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Year 1257
Nevermore
Form of government: corporatocracy (technocracy until 1180)
Head of state: board of directors of the most influential corporations
Territory: 929342 km² (11716 km² Nevermore), (121350 km² Shabette), (90878 km² Duran), (102387 km² Khontai), (61021 km² Karen), (93892 km² Tarren), (25311 km² Highlight), (219649 km² settlements in the Wild Lands and surrounding territory) (203138 km² other territory)
Population: 273 million (Nevermore: 29), (Shabette: 53), (Duran: 16), (Khontai: 39), (Karen: 35), (Tarren: 47), (Highlight: 5 million), (others: 49).
Currency: Riena (R)
Standard of living: B (Nevermore), D (Shabette), A (Duran), B (Khontai), E (Karen), D (Tarren), B (Highlight), ? (other territories)
Armed forces: A
Technology: S+

Quote from the official history of Nevermore (1181):
... Like all other central cities of the New World, Nevermore was one of the first settlements of that time which from the very beginning served as a home for talented and intelligent people who desired nothing more than to pursue science. And although their intentions were good, neighbors—specifically the rulers of Dal Tarren—did not wish to coexist peacefully and attempted to subdue Nevermore by brute force. The city's brave defenders resisted to the last and did not allow this to happen; however, after some time, due to a lack of resources, they were forced to sign a peace treaty on unfavorable terms and join the then-unified kingdom of the New World. This continued for a long time, and then one day, when a catastrophe struck Nevermore and it stood on the brink of destruction, everything changed: Ivissa Thant revived the city and led it toward a bright future, and after some time, the inhabitants of Dal Shabette, Dal Duran, Dal Tarren, Dal Karen, and Khontai overthrew their tyrant rulers and voluntarily joined Nevermore, where not titles, but intelligence, diligence, and integrity reigned...

Regardless of the truthfulness of these lines, starting from the second half of the fifth century, Nevermore was and remains a center of technological development. After the same "catastrophe" in Nevermore, the New World was indeed led by Ivissa Thant, and later by her successors—brilliant people who lived for science. None of them demanded special treatment (except for the arrogant Ivissa), and each of them always strove to make decisions based on justice. Thus, science moved forward, intelligent people were at the helm, and ordinary people lived quite well.
In 1180, after a series of intrigues and various machinations, Ivissa's successors lost their former influence. As a result, a great multitude of competing corporations emerged in the state, and the leadership of the country was divided among four leading organizations:

Thant Technologies

Red Triangle Industries

Kassio Medical

Asode

Additional Information
Identification system: since 1226, every person upon reaching ten years of age is implanted with an identification microchip, through which the country's leadership can track their location at any moment.
Currency: since 1228, physical currency within the country was withdrawn from circulation and replaced by virtual currency. Any actions related to money (purchases, transfers, etc.) are performed using the identification chip and debited/credited from a virtual account.
Implants: recently they have become common practice even among ordinary people.
Old Town: unlike the rest of Nevermore (the city), this part is very poorly monitored by the government; the standard of living here is much lower, while crime is conversely higher. A project for the complete reconstruction of this place is currently being considered, as a result of which all residents are to be evicted to other regions of the country.
Brief information about other regions:
Shabette — a poor region specializing in providing the state with food (agriculture); Duran — a beautiful region with a high standard of living, intended for wealthy people and their families; Khontai — an autonomous republic since 1183; Karen — a neglected territory with a very high unemployment rate; Tarren — largely similar to Shabette, specializing in industry; Highlight — a resort island.
Religion: the majority of inhabitants are apatheists.

Tyrian Empire
Capital: Tsargrad
Form of government: Absolute monarchy
Head of state: Andrey I Nikolayevich (Emperor)
Territory: 1573992 km² (384495 km² Tyria), (238950 km² Tan Province), (315382 km² Koranian Province), (430213 km² White Lands), 146664 km² Eastern Archipelago, 58288 km² southern islands.
Population: 271 million (69 million Tyria), (60 million Tan Province), (62 million Koranian Province), (51 million White Lands), (30 million Eastern Archipelago), (9 million southern islands).
Currency: Imperial (И)
Standard of living: S+ (nobility), C (commoners, Tyria), E (commoners of other provinces).
Armed forces: S
Technology: A

First and foremost, Tyria is a country of traditions, strict etiquette, and strong religiosity. Even now, in an age of advanced technology, the aristocracy of this country prefers painting, instrumental live music, theaters, horse riding, and especially magnificent balls. Noble society is built on mutual respect and love for the sovereign and parents. For an insult, a nobleman may demand satisfaction of wounded honor through a duel (classic dueling pistols are used). Marriage is considered sacred and cannot be dissolved; extramarital relations are condemned by both society and the church. The material well-being of nobles varies from not very high to colossal, but children even of the poorest among them receive individual education.
Since 992, all commoners, excluding household servants, have acquired personal freedom, but since all lands remained with the nobility or clergy, this changed the state of affairs only slightly.
The Tyrians themselves are a kind, hospitable, and simple people.
Religion: The Tyrian Church. The Father is revered as the one god-creator of all existence, and the Knight is his son, who once found embodiment in King Vsevolod, who sought to unite the world to rid it forever of injustice and give happiness to the people (thus, Tyrian rulers have religious grounds for carrying out their conquests). This faith cherishes traits such as love for one's neighbor, courage, justice, meekness, moderation, patience, and diligence.
Koranian pantheon of gods: banned by Ataraxian Cerokovye.
Ataraxian Church, Tan and overseas pantheons: banned by the Tyrian emperor.

Helligkait
Capital: Mondenshein
Form of government: military autocracy
Head of state: Rainfrid Blutenshimmer (Führer)
Territory: 433866 km²
Population: ~73 million
Currency: Helligkait mark (H)
Standard of living: A
Armed forces: S+
Technology: A

The reckless journey of King Winfrid, which ended in his death, was a great blow to the state: internal conflicts tore the country apart and, naturally, this most affected the lives of ordinary people. Thirty years later, the patience of the Helligkaiters reached its limit: in a bloody civil war, they overthrew the monarchical system, dissolved the nobility, and completely changed the state structure. At first there was democracy, but as soon as it became clear that such an ideology was nothing more than a utopia, and that people had simply replaced nobles with hypocrites and thieves, another coup occurred. Since then, the country has been ruled by selfless and strong personalities—ideologues.
Rainfrid Blutenshimmer came to power at the age of 31, and over the last twenty-three years he has achieved significant success: the average standard of living in the country reached the highest indicator in the entire world, class inequality was eliminated, science, sport, and art were at the peak of their development and popularity, and no other country can compare with its military power. Blutenshimmer's actions are condemned by many people worldwide, pointing out that he completely crushed the opposition, eradicated dissent, and sacrificed the minority for the prosperity of the majority; nevertheless, despite this, it cannot be denied that the well-being of the bulk of Helligkait citizens is greater than anywhere else.
Helligkaiters love their country, are proud of their government, and sincerely believe in the superiority of their people over all others; in their eyes, both the aristocracy of neighboring countries and the rich of the New World are an equal evil requiring immediate destruction.
They are hardworking, never late, tactful, and reasonable.
Religion: Church of Lucian.

Vaironia
Capital: ?
Form of government: ?
Head of state: ?
Territory: 913849 km² (409275 km² White Lands)
Population: 124 million (46 million White Lands)
Currency: dragon (D)
Standard of living: C
Armed forces: A
Technology: C
At present, Vaironia has no official government; instead, power is split between various military formations, each of which has a certain sphere of influence within the country. Constant skirmishes between them are far from rare, and therefore even an ordinary citizen will likely be armed with something. Vaironia is a scourge to the entire "civilized world"; criminal organizations of this country poison the lives of other states, carry out terrorist attacks, produce and sell drugs, organize assassinations and armed raids. When it comes to protecting state borders, the leaders of all organizations present a united front, and few wish to tangle with an opponent who possesses the largest stockpile of nuclear weapons capable of leveling all populated areas on the planet...
Vaironians, undoubtedly, were warriors and have remained so; they die more often in fights and shootouts than from old age or disease.
Religion: officially absent

Catarian
Catarian
Capital: Bojua
Form of government: Constitutional monarchy
Head of state: Celestin du Boisgilbert (King)
Territory: 371194 km²
Population: 59 million
Currency: catar (K)
Standard of living: S (aristocracy), D (common folk)
Armed forces: B
Technology: B
The long-term Catarian crisis, accompanied by feudal fragmentation, ended only when enemies from without began to threaten the territorial integrity of the country. A new king was then chosen (his predecessor had been killed along with all relatives several years earlier); however, his first act was to incur numerous obligations to his vassals, and since then the royal dynasty has had no actual power in the country. Ordinary people live poorly, and feudals have the right to dispose of the lives of their subjects as they please.
Religion: Catarians revere the following deities: Alissandra, Lucian, Nox, Gyurdir.

Republic of the Free People
Capital: Boagbar
Form of government: Parliamentary republic
Head of state: Tarnadil Harin (President)
Territory: 405206 km²
Population: 60 million
Currency: deor (DE)
Standard of living: D
Armed forces: C
Technology: C
Once, the inhabitants of these lands proudly called themselves dwellers of the forest and were proud of their freedom; however, everything changed with the start of the century of industrialization, the rejection of old traditions, and the formation of statehood—now it is a poor country that has been in decline for two centuries. People live poorly and not very long, primarily due to bad living conditions and backward medicine, which is unable to cope with modern diseases.
Religion: Amrita, Tyrian Church, Church of Lucian.

Solar Republic
Capital: City of the Sun
Form of government: Federal republic
Head of state: Kagon Magorm (President)
Territory: 33454 km²
Population: 9 million
Currency: Helligkait mark (H)
Standard of living: A
Armed forces: D
Technology: S
Southern ally of Helligkait, homeland of the Children of the Sun.
Religion: Church of Lucian

Northern Reach
Capital: Frostgarden
Form of government: Monarchy/Matriarchy
Head of state: Ziritta de La Luna (Queen)
Territory: 102303 km²
Population: 19 million
Currency: bronze, silver, gold coins.
Standard of living: C
Armed forces: C
Technology: C
The Northern Reach received its name for a specific reason: these lands were always considered the place where the world ends. In the second half of the fifth century, a traveler named Laust Brightstrider, together with his companion Melissa, set out on a journey, bringing with him a large number of Moon-Chosen (as they initially called themselves), who had once lost their land and were doomed to an eternal search for a new home. And although the path was difficult and dangerous, they eventually managed to find a suitable place to found the first city (at first, the further they went, the lower the temperature became; however, at some point they discovered that the further they advanced north, the more tolerable the weather became). And although almost all settlers were Moon-Chosen, it was Laust Brightstrider who became the first king, and Melissa de la Luna his wife. His reign lasted about three to four years and ended on the day when he, feeling dissatisfied with his current monotonous life, left the kingdom under cover of night and never returned. It was a miracle that he even managed to reach the old world alone, although Melissa would have been sincerely glad if the man who betrayed her feelings had perished from the searing cold of these lands. A few days later, she declared that men are reckless and irresponsible creatures, and therefore they should obey women in everything, as women are reasonable and caring. Of course, there were many dissatisfied with this decision at the time, but somehow this regime survived those times and has persisted to this day.
Lands outside state borders are dangerous and uninhabitable; the temperature there is much lower than necessary, and giants and other monsters inhabit the snowy expanses.
Religion: Moon, Nox, Sanexa.

Yangtze Empire
Capital: Noyan
Form of government: Absolute monarchy
Head of state Xiang Yu (Emperor)
Territory: 1261125 km²
Population: 183 million
Currency: qin (Q)
Standard of living: A
Armed forces: S
Technology: S
The eastern continent has always been a mystery to the people of the west, but no one could have imagined that these lands house the most ancient civilization on the planet, with its own unique culture and history spanning thousands of years. Throughout its entire history, the Yangtze Empire has been an isolated state, and this remains true today. Residents of the empire are allowed to leave its borders, but foreigners are admitted only in exceptional cases. Although the lack of foreign trade may negatively affect the economy, the Yangtze Empire is a self-sufficient state and largely does not need it.

아름다운
Capital: Aniyo
Territory: 68386 km²
Population: 20 million
Currency: qin (Q)
Standard of living: A
Armed forces: F
Technology: A
A small state under the patronage of the Yangtze Empire. The entertainment industry flourishes here.


Southern Reach (territory of the Ataraxian Empire in its final years)
Territory: 6573459 km²
Population: unknown
In 471, Airos, lord of demons, attempted to subdue the entire world but did not succeed: after victory over Vasanta and her army, he suffered enormous losses and disappeared in an unknown direction along with all high demons (except for Eleuia, who was the only one among them not to submit). And although Airos left, all these lands remained ravaged and were later poisoned by the daughter of the god of death. At present, a huge wall has been built in the old world, shielding it from this cursed place. Despite this, people still live here, and their lives are as hard as can be, for day after day they must survive in a world full of monsters and walking dead.


The Abyss
Although abandoned by demons, it is still a nest of numerous abominations. Used by corporations for resource extraction.

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Strength (Health)
+25 health
+10% melee damage
+5% physical resistance
+Available number of implants (strength/2)
+15 Stamina


Agility
+4 character melee accuracy
+2 evasion
+1% chance of critical damage in melee
+Reaction
+Stealth


Speed
+1 initiative
+1 action points
+1 movement speed


Intelligence
+Critical damage chance +3% (spells cannot deal critical damage)
+5 targeted spell accuracy
+25 magical energy


Willpower
+3 magic resistance
+3 magic power (non-targeted)
+additional skill points (for every 4)


Perception
+4 character ranged combat accuracy
+2 evasion
+30% driving quality
+1% chance of critical damage in ranged combat
+Alertness


Starting characteristics: 48, distributed manually, 3 is the minimum value.

Skills (6 at start)
Ranged Combat. Accuracy +20, evasion (ranged) +20.
— Pistol. Accuracy +20, AP -1.
— Assault Rifle. Accuracy +20, firing speed and range +50%.
— Shotgun. Damage +50%.
— Ability to use sniper rifles.
— Ability to use energy weapons.
— Ability to use heavy weaponry (grenade launchers, machine guns, etc.).
— Rapid Fire (activatable skill). Accuracy is halved, evasion is tripled.
— Aim (activatable skill). Fully consumes AP reserve; excess is converted into additional accuracy and damage (+20%).

Melee Combat. Accuracy +35, +5 movement speed, +5 initiative, +20 evasion (melee).
— Allows using two melee weapons simultaneously.
— Character performs two attacks instead of one.
— Once per battle allows avoiding an attack that would lead to death
— If the target fails a strength check - maims them.
— Evasion +40
— Duelist. In combat against other melee warriors, gains +40 evasion, 40% chance to parry enemy attack, 40% to disarm.

Military Training. Evasion +25, health +100.
— Allows using heavy armor.
— Sprint. Movement speed +10
— Allows using stimulants without harm to health, double effectiveness.
— +2 strength, +50 health.
— Unarmed Combat. +35 accuracy, +100% damage.
— Throwing Weapons. +30 accuracy, range depends on strength.
— Commander. Squad members receive +4 AP.

Medicine. +3 intelligence.
— First Aid (restores 25% of lost health, disinfection of wounds, etc.).
— Doctor (restores 75% of lost health, allows performing complex operations). Requires knowledge of first aid.

Engineer. Knowledge of technologies and ability to repair them, +3 intelligence. x2

Player. Character gains the ability to replay a failed result.

IT Specialist. Ability to hack systems. x2

Drone control. x2

Trading. -30% cost of items in shops. x2

Infiltrator. x2

Swindler. Bonus to agility stats outside of combat (to everything except aggressive actions). x2

Assassin. Attacking unsuspecting characters kills them. Can be used with one-handed and ranged weapons, as well as without any weapon. x2

Destructive Magic I
— Explosion. Damage (10*intelligence) over a small area. AP: 3, cost: 10
— Shock. Damage (15*intelligence) to a single target, also paralyzes it. AP: 3, cost: 10
— Ice Spears. Damage (8*intelligence) three times. AP: 5, cost: 20.
Destructive Magic II
— Chain Lightning. Damage (5*intelligence) to the first target, (10*intelligence) to the second, (15*intelligence) to the third, (20*intelligence) to the fourth, (40*intelligence) to the fifth. AP: 6, cost: 40
— Burn. Damage (40*intelligence) to a single target. AP: 6, cost: 40
— Air Wave. Pushes enemies and objects away. AP: 4, cost: 15
Destructive Magic III
— Earthquake. Damage (1-50*intelligence), interrupts actions of all characters in the hit area. AP: 8, cost: 80
— Storm. Hinders movement speed of characters (-75%), reduces accuracy (-75%). AP: 5, cost: 50
— Lightning Strike. (Damage 60*intelligence) to a single target and 25% of this to those standing nearby. AP: 6, cost: 60

Dark Magic I
— Upon successful application, the player gains the ability to extract any desired information from a character's head. AP: 1, cost: 5
— Peace. Plunges the target into sleep and they remain in such state until some aggressive action is applied against them. AP: 5, cost: 20
Dark Magic II
— Veil. Makes oneself or an ally invisible, allowing any actions (except aggressive) without revealing oneself. AP: 2, cost: 30
— Denial. During battle, provides the ability to ignore receiving damage. AP: 2, cost: 30
Dark Magic III
— Subjugation. The chosen character comes under the player's command. AP: 8, cost: 50
— Death Mark. The chosen character dies. AP: 5, cost: 40
— Wave of Fear. Paralyzes all enemies in the hit area for 1-3 turns. AP: 8, cost: 80

Healing Magic I
— Restoration (10*intelligence). AP: 2, cost: 20
— Healing poisons, infections, etc. AP: 2, cost: 5
— Haste. Speed of the chosen character +50%. AP: 3, cost: 35
Healing Magic II
— Concentration. Damage of the chosen character +50%. AP: 4, cost: 40
— Healing (25*intelligence). AP: 4, cost: 20
— Mental Shield. AP: 2, cost: 10
Healing Magic III
— Mass Haste. All team members receive +3 speed. AP: 8, cost: 50
— Salvation. Healing all team members (10*intelligence). AP: 4, cost: 30
— Damage received by the team is reduced by 50%. AP: 7, cost: 70.

Psychic
— Locator. Character gains the ability to see the location of any other character; it is enough to know their name and have an idea of who they are, or have their appearance in memory.
With a personal item of this character and a map of the area, the player can determine their exact location.
— Madness. Drives a character insane.
— Message. Player acquires the ability to mentally send a message to any person they have previously contacted.
— Exorcism. Expels spirits and demons.

Demonology. The caster offers a sacrifice to a demon and expresses their wish. Accordingly, the better the sacrifice, the better the demon's "service" will be.

Perks (two available, only at the start of the game).
— Charm (persuasion).
— Keen Eye. Increases chance of dealing critical damage threefold.
— Flawless Reflexes. Evasion +150%.
— Sniper. Accuracy when using ranged weapons +200%.
— Robust Health. Health +50%
— Genius. +2 to all characteristics.
— Jack of All Trades. +3 skill points.
— Magical Traditions. Character uses magical energy instead of stamina.
— Enchanting Beauty.
— Buff -3 intelligence, +5 strength. Each point of strength gives +18% melee damage instead of +10%
— Bookworm -2 strength, -2 perception, -1 speed, +5 intelligence. Character receives 2 skill points for every 4 points of willpower.
— Nimble +3 speed, character receives 2 units of movement speed instead of 1.
— Stubborn: +3 willpower, immunity to immobilizing actions
— Mongoose: +3 agility, character receives 5 units of evasion for each unit of agility instead of 2.
— Eagle Eye: +3 perception, character acquires a 10% chance to learn some skill or ability used by an opponent.
— Lazy -1 strength, -1 agility, -1 intelligence, -1 willpower, -1 perception, higher chance to stay alive.
— Hardy: high resistance to diseases, faster recovery, +number of implants, resistance x2
— Member of Black Ice. Magic resistance +75%
— Vampire: characteristic bonuses x2, cannot stand light, can suck blood to restore vital energy.
— Intuition.
— Lightning: all actions cost 1 AP less.
— Adrenaline: when health drops below 30%, the character's number of AP and accuracy are doubled.
— Favorite of Luck.
— Increases effect of healing actions by 50%
— Second Wind.

Helligkite
— Health +100%.
— Damage resistance +30%, +3 strength.

Katarian
— Katarian Assassin. Assassin skill, infiltrator, +2 speed, +2 agility, character always strikes first, stunning the enemy.
— Magical traditions, +4 intelligence, destructive magic II.

Vyronia
— 5 Skill points for abilities related to military affairs
— Vyronian training, +50% accuracy, +50% evasion, +2 to all characteristics.

Tyria
— Noble. Charm (persuasion), -2 strength, +2 agility, +2 speed, +4 intelligence, +2 willpower, +2 perception.
— Landowner (very large starting capital).
— Swordmaster. Melee combat, duelist. Damage +75%, accuracy +75%

Free Folk
— Friend of the Forest. Ability to communicate with animals and use their help.
— Eagle Vision. Sniper, keen eye, eagle eye.

Northern Reach.
— Moon Warrior. Melee combat, dual weapons, +25% chance of critical damage in melee, any melee damage dealt is converted into a moon barrier that protects the character.
— Servant (spell). The chosen dead becomes the player's minion, has tripled health, however the quality of its health and abilities depend on the state of the body. Thus, fresh corpses become the best servants, while a pile of bones cannot be raised. AP: 5, cost: 50

Solar Republic
— Intelligence +7, effectiveness of healing spells and medical actions +100%

Eastern Empire
— Strength -2, agility +2, speed +2, intelligence +2, willpower +2, perception +2, +2 skill points, +1 perk.
— Martial Art. +2 strength, +2 agility, +2 speed, +100% accuracy, +250% damage. Not compatible with unarmed combat.

Areumdaun
— Enchanting beauty, charm, trading skill.
— -4 strength, IT specialist, drone control, genius.

Tan
— Nuker. Magic training becomes unavailable, while half as many skill points are spent on weapon handling skills.

Korania
— All positive actions directed at the character have a double effect.

White Lands
— 50% magic resistance, +5 strength, stubborn, buff.

Southern Reach
— Zoomorph.
— Survivor. +6 skill points, +1 perk.


Religion:
Tyrian Church: +1 to all characteristics, +1 perk.
Church of Lucian: immunity to dark magic.
Alissandra: 20% health regeneration per turn.
Nox: infiltrator/assassin/swindler skill.
Gyurdir: each warrior defeated (killed) in battle increases the character's health by 10 units.
Amrita: Character gains the ability to fully restore health outside of combat. Every 30 units of health restored this way have a 10% chance to unlock an additional characteristic point.
Moon: character deals 50% more damage during nighttime.
Sanexa: Enhanced charm (persuasion) towards the opposite sex.
Ways of the Yangtze Empire (available only to corresponding nation):
— 25% health regeneration per turn, character gains the ability to fully restore health outside of combat. Every 15 units of health restored this way have a 10% chance to unlock an additional characteristic point.
— 25% accuracy, 25% evasion.
Dalla: Willpower effect is doubled.
Banafrit: +40% maximum health, immunity to poisons and diseases, positive effects directed at the character have a twofold better effect.
Ataraxian Faith: +1 to all characteristics, +3 skill points, immunity to mind-affecting actions.
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Стартовый пост - Квенты - Разное - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

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#3
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Strength (Health)
+ 100 health points.
+ 10/20/30/40/50/60/70/80/90/100 carrying capacity
+ 5/5/10/10/10/15/15/15% melee damage

Agility
+ 3/4/5/6/7/8/9/10/10/10% melee accuracy
+ 1/1/1/1/2/2/3/3/4/5% dodge chance
+ 1/1/1/2/2/3/3/4/4/5% melee critical hit chance
+ 0/0/1/1/1/2/2/2/3/3 stealth

Speed
+ 1/1.2/1.4/1.6/1.8/2.0/2.2/2.4/2.6/2.8 movement speed per action point
+ 1/1/1/2/2/3/3/4/4/5 initiative
+ 3/4/5/6/7/8/9/10/10/10% dodge chance against area of effect damage.

Intelligence
+ 1 action point
+ 4/5/6/7/8/9/10/10/10/10% spell accuracy
+ 10/20/30/40/50/60/70/80/90 mana

Willpower
+ 1/2/3/4/5/6/7/8/9/10% spell power
+ 1/1/1/1/2/2/3/3/4/5% magic resistance
+ 1/2/3/4/5/6/7/8/9/10% resistance to status effects (paralysis, etc.).

Perception
+ 3/4/5/6/7/8/9/10/10/10% ranged accuracy
+ 1/1/1/1/2/2/3/3/4/5% dodge chance
+ 1/1/1/2/2/3/3/4/4/5% ranged critical hit chance
+ 1 action point

Стартовый пост - Квенты - Разное - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

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#4
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I haven't decided which unit I'm going to focus on yet, but it will probably be some kind of ranged attacker.

Be strong. Believe
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#5
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was leading
My sword, my trusted ally, unphased by my aspect.
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#6
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I haven't decided which unit I'm going to use yet, but it will probably be some kind of ranged attacker.
A ranged attacker? In a sci-fi setting? I'm not even sure...
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#8
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Iren Haste
Strength - 6 (+600 health, +55% melee damage, weight: 210)
Agility - 4 (+18% melee accuracy, +4% evasion, +5% melee critical hit chance)
Speed - 5 (speed: 1.8, initiative: 7)
Intelligence - 4 (+4 AP)
Willpower - 3 (+3% magic resistance, 6% status effect resistance)
Perception - 5 (+5 AP, +25% ranged accuracy, 7% critical hit chance, 6% evasion)
Skills
Ranged Combat (accuracy +15%)
Pistol (accuracy +25%, -1 AP)
Assault Rifle (accuracy +25%, fire rate +50%)
Melee Combat (accuracy +30%, when fighting other melee warriors gains a 40% chance to parry an enemy attack and 40% chance to disarm upon successful parry).
Military Training (+10% evasion, health +300), +200 hp, +1 movement speed/AP.
Infiltrator (stealth *3)
IT Specialist. Ability to hack systems.
Assassin. Attacking unsuspecting characters kills them.
Stats
Health: 1100
Accuracy: 48% (melee), 40% (ranged), 65% (pistol and assault rifle).
Evasion: 20%
AP: 9, movement speed: 2.8
Inventory
Empty

Lorent
Strength - 4 (+400 health, +30% melee damage, weight: 100)
Agility - 4 (+18% melee accuracy, +4% evasion, +5% melee critical hit chance)
Speed - 5 (speed: 1.8, initiative: 7)
Intelligence - 3 (+3 AP)
Willpower - 4 (+4% magic resistance, 10% status effect resistance)
Perception - 5 (+5 AP, +25% ranged accuracy, 7% critical hit chance, 6% evasion)
Skills
Ranged Combat (accuracy +15%)
Pistol (accuracy +25%, -1 AP)
Military Training (+10% evasion, health +300), +1 movement speed/AP.
Trading. -30% cost of items in shops.
Swindler. Bonus to agility stats outside of combat (everything except aggressive actions).
Player. The character gains the ability to replay a failed result.
Stats
Health: 700
Accuracy: 18% (melee), 40% (ranged), 65% (pistol).
Evasion: 20%
AP: 8, movement speed: 2.8
Additional
Luck is often on this character's side (Renord's medallion); Lorent is persuasive and has a pleasing appearance.
Inventory
Renord's Medallion
Sapphire Ring. This item provides the wearer with absolute protection from any magical influence.

Basil
Strength - 3 (+300 health, +20% melee damage, weight: 60)
Agility - 4 (+18% melee accuracy, +4% evasion, +5% melee critical hit chance)
Speed - 6 (speed: 2.0, initiative: 10)
Intelligence - 5 (+5 AP)
Willpower - 4 (+4% magic resistance, 10% status effect resistance)
Perception - 4 (+4 AP, +18% ranged accuracy, 5% critical hit chance, 4% evasion)
Skills
Ranged Combat (accuracy +15%)
Pistol (accuracy +25%, -1 AP)
Medicine (the character gains the ability to use medical devices and provide medical aid).
Engineer (knowledge of technology and the ability to repair it).
Drone control.
Stats
Health: 300
Accuracy: 18% (melee), 33% (ranged), 58% (pistol).
Evasion: 8%
AP: 9, movement speed: 2
Additional
Thanks to his laziness and intuition, Basil has an increased chance of survival in various situations.
Inventory
Empty

Ramzan Dudayev
Strength - 7 (+700 health, +70% melee damage, weight: 280)
Agility - 4 (+18% melee accuracy, +4% evasion, +5% melee critical hit chance)
Speed - 5 (speed: 1.8, initiative: 7)
Intelligence - 4 (+4 AP)
Willpower - 6 (+8% magic resistance, 21% status effect resistance)
Perception - 5 (+5 AP, +25% ranged accuracy, 7% critical hit chance, 6% evasion)
Skills
Ranged Combat (accuracy +15%)
Assault Rifle (accuracy +25%, fire rate +50%)
Heavy Weapons (accuracy +25%).
Military Training (+10% evasion, health +300), +200 hp, +1 movement speed/AP, allows wearing heavy armor.
Stats
Health: 1800
Accuracy: 18% (melee), 40% (ranged), 65% (assault rifle and heavy weapons).
Evasion: 20%
AP: 9, movement speed: 2.8
Additional
Ramzan is much tougher and more stubborn than most other people (+50% health, +40% status effect resistance [61%]), and when his health falls below 30%, the amount of his AP doubles.
Inventory
Smooth Shadow (machine gun, repair required).

Venling
Strength - 6 (+600 health, +55% melee damage, weight: 210)
Agility - 6 (+33% melee accuracy, +8% evasion, +10% melee critical hit chance)
Speed - 5 (speed: 1.8, initiative: 7)
Intelligence - 4 (+4 AP)
Willpower - 6 (+8% magic resistance, 21% status effect resistance)
Perception - 6 (+6 AP, +33% ranged accuracy, 10% critical hit chance, 8% evasion)
Skills
Ranged Combat (accuracy +15%)
Assault Rifle (accuracy +25%, fire rate +50%)
Energy Weapons (accuracy +25%).
Melee Combat (Accuracy +30%), the character performs two attacks instead of one (accuracy -20%), once per battle allows avoiding an attack that would lead to death, when fighting other melee warriors gains a 40% chance to parry an enemy attack and 40% chance to disarm upon successful parry.
Military Training (+10% evasion, health +300), +200 hp, allows wearing heavy armor.
Stats
Health: 1100
Accuracy: 63[43]% (melee), 48% (ranged), 73% (assault rifle and energy weapons).
Evasion: 26%
AP: 10, movement speed: 1.8.
Additional
Venling easily detects opponents' weak spots (critical hit chance *3 [30%]), and also possesses martial arts skills.
Inventory
Light of the Night Moon (revanite sword).
200(310)-300(511), AP: 5
*Pierces 100% armor
*50% of melee damage dealt is converted into a lunar barrier that protects the character.
*Two-handed.

Angus Edelstein
Strength - 4 (+400 health, +30% melee damage, weight: 100)
Agility - 3 (+12% melee accuracy, +3% evasion, +3% melee critical hit chance)
Speed - 5 (speed: 1.8, initiative: 7)
Intelligence - 8 (+8 AP, +59% targeted magic accuracy, +360 magical energy)
Willpower - 10 (+55% magic power, +23% magic resistance, +55% status effect resistance)
Perception - 3 (+3 AP, +12% ranged accuracy, 3% critical hit chance, 3% evasion)
Skills
Military Training (+10% evasion, health +300), +200 hp.
Sorcery (+25% targeted spell accuracy)
Spells
— Mind Reading. AP: full turn, 20|20
— Veil. AP: full turn, 25|0
— Denial. During battle, the ability to ignore taking damage appears. AP: full turn, 50|0
— Subjugation. The selected character comes under the player's command. AP: full turn, 50|10
— Death Mark. The selected character dies. AP: 5, 100|35
— Wave of Fear. Paralyzes all enemies in the area of effect for 1-3 turns. AP: full turn, cost: 180|~
— Storm. Hinders characters' movement speed (-75%), reduces accuracy (-25%). AP: 5, 75|0
— Lightning Strike. (Damage 100*intelligence) to a single target and 25% of this to those standing nearby. AP: 8, 80|60
Stats
Health: 900
ME: 560
Accuracy: 12% (melee), 12% (ranged), 84% (targeted magic).
Evasion: 16%
AP: 11, movement speed: 1.8.
Additional
Angus has an increased magical energy reserve (+200).
Inventory
№0098 (armor, repair required).

Gerda Nilse
Strength - 10 (+1000 health, 115% melee damage, weight: 550)
Agility - 6 (+33% melee accuracy, +8% evasion, +10% melee critical hit chance)
Speed - 8 (speed: 2.4, initiative: 17)
Intelligence - 4 (+4 AP)
Willpower - 4 (+4% magic resistance, 10% status effect resistance)
Perception - 3 (+3 AP, +12% ranged accuracy, 3% critical hit chance, 3% evasion)
Skills
Military Training (+10% evasion, health +300), +200 hp, allows wearing heavy armor.
Melee Combat. Accuracy +30%, the character can use two melee weapons simultaneously (AP of two items -25%), performs two attacks instead of one (accuracy -20%). Once per battle can avoid an attack that would lead to death, when fighting other melee warriors gains a 40% chance to parry an enemy attack and 40% chance to disarm upon successful parry.
Stats
Health: 1500
Accuracy: 63% (melee), 12% (ranged)
Evasion: 21%
AP: 7, movement speed: 2.4
Additional
Gerda is very strong; melee damage and carry weight are increased by 50% [165%] (825). +40% status effect resistance [50%]. Magic resistance +25% [29%], magic damage -50%.
Inventory
Compass

Стартовый пост - Квенты - Разное - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

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#9
Auto-translated
You're talking about sci-fi...

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт


⚔︎ Рыцари Тезота: Персонажи | События ⚔︎

По вопросам модерации: [email protected]

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#10
Auto-translated
Constant clashes between them are far from uncommon, and therefore even an ordinary citizen is likely to be armed with something. Vaironia is a plague for the entire "civilized world"; criminal organizations in this country poison the lives of other states, carry out terrorist attacks, produce and sell drugs, and organize murders and armed raids.
There must always be... Nevermore.

Whatever
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#11
Auto-translated
cyberpunk!

Be strong. Believe
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#12
Auto-translated
Revan, please add the meanings of the colored letters. I forgot.

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт


⚔︎ Рыцари Тезота: Персонажи | События ⚔︎

По вопросам модерации: [email protected]

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#13
Auto-translated
Indicators range from the lowest to the highest:
F
E
D
C
B
A
S
S+

They don't have a specific meaning; you can only use them to make approximate distinctions.

Стартовый пост - Квенты - Разное - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

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#14
Auto-translated
I take out the sniper, basically.

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт


⚔︎ Рыцари Тезота: Персонажи | События ⚔︎

По вопросам модерации: [email protected]

User Avatar
#15
Auto-translated
I blocked an astronomer in the chat.
I'll probably play, but I don't know which faction yet.
А, вот почему.

🏹🎪+⛓️♿=💕