P.S. There's a strange issue with the HD mod during Fortress Battle: Archdevils don't fully heal under the effect of Elixir, and the Sphere of Earth doesn't work for resurrection (though it might be intended).
By the way, yes. The opponent had artillery and control over the Towers. Before firing, he revives the Archdevils, then fires, but the Archangels don't move afterward, while my upgraded Wyverns move first. It's strange.
There's also this feature: if players have the same maximum creature speed, after the Catapult's turn, the attacking player always gets the turn advantage (contrary to the usual rule, where the player who didn't move in the previous stack gets the turn).