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#300
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It gave up an inconvenient position near the adjacent cross zone, its native Trezh-Swamp, but Crag immediately got a log and found boots. On turn 123, there was a complete loss against upgraded Nagas. But then things turned around, and control was successfully established. Three super-Trezhs were searched – a minimum was found, but 150+ ducks were discovered. The opponent was caught up in terms of parameters, but neither a Red Sphere nor a Cloak was found (while the opponent had powerful magic), and then there was a series of coincidences due to the small timer. The opponent doesn't have time to get the main hero out of the garrison for a rush; seeing that the main Castle is not occupied, I break into it with Gunnarr to upgrade Angels. Approaching closely and not having a portal, I see that Gurney is there. I have to save Gunnarr and the army by running up with Crag and attacking. In the rush, I didn't have time to cast Resurrect and take the Armageddon scroll. I attack with an army of 4 Angels, a single upgraded Duck, and 157 Ducks; there are 1+14 Archdevils, 37 Ducks, and the opponent's native army. Immediately, 50+ Ducks are summoned against me, and I cast Antimagic. We maneuver; the battle was more likely to be lost (or I would have retreated), but I managed to win, remaining with only one (!!!) Duck. The finale turned out to be epic. Thanks for the game!

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