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Posts from 2nd Crusade

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Hello, friends! It's time for us to once again embark on a harsh campaign. To test our martial skill and valor in practice. I am gathering experienced crusaders and recruits under my banner. Welcome to a tournament where you yourself choose your favorite template and timer. But your opponent can do the same.

Official Tournament, held according to the Rules for Organizing, Conducting, and Participating in HOMM3 Online Tournaments
Game version SoD 3.2 (4.0) +HD-mod.
Game rules - Rules for Online Games in Heroes III and the Seasonal Ranking Tournament.
Tournament Organizer - Roger DAltavilla ICQ 624681987
Tournament Judge - Pit for LM ICQ 471401475

Regulations
The tournament is held using a round-robin system. Each participant chooses their favorite template and timer. In rounds where you play as red, the game is played on your template, and the opponent strikes out castles first. In blue rounds, the opposite applies.
To participate in the tournament, you must have already played in some competition on HeroesWorld or have 5 confirmed reports in the season.
Time per round - 2 weeks.

Template (map) selection criteria: any template already used in a tournament is acceptable.
Time limit criteria: no less than 4 min and no more than 10 min. If you absolutely insist on a chess timer, it must be adequate within the 4-10 min framework without battle time. Adequacy is to be coordinated with the organizer.

Transition between tournament stages. The Crusade consists of 3 stages: autumn, winter, and spring. Each stage is held using a round-robin system. To advance to a more prestigious group, you must achieve a higher position within your group. The following criteria are considered (in descending order of importance): 1 - position achieved (a clean position is valued higher than a shared one), 2 - Berger coefficient, 3 - Elo rating earned in the Crusade.
Additional conditions. Between stages, the following are permitted: leaving the tournament, joining it, changing your favorite template and timer. Before the end of registration, a participant has the right to change their template and timer.

The tournament application should look like this:
I request to be registered for the tournament
Roger DAltavilla
8mm6a 6 min

Awards

Respectively: award for the signature, for victory in the 1st group, 2nd group, 3rd group, from the 4th to the 7th groups, and an award for all played games.

GOOD LUCK TO EVERYONE AND LOTS OF FUN!
Results Table Autumn:
Воздам сторицей!
In reply to Mar
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Kreg is awesome (especially with a triple attack :D). Sorry for the generator.
Thanks for the game!
Весна 2013.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
2sm4d(3)
Game Length
214 days
Game Date
10/9/2014
Reported
10/9/2014 1:02 PM
Rating Impact Archived
Roger-ua 1561 1576 +15 ↑
R55Max 1569 1554 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/4/2016 1:13 AM

In reply to Toganash
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Toganash
Fb started the game in a relaxed manner, confident in his complete advantage, and almost paid the price for it. Password: nF7gZ=%]opr&D*q[
Thanks for the game.

I confirm.
In reply to Wladysha
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Thank you for playing.
637-939-047
ТВ снова жив
Нервные, не предлагайте мне игры, жизнь и так сложная.
в Барнауле уже 00:00 когда в Москве 20:00
все игры и доигровки по договоренности, время для игр с 17 мск до 20 мск будни, выхи по предворительной договоренности, епт)
Да пропрет наш ГСК!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Мефала / Mephala Start Hero Мефала / Mephala
Мефала / Mephala Main Hero Мефала / Mephala
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Брон / Bron Main Hero Брон / Bron
Map Template
Diamond
Game Length
124 days
Game Date
10/11/2014
Reported
10/11/2014 9:13 PM
Rating Impact Archived
Lucky George 1494 1501 +7 ↑
Dark30 1295 1288 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/11/2014 9:27 PM

In reply to Lucky George
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Lucky George
Thank you for the game.
That was great, thanks.
404498871
In reply to Wladysha
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Whole game went fine for me.On 131 got air book from dragon utopia and caught opponent on 135 with army splitted.After that he gave up.Thx for game.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8mm6a
Game Length
135 days
Game Date
10/11/2014
Reported
10/11/2014 10:58 PM
Rating Impact Archived
Huanito 1524 1543 +19 ↑
u2noob 1645 1626 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/18/2015 4:41 PM

In reply to Wladysha
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A necro player joined, so I decided to play as them. On the second week, I luckily found two Griffin Conservatories standing next to each other, spawning 5 angels. The Scorpion respawn turned out to be very close, so contact started from the second week. By the third week, I had taken all her castles, and when she saw on the fourth week that I was in the treasure zone she was trying to enter, she immediately surrendered.
Thanks for the game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Нагаш / Nagash Main Hero Нагаш / Nagash
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
141 days
Game Date
10/18/2014
Reported
10/18/2014 12:59 PM
Rating Impact Archived
Dima Surmay 1703 1711 +8 ↑
Scorpiona 1517 1509 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/18/2014 1:01 PM

In reply to Dima Surmay
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Dima Surmay
I picked Necro and decided to play them. On the second week, I luckily found two adjacent cons for 5 angels. The Scorpion respawn turned out to be very close, so contact started from the second week. On the third week, I took all her castles, and when on the fourth week she saw that I was in the treasure zone she had been trying to enter, she immediately surrendered.
Thanks for the game.
Thanks for the game)


469326983
In reply to Wladysha
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It gave up an inconvenient position near the adjacent cross zone, its native Trezh-Swamp, but Crag immediately got a log and found boots. On turn 123, there was a complete loss against upgraded Nagas. But then things turned around, and control was successfully established. Three super-Trezhs were searched – a minimum was found, but 150+ ducks were discovered. The opponent was caught up in terms of parameters, but neither a Red Sphere nor a Cloak was found (while the opponent had powerful magic), and then there was a series of coincidences due to the small timer. The opponent doesn't have time to get the main hero out of the garrison for a rush; seeing that the main Castle is not occupied, I break into it with Gunnarr to upgrade Angels. Approaching closely and not having a portal, I see that Gurney is there. I have to save Gunnarr and the army by running up with Crag and attacking. In the rush, I didn't have time to cast Resurrect and take the Armageddon scroll. I attack with an army of 4 Angels, a single upgraded Duck, and 157 Ducks; there are 1+14 Archdevils, 37 Ducks, and the opponent's native army. Immediately, 50+ Ducks are summoned against me, and I cast Antimagic. We maneuver; the battle was more likely to be lost (or I would have retreated), but I managed to win, remaining with only one (!!!) Duck. The finale turned out to be epic. Thanks for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
6lm10a
Game Length
212 days
Game Date
10/18/2014
Reported
10/19/2014 10:38 AM
Rating Impact Archived
theShevanesian 1677 1689 +12 ↑
Roger-ua 1603 1591 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/19/2014 8:05 PM

In reply to theShevanesian
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theShevanesian
It gave up an awkward junction to the neighboring cross zone and my home treasure zone-swamp, but in exchange Craig immediately got a log and found boots. At 123, a total wipeout against upgraded nagas. But then I gained momentum and successfully built up control. Searched three super treasures - Dragon Utopia minimum, but found 150+ ducks instead. Caught up to the opponent in stats, but didn't find either the red orb or the cloak (while the opponent had powerful magic power), and then there was a series of accidents due to the short timer. The opponent didn't have time to get the main hero out of the garrison for acceleration; I, seeing that the main castle was unoccupied, charge in with Gunnar to upgrade angels. Getting close and having no portal, I see Gurni is there. I have to save Gunnar and the army by rushing in with Craig and attacking. In the rush, I didn't have time to school resurrect or take the Armageddon scroll. I attack with an army of 4 angels, single upgraded ducks, and 157 ducks; they have 1+14 archs, 37 ducks, and their home army. They immediately implode 50+ ducks on me, I cast anti-magic. We maneuver; the battle was likely a loss (or I would have retreated), but I managed to win, remaining with one (!!!) duck. The finale turned out epic. Thanks for the game!
Confirmed.
Started with 2 home [heroes], waited for a rest from the opponent, at 111 Gurni was in the tavern. At 113 I had to make a decision: either take 113 immediately or play. Pros: Gurni has earth magic, there is consa on the respawn (turned out to be 1); cons: roads are terrible, on shooting blocks from 26 bows only 15 remained. Decided to play. In general, everything was going okay; at 2 I reached my home treasure zone with an external dwelling for horses, and used trade to slot in angels. At 3 I took Dragon Utopia 3 +11 all, then maxed КЗ, КО, and the sentinel's shield. And after that, not knowing what to do on this template told. Only 2 Dragon Utopias 1. True, I built up my home village and even planned to slot in angels on week 5, but didn't have time. In FB I had 1+14 archs, 27 champions, 54 ducks, 29 core griffins, 31 gr cross, 37 fanatics with an elixir, but very passive play and the opponent's huge mana advantage made it impossible to even force a draw (both were flying into the tavern).
Thanks for the game, for the analysis, and for the gentlemanly attitude (Dmitry didn't wait for a turn transition once in 8 minutes)!

P.S. Due to some strange behavior of the ND mod during FB, archs did not fully heal wounds under the elixir; Earth Sphere does not work for resurrection (maybe it's supposed to be that way). Resurrected archs did not move first; resurrection occurred while towers were shooting at the start of the round.
Весна 2013.
In reply to Roger-ua
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Roger-ua
10/18/2014 theShevanesian (Red, Stronghold, Kreg Heg, Kreg Heg) def Roger-ua (Blue, Castle, Caitlyn, Gurnisson) 6lm10a 212

I confirm.

P.S. Regarding the strange behavior of the ND mod during the Facebook battle, the archons didn't fully heal under the elixir, and the Earth Sphere didn't work for resurrection (maybe it's supposed to be that way). Resurrected archons didn't go first; the resurrection happened while the towers were firing at the beginning of the round.

By the way, yes. The opponent had artillery and control over the towers. Before firing, he revives the archons, then fires, but the archangels don't move afterward; instead, my upgraded wyverns move first. It's strange.
In reply to Wladysha
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In the first week, I built 1-6 in the Citadel and killed the brown Bogling. In the second, I took a level 3 Dragon Fly Hive, Griffin Conservatory 2,1,4 broke into my home treasure zone, and there I gobbled up another level 3 Griffin Conservatory and a couple of Dragon Fly Hives. I started demoning only on the 3rd, because sulfur was catastrophically scarce. I guessed the direction right and paid a visit.
Thanks for the game!
637-939-047
ТВ снова жив
Нервные, не предлагайте мне игры, жизнь и так сложная.
в Барнауле уже 00:00 когда в Москве 20:00
все игры и доигровки по договоренности, время для игр с 17 мск до 20 мск будни, выхи по предворительной договоренности, епт)
Да пропрет наш ГСК!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Игнатиус / Ignatius Start Hero Игнатиус / Ignatius
Нагаш / Nagash Main Hero Нагаш / Nagash
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8mm6a
Game Length
135 days
Game Date
10/21/2014
Reported
10/21/2014 3:15 PM
Rating Impact Archived
Lucky George 1493 1501 +8 ↑
Sevan_80 1314 1306 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/21/2014 8:59 PM

In reply to Lucky George
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Roger-ua
P.S. There's a strange issue with the HD mod during Fortress Battle: Archdevils don't fully heal under the effect of Elixir, and the Sphere of Earth doesn't work for resurrection (though it might be intended).
Elixir only heals for 50 HP. Spheres only affect attack magic. This has always been the case in SoD, and it's a well-known fact, so there's no need to blame the HD mod.
theShevanesian
By the way, yes. The opponent had artillery and control over the Towers. Before firing, he revives the Archdevils, then fires, but the Archangels don't move afterward, while my upgraded Wyverns move first. It's strange.
If a stack has already moved in a round before its units die, they are resurrected as "already moved," even in subsequent rounds. However, if the stack was only waiting to move at the moment of death, the wait time doesn't carry over to the next rounds.
There's also this feature: if players have the same maximum creature speed, after the Catapult's turn, the attacking player always gets the turn advantage (contrary to the usual rule, where the player who didn't move in the previous stack gets the turn).
In reply to Sav
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Sav
The potion only heals for 50 hp.
By the way, in WoG (and consequently, HotA), the potion restored 100% health. I wonder why the WoG developers decided to make this change.

Also, there are units like ghosts and trolls that regenerate health. I wonder what regeneration rate is set for them: 50 hp or 100% (if, for example, a troll had 100 hp).
In reply to Dirty_Player
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Dirty Player
By the way, in WoG (and consequently VT), the elixir restored 100% of health. I wonder why the WoG developers decided to make this specific change?

Also, there are units like ghosts and trolls that restore health. I wonder what regeneration is written for them: 50 hp or 100% (well, if a troll suddenly had 100 hp)
Technically, regeneration for everyone works as 50 hp. That is, for example, with the elixir, a troll will not regenerate fully.
Apparently, in RoE, the developers made these 50 hp as a number clearly always greater than the health of ghosts, so that they would always regenerate completely. And then, in AB and SoD, when they added trolls and the elixir, they forgot about this feature and didn't change anything. Most likely, this can be called a bug.
Accordingly, in WoG, they may have decided to fix this bug. Why this one specifically, I don't know; it's not hard to fix, and apparently someone noticed it.

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