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We picked all the retreats. As a result, two roads were blocked. One was immediately a dead-end, impassable block of 47 Grand Elves, behind a Cyclops dwelling, a scroll, resources, and the Shield of the Dead. The other road was a block of 20-49 Vampire Lords, which could be bypassed with a loss of 600-800 movement points, and behind it another dead-end block of 16 Cyclops with a Genie's Shackle behind an external dwelling of cats and a quest artifact. I even thought about a remake, but help came from where I least expected it. First, on day 1 in a chest, I found the Skull Helmet (the Shield of the Dead is near the Castle behind the Grand Elves). Immediately I thought about Armor of the Damned from the spawn, and apparently thoughts really do materialize. A little way off-road, right after the Vampire block, there was an Arena and, as a bonus, Ribs. The scout hero off-road at the same time found the missing Sword behind the Centaurs, and also a Dragon Fly Hive. The Dragon Fly Hive turned out to be on 8 Wyverns, which is perfect for breaking the Cyclops. I captured the external dwelling, set up a portal, teleported home for the Shield of the Dead. By day 117, the Armor of the Damned was assembled. There were 20 Angels from two trees, three more Dragon Fly Hives were revealed far away off-road. Despite the fact that the enemy's Town Gate was Cavalry, I decided to collect those trees and then advance. In the end, I messed up twice. First time: I took the Armor of the Damned with Shakti to capture the Hives and the Griffin Conservatory (for 3 Angels), but I didn't want to double mana with secondary skill Wisdom, losing 600 movement points. Shakti sat in the Castle. Next, I doubled mana, teleported to a village (1200 movement points to run from it to the Town Gate), stood on day 122 with about 600 movement points left before the Town Gate. Meanwhile, the scout hero reached the distant Hives; the cats were ready to upgrade. I was about to end the turn, but discovered that Shakti didn't have a spell book — a classic. I teleported back from the Town Gate to the village, bought a spell book, ran to the Town Gate again, but now I was short by 600 movement points. On day 123, I took the Cavalry; in the treasure zone, nothing interesting, just a road. I ran towards the opponent, freeing Gunnar along the way. All interesting objects were far in the sands, and the road was empty. Gunnar painted (captured) a Castle from the prison; scouts scattered. Shakti stood nearby. On day 124, I ran again exclusively on the road and found Kyrre nearby, who had a high speed, and an army nearby. Kyrre had Pegasi and +1 speed, but I also had +1 speed. Kyrre couldn't escape from the Armor of the Damned, and the army on the scout hero was almost wiped out in one turn.
Thanks for the game!