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Charity
We welcome everyone who wants to help achieve a common goal: improve the quality of gameplay and contribute to the development of the HD Mod. You can do this right now and here. All you need to do is register for the tournament. By doing so, you will not only help improve your favorite game but also have a chance to win a share of the prize pool. Good luck to all!

I. Registration, rules, and deadlines.

1. The tournament will be held using a Double Elimination system with a floating bracket (draw each round).
2. Tournament start date: October 1, 2014
3. Registration closes on September 28th at 9:00 PM Moscow time. Applications should be submitted in this thread. Registration is confirmed after transferring the tournament fee to the person responsible for the prize fund.
4. The tournament entry fee is $20 (37.5 rubles).
5. Each round lasts 3 weeks.
6. In the lower bracket of the tournament, there is a system for re-entering the tournament (once), which is possible until the final of the lower bracket. A player who loses a match in the losers' bracket can return to the tournament by paying a fee equal to N. (N = ($10 + Round Number * $5) / 2). For example, returning in the 3rd round of the losers' bracket will cost the player (10 + 3 * 5) / 2 = $12.5.
7. After submitting an application, you must transfer the tournament fee no later than September 27th to the person responsible for the prize fund.
8. Participation in the tournament or re-entry is only possible after payment has been made.
9. If a player is removed from the tournament for violating discipline, missing game deadlines, voluntarily withdrawing, or at the decision of the AC (Administration Committee), the tournament fee will not be refunded.
10. The draw will take place on the channel http://www.twitch.tv/2bishop


II. Rules and templates.

1. By default, games are played according to /topic/10593/. An exception to the rules: RedRush is allowed on XL+U templates.
2. By default, the game version is SoD 3.2 (4.0); WT (Warlords & Titans) can be used by mutual agreement.
SoD is played with the HWrulez patch (install it in settings). You can download it here: /topic/10609/. Except for the enabled option, other objects and level 2 monster building are not fixed.
3. The template for a round is determined randomly after the players choose their colors. The template changes after each restart of one of the players and is also determined randomly.
4. Colors are determined during the draw. Whoever is first in the pair plays red. Castle selection - standard pick.
5. Templates for the game:

000 = 2sm4d(3)
001 = Spider
011 = Mini Nostalgia
010 = 6LM10a
111 = 8MM6a
101 = 8xm12a
110 = diamond
100 = Jebus Cross


On all templates, by default, there is a chess timer; by mutual agreement, you can play with any timer.

For XL+U templates (8mm6a, 8xm12a, 6lm10a, Spider, Nostalgia) - 21m + 8m + 1m15s
For the Jebus Cross XL-U template - 24m + 8m30s + 1m30s
For Diamond, Mini-Nostalgia, Anarchy templates - 19m + 8m + 1m15s
For 2SM4d(3), balance, Panic templates - 16m + 6m30s + 1m


6. Templates are numbered in binary from 000 to 111 (i.e., a total of 8). Each time we create a game, we flip a coin three times. Let's say it comes up 100 – this corresponds, for example, to Jebus. We play Jebus. If there is a restart, then we flip the three coins again. It comes up 101 – this is, for example, 8xm12a. Every time the template is random.
7. The current list of templates will be known after the results of the vote among players are announced.
8. Restarts: A maximum of 3 days, or 113, or 112+111, or 111+111+111

III. Organizational issues.

1. The tournament is held according to the Rules for organizing, conducting, and participating in tournaments.

2. Tournament organizer: BISHOP – ICQ 201539747
Tournament judges: DirtyPlayer - ICQ 408722873
3. For each played match, participants must submit a report and confirmation.
4. Saves from all matches must be saved until the end of the tournament and submitted upon request by the tournament organizer or judge.
5. Please discuss controversial moments outside the forum. To resolve them, contact the organizer or judge via ICQ and provide save files, ICQ logs, and other necessary information.
6. Judicial decisions are made primarily based on the rules of the tournament. If the situation that arises is not regulated by the rules, then the judges will follow elementary logic and gaming ethics.
7. All games in the tournament count towards the seasonal rating. Reports and confirmations are written in this thread and will be copied into the "Reports of online games and their confirmations" thread. That is, you do not need to duplicate reports in the season ranking.
8. If you cannot connect with your opponent or they do not respond, please immediately notify the tournament organizer.

IV. Participants.

1. Experienced players from HW and other gaming resources are invited to participate in the tournament.
2. Beginners who have shown good results are allowed (applications will be considered individually).
3. Players who have just registered are not allowed in the tournament (exception - active players from other gaming resources; applications will be considered individually).
4. Players with a permanent ban are not allowed to participate in the tournament. If any player receives a permanent ban during the tournament, they will be disqualified, and their results will be annulled.
5. The organizers reserve the right to refuse participation in the tournament to a user without publicly explaining the reasons.

In the application for the tournament, you must indicate 5 templates that you do not want to play out of the listed 13, since there will be 8 templates participating in the randomization, as well as a convenient time to play.

V. Prizes.

The top 3 places will be awarded prizes in proportion:
1st place – 40% of the prize fund: 9200 rubles.
2nd place – 25% of the prize fund: 5700 rubles.
3rd place – 15% of the prize fund: 3500 rubles.
The winner of the tournament will receive an award under their avatar.
And we plan to donate 20% to support the development of the well-known HD Mod.

VI. Payment details.

Responsible for safeguarding the prize fund: Dirty Player
Several ways to transfer the tournament fee:
1) Transfer to VISA card
2) Transfer via WebMoney
3) Transfer via QIWI
4) Individually
To make a transfer, contact Dirty Player.
Also, no one forbids you from supporting the tournament morally and financially.

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
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In reply to Medium_HP
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Medium_HP
Please register me for the tournament.
Medium, what flag is on your avatar? Is it Belgium?
In reply to Alone
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Alone
Hey, what flag is that in your avatar? Is it Belgium?
Thanks, at least it's not Algeria :D
In reply to =Lizard=
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=Lizard=
Played a strange map with dead-end roads that terminated in villages. Had to travel to the opponent through terrible off-road terrain because the only Dragon Utopia and Mage Guild control didn't help. Fortunately, I had gathered a decent amount of resources by the middle of the second week. Learned Resurrection from Alamar. The Mage Guild gave Meteor Shower, Fire Shield, and Summon Fire Elemental. Decent, considering Shakti leveled Fire Magic. At the start of the third week, I found a box with the entire 4th level, making things significantly easier. I found the opponent at the beginning of the fourth week and almost made a mistake. Monere couldn't reach Shakti; the opponent attacked with Clavius without mana and with his entire army against Shakti, who had 5 Angels. Thanks to the stats and minor spells (Clavius had the Cloak of Undead King), I managed to kill everything except 5 Fire Birds and buy back with 1 Angel. The next turn, the taverns showed the opponent's army power weaker than half the computer players'. I still had 40+ Wyverns, 50+ Harpy Hags, 25 Minotaur Kings, Hydras from the external dwelling and portal, etc. The opponent surrendered. Thanks for the game!
thanks for the game, too many mistakes were made = defeat
In reply to Dirty_Player
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So, gentlemen, one game week has passed. I urge those who haven't played yet not to postpone it until the last days. 21 days is enough time to play one game; I'd like to avoid any unpleasant situations. I repeat, if you have any problems with your opponent, please write to us.

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
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In reply to Dirty_Player
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In week 1, I found a block on the road to the corner village and the exit from the respawn, which ended in two one-way portals.
In week 1, I built Wyverns and Basilisks with the castle; Bron got Earth magic, but then, forced to take a Scholar, he got Navigation from it.
But he still remained the main one for capturing objects (found 3 Griffin Conservatories, a Dragon Fly Hive, and a Dragon Utopia at the respawn).
2 Griffin Conservatories are deep in the respawn, so Pathfinding comes in very handy.
Aenain from the prison with Expert Air and Wisdom gathers resources and stat boosts on the adjacent zone.
There he finds another Dragon Fly Hive and a Griffin Conservatory.

I gather a maximum of Dragon Fly Hives with Bron, 3 Griffin Conservatories with 3 Angels each, and at that moment Solmyr appears from a one-way exit. His army situation isn't great, but I can't check his stats. And I don't want to reveal my location prematurely.
I finish the Griffin Conservatory on the lava with Aenain (+1 Angel) and return the army to Bron, who takes the level 2 Dragon Utopia at the respawn. It gave +12 Shield and +5 All Sword.
Solmyr ran to my respawn and stood next to my main.
131 - I upgrade Wyverns, defeat Aenain with Mass Haste, and attack.
5+5 Angels, 9 Monarchs, 50 Greater Lizards, 8 Greater Basilisks, and 4+4 Flies.
Stats: 4 18 14 (50)
Solmyr's stats: 8 5 10 (100+)
5 Phoenixes, 3 Angels, 5 Psychics, 4 Air Elementals, 1 Fly, 8 Wyverns, and 2 Wizards.
A Chain Lightning almost 500 damage flies straight into the Wyvern, and instead of casting Mass Haste and killing the 2 Wizards with Lizards, I wait for them to cast spells.
And what they cast was Mass Haste, the worst spell for me, because after my own Mass Haste I don't get a turn for 1 round, and the Phoenixes are blocked by Tactics.
Somehow I send Solmyr to the tavern; he didn't even bother to buy back his 2 Angels for gold. I had 4 Angels and 30 Lizards left.
Since his money situation is bad, I need to finish him off.

I give the Angels to a scout hero and run to break the block on the corner village.
The scout hero leveled up Expert Scouting, but the hope of finding Dragon Fly Hives or Griffin Conservatories was not fulfilled — the corner village was empty.
133 - I return the Angels to the respawn, upgrade 9 Mighty Gorgons, and jump into the one-way portal to my opponent. There's a small village nearby where I holed up.
On his turn, Solmyr attacks with 1+1 Phoenixes, 5 Psychics, and singles.
I won the battle.
Thank you for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Энаин / Aenain Main Hero Энаин / Aenain
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
8mm6a
Game Length
133 days
Game Date
10/13/2014
Reported
10/13/2014 8:38 AM
Rating Impact Archived
=Stinger= 1850 1861 +11 ↑
Aiwe 1749 1738 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/14/2014 12:13 PM

In reply to =Stinger=
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=Stinger=
On week 1, I found a block on the road to the corner village and the exit from the respawn, which ended with two one-way portals.
On week 1, I built Wyverns and Basilisks with the castle, Bron got Earth magic, but then, being forced to take a Scholar, he got Navigation from it.
But still he remained the main one for capturing objects (found 3 Griffin Conservatories, a Dragon Fly Hive, and a Dragon Utopia on the respawn).
2 Griffin Conservatories are deep in the respawn, so Pathfinding comes in very handy.
Aenain from the prison with Expert Air Magic and Wisdom collects resources and stat boosts on the adjacent zone.
He finds another Dragon Fly Hive and a Griffin Conservatory there.

I gather a maximum of Dragon Fly Hives with Bron, 3 Griffin Conservatories for 3 Angels each, and at that moment Solmyr appears from the one-way exit. His army isn't great, but I can't check his stats. And I don't want to reveal my location prematurely.
I finish collecting the Griffin Conservatory on the Lava with Aenain (+1 Angel) and return the army to Bron, who takes a level 2 Dragon Utopia on the respawn. It gave +12 Shield and +5 All Sword.
Solmyr ran to my respawn and stood next to my main.
131 - I upgrade the Wyverns, defeat Aenain with Mass Haste, and attack.
5+5 Angels, 9 Monks, 50 Greater Lizards, 8 Greater Basilisks, and 4+4 Flies.
Stats: 4 18 14 (50)
Solmyr: 8 5 10 (100+)
5 Phoenixes, 3 Angels, 5 Psychics, 4 Air Elementals, 1 Fly, 8 Wyverns, and 2 Wizards.
Chain Lightning flies immediately for almost 500 damage into the Wyverns, and instead of casting Mass Haste and killing the 2 Wizards with my Lizards, I wait for them to cast spells.
And what they cast was Mass Haste, the worst spell for me, because after my own Mass Haste, I don't get a turn, and the Phoenixes are blocked by Tactics.
Somehow I send Solmyr to the tavern, who didn't even bother to ransom his 2 Angels for gold. I have 4 Angels and 30 Lizards left.
Since he's in a bad spot with gold, I need to finish him off.

I give the Angels to a scout hero and run to break the block on the corner village.
The scout hero leveled up Expert Scouting, but the hope of finding Dragon Fly Hives or Griffin Conservatories was not realized - the corner village was empty.
133 - I return the Angels to the respawn, upgrade 9 Behemoths, and jump through the one-way portal to my opponent. There's a small village nearby, where I settled.
On his turn, Solmyr attacks with 1+1 Phoenixes, 5 Psychics, and singles.
I won the battle.
Thanks for the game!

Thanks for the game!
http://heroes3.tv/aiwe
In reply to Dirty_Player
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Large map. Took 3 castles (swamp, castle, and rampart) on the first turn, and bears settled in the castle. Gurney was leveling up nicely. In the middle of the second turn, I found a blue player, took his Inferno castle, killed a couple of his units, and passed the turn. But the opponent lost due to Moon spells on water elementals with a large stack. Thanks for the game!
ICQ 627769385
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Гурниссон / Gurnisson Start Hero Гурниссон / Gurnisson
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Луна / Luna Main Hero Луна / Luna
Map Template
8xm12a
Game Length
124 days
Game Date
10/14/2014
Reported
10/14/2014 7:44 PM
Rating Impact Archived
Nitro 1621 1633 +12 ↑
Falcone 1554 1542 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/14/2014 8:41 PM

In reply to Nitro
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Nitro
Big respawn. Took 3 towns (swamp, castle, and rampart) in week 1 + bears spawned in the castle at home. Gurney leveled up fine. In the middle of week 2, found the blue player, took his Inferno town (from the AI), killed a couple of the opponent's low-tier units and passed the turn. But the opponent sacrificed Luna on water elementals with a griffin stack. Thanks for the game!

It was a promising draft — Luna got Log at level 2, then Earth Magic. On the first week, an Inferno town was captured, near which there was an external dwelling of Efreeti, a big Griffin Conservatory, and a treasure zone within one day's move with 2 external dwellings of Swarms and Wasps. There was also an artifact for +3+3 to spellpower/knowledge. But the opponent invaded exactly when needed, + sacrificed Luna on 70 water elementals with griffins, although then he refought and easily won with a single Efreet. It could have been fought, considering that Oil would have been upgraded and the Shooter would have been hitting for - to bears. But, apparently, another time)

Thanks for the game!
In reply to Falcone
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So, there’s one week left, and 7 games haven’t been completed:

Pair № 1: Toganash vs Jewelmask
Pair № 4: =Napalm= vs The_
Pair № 5: Satyr vs HellLighT
Pair № 6: Redwhait HP vs KobRa_RR
Pair № 7: BA/IEHOK vs BISHOP
Pair № 8: twaryna vs Medium_HP
Pair № 9: St_Klaus vs bubuch


I hope everyone has contacted each other and started playing :)

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
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It's especially funny that you "hope" that you contacted Valenok yourself )))
In reply to BISHOP
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BISHOP
So, there's one week left, and 7 games haven't been completed:

Pair № 1: Toganash vs Jewelmask
Pair № 4: =Napalm= vs The_
Pair № 5: Satyr vs HellLighT
Pair № 6: Redwhait HP vs KobRa_RR
Pair № 7: BA/IEHOK vs BISHOP
Pair № 8: twaryna vs Medium_HP
Pair № 9: St_Klaus vs bubuch


I hope everyone has contacted each other and started playing :)
We have a save, and we've been playing for a week, so I think we'll manage.
In reply to Dirty_Player
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We picked all the retreats. As a result, two roads were blocked. One was immediately a dead-end, impassable block of 47 Grand Elves, behind a Cyclops dwelling, a scroll, resources, and the Shield of the Dead. The other road was a block of 20-49 Vampire Lords, which could be bypassed with a loss of 600-800 movement points, and behind it another dead-end block of 16 Cyclops with a Genie's Shackle behind an external dwelling of cats and a quest artifact. I even thought about a remake, but help came from where I least expected it. First, on day 1 in a chest, I found the Skull Helmet (the Shield of the Dead is near the Castle behind the Grand Elves). Immediately I thought about Armor of the Damned from the spawn, and apparently thoughts really do materialize. A little way off-road, right after the Vampire block, there was an Arena and, as a bonus, Ribs. The scout hero off-road at the same time found the missing Sword behind the Centaurs, and also a Dragon Fly Hive. The Dragon Fly Hive turned out to be on 8 Wyverns, which is perfect for breaking the Cyclops. I captured the external dwelling, set up a portal, teleported home for the Shield of the Dead. By day 117, the Armor of the Damned was assembled. There were 20 Angels from two trees, three more Dragon Fly Hives were revealed far away off-road. Despite the fact that the enemy's Town Gate was Cavalry, I decided to collect those trees and then advance. In the end, I messed up twice. First time: I took the Armor of the Damned with Shakti to capture the Hives and the Griffin Conservatory (for 3 Angels), but I didn't want to double mana with secondary skill Wisdom, losing 600 movement points. Shakti sat in the Castle. Next, I doubled mana, teleported to a village (1200 movement points to run from it to the Town Gate), stood on day 122 with about 600 movement points left before the Town Gate. Meanwhile, the scout hero reached the distant Hives; the cats were ready to upgrade. I was about to end the turn, but discovered that Shakti didn't have a spell book — a classic. I teleported back from the Town Gate to the village, bought a spell book, ran to the Town Gate again, but now I was short by 600 movement points. On day 123, I took the Cavalry; in the treasure zone, nothing interesting, just a road. I ran towards the opponent, freeing Gunnar along the way. All interesting objects were far in the sands, and the road was empty. Gunnar painted (captured) a Castle from the prison; scouts scattered. Shakti stood nearby. On day 124, I ran again exclusively on the road and found Kyrre nearby, who had a high speed, and an army nearby. Kyrre had Pegasi and +1 speed, but I also had +1 speed. Kyrre couldn't escape from the Armor of the Damned, and the army on the scout hero was almost wiped out in one turn.

Thanks for the game!
241-568-808
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Jebus Cross
Game Length
124 days
Game Date
10/15/2014
Reported
10/15/2014 8:34 AM
Rating Impact Archived
The_ 1780 1784 +4 ↑
=Napalm= 1495 1491 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/26/2015 5:44 PM

In reply to BISHOP
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BISHOP
So, there's one week left, and 7 games haven't been completed:

Pair № 1: Toganash vs Jewelmask
Pair № 4: =Napalm= vs The_
Pair № 5: Satyr vs HellLighT
Pair № 6: Redwhait HP vs KobRa_RR
Pair № 7: BA/IEHOK vs BISHOP
Pair № 8: twaryna vs Medium_HP
Pair № 9: St_Klaus vs bubuch


I hope everyone has contacted each other and started playing :)
We also have a save, and we agreed to play early Saturday morning.
ICQ: 564224919
In reply to Dirty_Player
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2 times the Jebus shit dropped in 7 generations, and 2 more times we were one step away from that miracle, but got lucky.
Loot gave generously - 3 stacks of cows, a stack of Wyverns, and 2 stacks of flies + a 4th-level follower at the spawn exit. Collected all the cow stacks and built 1-6 in the Citadel. Then I started cutting in different directions, grabbed a minimal Griffin Conservatory, picked up some towns, found a Fly scroll.
On day 132, with a scout hero with Mass Earth, I was about to take the Griffin Conservatory with 36 griffin cows and a few flies. From the lift across the wasteland, Shakti came running with 9 Manticores, 100 Troglodytes, and 20 Eyes and attacked. I lost 7 cows, the opponent got served his comeuppance and bought back 2 cats plus some chaff. The next turn I raised GM5. By the end of the week I gathered power and built Town Portal, but no Dragon Utopia is visible at all, though I have more towns than heroes. With a Papal Terek on 6 ducks, I stripped the opponent of a strategic Castle.
Finally found a Dragon Utopia with junk and headed to the opponent through the Castle. There I circled and found a Dragon Utopia with Dimension Door, then took 2 more Dragon Utopias, powered up, archi-schmarchi, and Helaight surrendered.
Thanks for the game.
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Не бійся коли ти один, бійся коли ти нуль.

484800548

Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
8xm12a
Game Length
147 days
Game Date
10/16/2014
Reported
10/16/2014 8:16 PM
Rating Impact Archived
Сатир 1815 1831 +16 ↑
HellLighT 1843 1827 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/17/2014 1:13 AM

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