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2nd Crusade

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#301
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theShevanesian
It gave up an awkward junction to the neighboring cross zone and my home treasure zone-swamp, but in exchange Craig immediately got a log and found boots. At 123, a total wipeout against upgraded nagas. But then I gained momentum and successfully built up control. Searched three super treasures - Dragon Utopia minimum, but found 150+ ducks instead. Caught up to the opponent in stats, but didn't find either the red orb or the cloak (while the opponent had powerful magic power), and then there was a series of accidents due to the short timer. The opponent didn't have time to get the main hero out of the garrison for acceleration; I, seeing that the main castle was unoccupied, charge in with Gunnar to upgrade angels. Getting close and having no portal, I see Gurni is there. I have to save Gunnar and the army by rushing in with Craig and attacking. In the rush, I didn't have time to school resurrect or take the Armageddon scroll. I attack with an army of 4 angels, single upgraded ducks, and 157 ducks; they have 1+14 archs, 37 ducks, and their home army. They immediately implode 50+ ducks on me, I cast anti-magic. We maneuver; the battle was likely a loss (or I would have retreated), but I managed to win, remaining with one (!!!) duck. The finale turned out epic. Thanks for the game!
Confirmed.
Started with 2 home [heroes], waited for a rest from the opponent, at 111 Gurni was in the tavern. At 113 I had to make a decision: either take 113 immediately or play. Pros: Gurni has earth magic, there is consa on the respawn (turned out to be 1); cons: roads are terrible, on shooting blocks from 26 bows only 15 remained. Decided to play. In general, everything was going okay; at 2 I reached my home treasure zone with an external dwelling for horses, and used trade to slot in angels. At 3 I took Dragon Utopia 3 +11 all, then maxed КЗ, КО, and the sentinel's shield. And after that, not knowing what to do on this template told. Only 2 Dragon Utopias 1. True, I built up my home village and even planned to slot in angels on week 5, but didn't have time. In FB I had 1+14 archs, 27 champions, 54 ducks, 29 core griffins, 31 gr cross, 37 fanatics with an elixir, but very passive play and the opponent's huge mana advantage made it impossible to even force a draw (both were flying into the tavern).
Thanks for the game, for the analysis, and for the gentlemanly attitude (Dmitry didn't wait for a turn transition once in 8 minutes)!

P.S. Due to some strange behavior of the ND mod during FB, archs did not fully heal wounds under the elixir; Earth Sphere does not work for resurrection (maybe it's supposed to be that way). Resurrected archs did not move first; resurrection occurred while towers were shooting at the start of the round.
Весна 2013.

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