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Posts from “Two Seasons: Summer-Autumn 2014” Tournament. Online games for rating (reports, discussions).

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12 years ago
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Summer-Autumn Seasons of 2014.


Rules. We are playing according to Rules for online games in Heroes III and the seasonal Ranked Tournament.
Difference: a system of subjective restarts is in effect: "totaling 2 days":
4.3. Subjective Restarts:
each player has the right to take a restart/restarts no later than the end of their turn on the corresponding day, that is, start a new game with map regeneration. It is possible to take either 2 restarts on the first day of the game (111+111), or one restart on the second day (112).
Of course, by mutual agreement, you can play according to standard tournament rules "totaling 3 days".

Automatic report submission. Only reports written using the automatic report submission system will be counted towards the rating. To gain access to submitting reports, you must предварительно register for the tournament. Players who have played at least 5 matches with different opponents on the HW forum may participate in the tournament (it is necessary to provide links to detailed reports).
Before writing reports, it is mandatory to familiarize yourself with Rules for Writing Reports.
If there is an error when entering any parameter, you need to inform the tournament judges: Pit for LM - icq 471401475 or Dirty_Player - icq 408-722-873 for correction or cancellation.

Judges. If problems and disputes arise during the game, immediately contact the hosts and judges, as there are many of them, so with a high probability, someone will be online:
Pit for LM - icq 471401475;
Dirty_Player - icq 408-722-873;
Javdet - icq 275667709;
Gomunguls - icq 499978341;
Mizrael - icq 27384379.
If no one is available, calmly save the game and postpone it. After that, write private messages to the judges - in the upper right corner of any page of the forum there are words Private Messages, click on them, select the menu on the left - New Message, enter the names of the recipients:
Dirty_Player ; Javdet ; Gomunguls ; Mizrael ; Pit for LM
and state your problem.

Offtopic.
Here - only seasonal games - reports and discussion of those game situations that occurred in them.
It is forbidden to condemn players for:
- writing reports with deadlines from the first week (111, 112, 113...),
- refusing to provide autosaves and gum restarts,
- playing with weaker opponents, etc.
In this topic, such discussions will be off-topic and trolling and will be deleted without explanation.
========////////========

I decided to start registration for the ranked tournament earlier so that you immediately have the opportunity to write reports starting June 1st. I will activate applications on Sunday morning.

What's new?
The most important thing is that I want to conduct another experiment and this time combine 2 seasons into one - summer + autumn. I will summarize the results in 6 months. There will be one medal, not two, and with a different design; they promised me it would be very beautiful, and there will be a desire to fight for it.

Why? There are many reasons:
- any rating depends on quantity and quality. In our formula, the transition from quantity to quality begins approximately after one and a half months from the start, and the formula really starts working just towards the end of the season, when more than 1000 games have been played by the forum community. That's when we cut off the results and start all over again. As a reminder, at the beginning of the season everyone is given the same number of points - 1500. Look at the individual results of those players who have the highest "productivity" (more than 30 games) https://polly.phys.msu.ru/~shvets/HOMM3/winter2014/rating.html. At the beginning of the season, any player receives 14-16 points for all victories. By the end of the season, strong players receive 1-2 points for winning against outsiders. Obviously, for the correct operation of the formula, it is necessary to increase the number of games (i.e., the duration of the period), for example, on WCL the results are summed up once a year.
- due to the fact that now the seasonal rating strongly depends on the number of games, the tournament medal does not enjoy authority. I hope that the reward earned in six months will be more valuable, and the season will become more prestigious.
- many good players only play in tournaments and not very often, showing excellent results and defeating the strongest; these games, accumulated over a longer period, will have greater weight in the ranking points and allow such players to compete for high places.
- sufficient statistics on castles and templates are not collected in 3 months, but the results for half a year are interesting.
- formally, it is more convenient for players to register once for six months, and not twice, and wait for activation (I don't always react immediately to the application).

Let's try to increase the duration of our tournament and then analyze the results.

I will try to calculate the current rating (as in spring) 1-2 times a month, depending on player activity, so that you can track changes.

Next. Please pay attention to deadlines (they are already written in the spring season):
- there is 1 week to write a report on the game;
- there is also 1 week to confirm the report on the game;
- the deadline for submitting claims about the game is 1 week.


If we want the rating to be updated more often, then we must work together to properly format reports.
Running after those who do not confirm and urging them takes up a lot of time. Therefore, I will introduce sanctions. I will act simply: freeze the player's application, and those who do not confirm will not be able to post games.

So read what is written and, if you agree with the terms, leave an application.

Good luck!
In reply to Pit for LM
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11 years ago
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We played all random with color switching, and both of us ran out of resources. In the final round, I got a Stronghold + Dungeon combination, while my opponent got Inferno. On turn 115, my opponent typed "GG."
Thank you for the game!
Battle Report Accepted
Random Faction Random
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Random Faction Random
Игнатиус / Ignatius Start Hero Игнатиус / Ignatius
Игнатиус / Ignatius Main Hero Игнатиус / Ignatius
Map Template
8mm6a
Game Length
115 days
Game Date
10/3/2014
Reported
10/3/2014 3:42 PM
Rating Impact Archived
liverpool 1377 1399 +22 ↑
Simon5760 1573 1551 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/4/2014 10:18 AM

In reply to _NEO_
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11 years ago
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_NEO_
A very unfortunate battle against 36 Basilisks that I created, which cost me almost my entire army. There was no point in continuing the game! GG
Thanks for the game!
In reply to liverpool
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11 years ago
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liverpool
all random 112 with color changing, both players ran out of resources. In the last round, I got Stronghold + Dessert, and my opponent got Inferno. On round 115, my opponent wrote GG.
Thanks for the game!

I lost due to running out of resources, it was a fair game.
In reply to liverpool
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11 years ago
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They restyled, but as it turned out, the bugged generation gave out between zones 22 and 19; on 121 we saw each other, on 122 I take the Dragon Fly Hive and run to the opponent, fought a little, the ballista rattled them and let them go. GG

Thanks for the game.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Брогхильд / Broghild Start Hero Брогхильд / Broghild
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Победа / Def Победа / Def
skd
Красный / Red
Крепость / Fortress Faction Крепость / Fortress
Воя / Voy Start Hero Воя / Voy
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
8mm6a
Game Length
123 days
Game Date
10/4/2014
Reported
10/4/2014 12:41 PM
Rating Impact Archived
Dark30 1252 1276 +24 ↑
skd 1489 1465 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/4/2014 12:46 PM

In reply to Dark30
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11 years ago
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Dark30
We fought, and as it turned out, the game generated a bugged connection between zones 22 and 19; we spotted each other on turn 121, on turn 122 I took the Dragon Fly Hive and ran to the opponent, we skirmished a bit, the ballista harassed and let go.
Confirmed. The portal to the central adjacent zone was near the town. The portal exit was placed in a corner of the adjacent zone with the central treasures, and from it there was a road to a zone on sand with a gem mine. As it turned out, the worst possible layout occurred and this zone turned out to be the adjacent zone with the opponent's central treasures, where he appeared on turn 121 =) The opponent managed to take Dragon Fly Hive 8, and his stack of Wyverns was able to make a difference in the battle. GG.
Thanks for the game.
In reply to kinger
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11 years ago
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Please register me for the tournament.
In reply to glhf
11 years ago
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Please register me for the tournament.
In reply to liverpool
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11 years ago
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Thank you for playing.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Дамакон / Damacon Main Hero Дамакон / Damacon
Поражение / Lose Поражение / Lose
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Jebus Cross
Game Length
216 days
Game Date
10/4/2014
Reported
10/4/2014 11:16 PM
Rating Impact Archived
Sevan_80 1377 1368 -9 ↓
_NEO_ 1544 1553 +9 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/5/2014 6:10 AM

In reply to MuLLIyTa
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11 years ago
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MuLLIyTa
Kyr, Dessa, Gunnar....:smile18:
Fought like a lion, but at the end, instead of pinning the opponent down, I ran off after a Utopia — which turned out to be a Maxi (we fought at 122, so taking that kind of Utopia with my army was not on, and not a single artifact dropped); meanwhile the opp built up his Mage Guild, summoned 50 demons, and pelted me with Meteor Shower.
GG, thx for the game
MuLLIyTa, undaunted, my starting hero was Kyrre — I passed on 111, my situation was good, no reason to take 111, the game officially began.
But I noticed MuLLIyTa had an excellent opening: his first new skill was Logistics on a Sir Mulich, the economy was rich, in week 1 he hired 8 heroes, built Behemoths + castle, and got 1 angel.
I built Unicorns + citadel and a second town with pit + citadel; in week 2 I poured resources into building War Unicorns and Pit Lords, but before the Pit Lords were even in play, I first spotted the opponent's weak hero Deemer carting around his strongest army within my attack range — Kyrre attacked and killed his 2 angels and 1 Behemoth, but was immediately driven back by Deemer's doubled spell damage, and I escaped with only 3 War Unicorns.
MuLLIyTa's map was great: in week 3 he quickly picked up 4 angels and 16 Wyverns, and used Sir Mulich's high movement to repeatedly strike my full army and kill several of my heroes — I kept retreating, my army and economy stayed behind, and I was in a state of taking a pure beating.
But Kyrre kept stats superior to his opponent's, and even amid the defeats picked up a fly scroll and built a level-5 Mage Guild. MuLLIyTa was very wary of Kyrre's power, went home to gather strength to attack Utopias, giving me a breather. I leveraged Kyrre's high movement to sneak-attack the other two AI main towns in week 3, summoning 40+ Demons, and the economy recovered.
On 142, Kyrre got 3 angels — now I had the strength to contend with the opponent. Meanwhile MuLLIyTa ran into the largest Utopia, his plan failed, and thinking he could run wild on my turf with impunity, he didn't send Sir Mulich with the army to keep threatening me — so I took the initiative and beat MuLLIyTa back in one battle.
Over the game three Logistics-specialty heroes joined my side, but with MuLLIyTa pressing step by step my room to move was limited, and Dessa and Gunar could never level up — they served only as transport runners.
thank for good oppen
In reply to herolwy
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11 years ago
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25.09.2014 HEROLWY (Blue, Random, Inferno, Nimus, Nimus) def Rockmachine (Red, Random, Necropolis, Aislin, Aislin) 2sm4d3. 134

The game started with Necropolis against Inferno in the Dungeon map. I played poorly; my main hero didn't develop well in the first two weeks. As a result, I started buying units at the end of the second week and ventured onto the surface, only to encounter the opponent. He overwhelmed me. He defeated me without giving me a chance, with a significant advantage. Then he dove into my Dungeon and captured my capital city a couple of days later. Game over.
In reply to Sevan_80
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11 years ago
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Sevan_80
Thank you for the game.
On week 1, I had 2 behemoth dwellings, 2 for Birds, and 2 for Orcs. I broke through to the middle on day 122, but not with my entire army (I didn't have enough money). I took the middle town on day 124 and started clearing the middle. My opponent had 3 towns in his land, so he broke through to the middle on week 3 with 14 Angels of Death and higher stats than me. On week 5, Crag took all of my opponent's towns in his land, and on day 217, Damakon attached Crag in the castle. Damakon's army: 22 Angels of Death, 3 Archdevils, 46 Champions, 44 Wiverns, 27 Crusaders, 27 Griffins, and 161 Marksmen with golden bows. Stats: 26-37-30-20. Crag's army: 24 Archdevils, 55 Thunderbirds, 65 Wyverns, 117 War Riders, 88 Hobgoblins, and 83 Orcs with a red orb. Stats: 35-27-25-27. When 22 Angels of Death attacked 24 Archdevils, they only killed 5, but on the return, 10 Angels of Death were destroyed. My opponent said "gg." Crag rules! Angels of Death are only stronger when attacking Archdevils without counterstrike and without Crag as the main hero!
In reply to liverpool
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11 years ago
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Thank you for playing!
Battle Report Accepted
Красный / Red
ЯR
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Поражение / Lose Поражение / Lose
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
Jebus Cross
Game Length
115 days
Game Date
10/5/2014
Reported
10/5/2014 8:18 AM
Rating Impact Archived
ЯR 1544 1526 -18 ↓
dom2 1450 1468 +18 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/5/2014 8:25 AM

In reply to ЯR
11 years ago
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YaR
Thank you for the game!
Thank you for the game!
In reply to liverpool
11 years ago
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4 bear dens and 3 mini-caves, there might be more loot there, which solved the problem, thanks for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Поражение / Lose Поражение / Lose
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Jebus Cross
Game Length
127 days
Game Date
10/5/2014
Reported
10/5/2014 4:19 PM
Rating Impact Archived
Iamsamstan 1310 1301 -9 ↓
dom2 1477 1486 +9 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/5/2014 4:23 PM

In reply to Iamsamstan
11 years ago
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Iamsamstan
4 bear dens and 3 minor dwellings, there might be more valuable resources there, which ultimately decided the outcome, thanks for the game!
Thank you for the game!

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