given).

Keeping up with the times and the decreasing time limit, I started making a mod with additional hotkeys for myself. It's still raw and a bit abandoned. But if the community gets interested, then it can be finished and released.
I would suggest removing the possibility of not having a second stack.
For games of Citadel/Castle/Inferno/Swamp/Conflux, do not check the box = add problems or love for randomness (and it's precisely these fans who later cry the loudest that too few Hives were generated or that too few stacks were given).
I would suggest removing the option to have no second stack.
Another question: how much work would it take to make the patch work with regular save files in normal mode? The idea is to avoid having to turn it on and off each time, and to remember whether you're playing with it or without it. When starting a game, add a checkbox at the very top of the options screen: "(do) not use the patch at all, play in normal mode." And also, put some kind of mark in the save file names to distinguish the patched ones.
Users, who is for/against?
Regarding hotkeys: in Heroes of Might and Magic II, there was a very convenient feature when selecting a chest: enter - take the money, esc - decline, gain experience. I still miss it)