Posts from 1257
Auto-translated
1253-14-2-00072422
Strength - 10 (+250 health, +100% melee damage, 50% physical resistance, implant limit: 5)
Agility - 10 (+40 melee accuracy, +20 dodge, +10% critical hit chance in melee)
Speed - 15 (+15 initiative, +15 action points, +15 movement speed)
Intelligence - 10 (+30% critical hit chance)
Willpower - 8 (+24 magic resistance)
Perception - 3 (+12 ranged accuracy, +6 dodge, +3% critical hit chance in ranged combat)
Perks
- Survivor. +6 skill points, +1 perk.
- Lightning: all actions cost 1 less AP.
- Impeccable Reflexes. Dodge +150%.
Skills
Melee Combat. Accuracy +35, +5 movement speed, +5 initiative, +20 dodge (melee).
- Allows the use of two melee weapons simultaneously.
- The character makes two attacks instead of one.
- Once per battle, allows you to avoid an attack that would lead to death.
- Dodge +40
- Duelist. In combat against other melee warriors, gains +40 to dodge, 40% chance to parry enemy attacks, and 40% chance to disarm.
Military Training. Dodge +25, health +100.
- Sprint. Movement speed +10
- +2 strength, +50 health.
Medicine. +3 intelligence.
- First Aid (restores 25% of lost health, disinfects wounds, etc.).
- Doctor (restores 75% of lost health, allows for complex operations). Requires knowledge of first aid.
Engineering. Knowledge of technology and ability to repair it, +3 intelligence.
Stats
Health: 400
Accuracy: 75 (melee), 12 (ranged)
Dodge: 377 (melee), 227 (ranged)
Critical hit chance: 40% (melee), 33% (ranged).
Melee damage: +100%
Physical resistance: 50%
Magic resistance: 24
Initiative: 15/20 (melee)
Action points: 15
Movement speed: 25/30 (30/35) (melee)
Inventory
LR-2 (sword) (x2)
Damage: 30(60)-50(100), AP: 4 (3)
*Successful hit paralyzes the enemy if they fail a physical resistance check.
Manufacturer: Thant Technologies
Combat Knife (x2)
Damage: 20(40)-40(80), AP: 3 (2)
Damage dealt to armor is halved.
First Aid Kit [5/5]. Required for providing first aid.
Combat Armor
Damage -25%, -10.
*Movement speed +5
*Jetpack, allows you to cover 25 units of distance (5 AP).
Manufacturer: Thant Technologies
Engineering and medical tools, smartphone.
Implants
- Detector + X-Ray (left eye). Determines the health status of the target and the degree of threat.
Balance: 161154 R
1257-05-1-01038108
Strength - 9 (+450 health, +180% melee damage, +90% physical resistance, implant limit: 4, stamina: 270)
Agility - 10 (+80 melee accuracy, +40 dodge chance, +20% critical hit chance in melee)
Speed - 12 (+24 initiative, +24 action points, +24 movement speed)
Intelligence - 4 (+24% critical hit chance)
Willpower - 4 (+24 magic resistance, +24 spell power)
Perception - 18 (+114 ranged accuracy, +72 dodge chance, +36% critical hit chance at range)
Perks
- Eagle Eye. Sniper, keen eye, eagle vision.
- Lightning: all actions cost 1 less AP.
- Sniper. Accuracy when using ranged weapons +200%.
- Keen Eye. Increases the chance of inflicting a critical hit threefold.
- Eagle Vision: +3 perception, character gains a 10% chance to learn some skill or ability used by the opponent.
- Vampire.
Skills
Ranged Combat. Accuracy +20, dodge (ranged) +20.
- Pistol. Accuracy +20, AP -1.
- Assault Rifle. Accuracy +20, fire rate and range +50%.
- Skill in using sniper rifles.
- Skill in using energy weapons.
- Rapid Fire (activated skill). Accuracy is reduced by half, dodge increases threefold.
Military Training. Dodge +25, health +100.
- Sprint. Movement speed +10
- Allows the use of stimulants without harm to health, doubled effectiveness.
- +2 strength, +50 health.
Stats
Health: 600
Accuracy: 80 (melee), 402 (ranged), 462 (pistol and assault rifle)
Dodge Chance: 137 (melee), 157 (ranged)
Critical Hit Chance: 100% (melee), 100% (ranged).
Melee Damage: +180%
Physical Resistance: 90%
Magic Resistance: 24
Initiative: 24
Action Points: 24
Movement Speed: 34
Inventory
Assault Rifle "DSL-B-901"
Effective Range: 65
Rate of Fire: 4 (6)
Damage: 31-37, AP: 5 (4)
Magazine: 30/30
Manufacturer: Helligkeit
Energy Pistol "DSL-A-802"
Effective Range: 25
Rate of Fire: 2
Damage: 30-80, AP: 4 (2)
Battery: 2000/2000
* Pierces 50% armor
*Damage dealt to shields is halved
Manufacturer: Helligkeit
Sniper Rifle "DSL-0-Fluester" Effective Range: 50 (minimum) - 1300
Damage: 400-500, AP: 5
Rate of Fire: 1
Magazine: 5/5
*Damage to vehicles reduced by 5 times.
*Accuracy +100% (804)
*Makes no noise
Manufacturer: Helligkeit
Combat Knife "DSL-M-03"
Damage: 28(53)-44(83), AP: 4 (3)
Attacks inflicting critical damage ignore armor.
Manufacturer: Helligkeit
Incendiary Grenades "DSL-Y-101" (x5)
Damage: 250+75/turn (five turns), AP: 4
Manufacturer: Helligkeit
Armor "DSL-UI-011"
Damage -40%, stealth +25 (out of combat), +80% dodge chance in ranged combat when using ranged weapons (282).
Manufacturer: Helligkeit
Computer device built into the armor on the forearms.
Implants
Eye Implant. Allows you to see in most spectra. As well as vulnerable spots in enemy armor. +20% chance to inflict a critical hit.
Balance: 1000 H
1257-13-2-01585396
Strength - 12 (+300 health, +120% melee damage, 60% physical resistance, implant limit: 6)
Agility - 12 (+48 melee accuracy, +24 evasion, +12% critical hit chance in melee)
Speed - 9 (+9 initiative, +9 action points, +9 movement speed)
Intelligence - 7 (+21% critical hit chance)
Willpower - 12 (+36 magic resistance)
Perception - 12 (+48 ranged accuracy, +24 evasion, +12% critical hit chance in ranged combat)
Perks
- Keen Eye. Triples the critical hit chance.
Eastern Empire
- Strength -2, agility +2, speed +2, intelligence +2, willpower +2, perception +2, +2 skill points, +1 perk.
- Martial Arts. +2 strength, +2 agility, +2 speed, +100% accuracy, +250% damage. Does not combine with unarmed combat.
Skills
Ranged Combat. Accuracy +20, evasion (ranged) +20.
- Assault Rifle. Accuracy +20, firing rate and range +50%.
- Skill to use energy weapons.
Melee Combat. Accuracy +35, +5 movement speed, +5 initiative, +20 evasion (melee).
- The character makes two attacks instead of one.
- Once per battle, allows you to avoid an attack that would lead to death.
- Duelist. In combat against other melee warriors, gains +40 to evasion, 40% chance to parry enemy attacks, 40% chance to disarm.
Military Training. Evasion +25, health +100.
- Allows the use of heavy armor.
- Allows the use of stimulants without harm to health, doubled effectiveness.
- +2 strength, +50 health.
Stats
Health: 376/450
Accuracy: 83 (103) (melee), 68 (85) (ranged), 110 (assault rifle)
Evasion: 133 (melee), 93 (ranged)
Critical hit chance: 99% (melee), 99% (ranged).
Melee damage: +120%
Physical resistance: 60%
Magic resistance: 36
Initiative: 9/14 (melee)
Action points: 9
Movement speed: 9/14 (melee)
Religion bonus.
- 25% health regeneration per turn (112), character gains the ability to fully restore health outside of combat. Every 15 restored points have a 10% chance to unlock an additional stat point.
Inventory
Prototype 1014_A.
Damage -55%, -15
Movement speed restriction 5, evasion -60%.
*Jetpack. Allows you to cover 25 units of distance (5 AP).
Manufacturer: IA
"Lightning"
75(165)-100 (220), AP: 6
*Pierces 50% armor
Manufacturer: IA
EAR_1.3.6
Range: 65
Firing rate: 3 (5)
Damage: Damage: 30-34, AP: 4
Magazine: 50/50
Manufacturer: IA
Stimulants "Invincible".
For some time [2 (4)] makes the user immune to pain, slowing and stunning effects, and also allows temporarily ignoring penalties to movement in heavy armor. Most fatal wounds also do not kill the character. (x5)
Combat stimulant. Health +25%, resistance +30%, accuracy +50%. Duration: 5 (10) turns. (x5)
Terrain scanner.
Assault rifle cartridge 112
Armor-piercing round (assault rifle). Pierces 50% of the target's armor.
Suppressor, night vision device.
Fortress (heavy armor)
Damage -85%, -25
Movement speed and evasion restrictions are absent.
*Shield generator (1000/1000, recharges every 5 turns, maximum wear: 7500).
*Resistance to physical and mental impact 100%
*Immunity to critical hits
Manufacturer: Lupin
Moonlight (revanite sword).
100(220)-150(330), AP: 5
*Pierces 100% armor
*Any damage dealt in melee is converted into a moon barrier that protects the character.
*Used with two hands.
RTI Basic Assault Rifle v.1257
Range: 70
Firing rate: 4
Damage: 30-45, AP: 5
Magazine: 45/45
* Accuracy: +15%
Manufacturer: Red Triangle Industries
RTI-LR I (laser rifle)
Range: 40
Firing rate: 1
Damage: 50-200, AP: 4
Battery: 2000/2000
* Pierces 50% armor
* Accuracy +25%
Damage to shields reduced by half
EMP grenade x2
Damage: 500 (shields), damages computer equipment, paralyzes drones for 4 turns.
Stun grenade x2
Paralyzes enemies in the area of effect for 1-2 turns.
Laser rifle battery. 2000/2000
Combat stimulant. Health +250, resistance +30%, accuracy +50%
Implants
- Accuracy: +25% (eye)
Balance: 86695R
The cool morning had ended and given way to a warm, clear day – the sky was blue and cloudless.
“Ah! What wonderful weather! The day promises to be good, don't you think, my dear friend?” Today was Count Crimson Peak’s sixtieth birthday; he was already gray and thin, but his eyes still sparkled with joy for life.
“Yes, grandfather.” The count’s granddaughter was a slender thirteen-year-old girl with a pretty face, fiery hair, and emerald eyes.
The count cheerfully looked now at his granddaughter, now at the servants, and then observed the summer greenery around his estate. “My dear, would you do me a favor!”
The girl immediately understood what her grandfather meant and happily fulfilled his request – she sang him a song that was popular among Catharian nobility.
When she finished, the count clapped merrily. “Marie, you have such a wonderful voice!” At these words, the girl blushed and smiled happily. The count wasn’t flattering his granddaughter; she really did have an excellent voice, and if she didn’t stop practicing, she would certainly become a remarkable singer.
“Sir.” A man of middle age appeared in the doorway, head bowed. This was the count’s servant. “The guests have arrived.”
“Here they are, yes, yes!” The count briskly and cheerfully headed down the stairs.
06.06.1257; 12:59
Somewhere high above Crimson Peak, a strategic bomber flew, its wings cutting through the blue and cloudless sky. At 13:00, it dropped a bomb and wiped the count’s estate off the face of the earth.
____________________________________
At this time, many people were undergoing interviews and various tests at Thant Technologies headquarters. Martin Swift and his assistant Amanda Green conducted the interviews, while Richard Irgendwann, head of security, oversaw the combat readiness assessment. After that, Irene Haste, Ernst Zuter, Laurent, Basil, Jerod, Ramzan Dudayev, Mara Schiller, Arnold Aldersheim, and Wenling were taken to the head of special operations.
“My name is Jonathan Brown, I already know your names, so let's get straight to the point. First, let me tell you about the job you are being hired for. Firstly, the pay is good, but the work is dangerous. The Special Operations Department deals with performing a wide variety of tasks. Armed conflicts, local skirmishes, undercover work, infiltration into protected areas, and much more. In other words, during an assignment, you can easily be killed. Secondly, our organization’s activities may cause certain harm not only to specific individuals and corporations but also to entire states. Do you have any problems with that?
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Added 4 minutes later
Secondly, the activities of our organization may cause certain harm not only to specific individuals and corporations, but also to entire states. Are there any problems with this?
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Are there any issues with this?