1257-13-2-01585396
Strength - 12 (+300 health, +120% melee damage, 60% physical resistance, implant limit: 6)
Agility - 12 (+48 melee accuracy, +24 evasion, +12% critical hit chance in melee)
Speed - 9 (+9 initiative, +9 action points, +9 movement speed)
Intelligence - 7 (+21% critical hit chance)
Willpower - 12 (+36 magic resistance)
Perception - 12 (+48 ranged accuracy, +24 evasion, +12% critical hit chance in ranged combat)
Perks
- Keen Eye. Triples the critical hit chance.
Eastern Empire
- Strength -2, agility +2, speed +2, intelligence +2, willpower +2, perception +2, +2 skill points, +1 perk.
- Martial Arts. +2 strength, +2 agility, +2 speed, +100% accuracy, +250% damage. Does not combine with unarmed combat.
Skills
Ranged Combat. Accuracy +20, evasion (ranged) +20.
- Assault Rifle. Accuracy +20, firing rate and range +50%.
- Skill to use energy weapons.
Melee Combat. Accuracy +35, +5 movement speed, +5 initiative, +20 evasion (melee).
- The character makes two attacks instead of one.
- Once per battle, allows you to avoid an attack that would lead to death.
- Duelist. In combat against other melee warriors, gains +40 to evasion, 40% chance to parry enemy attacks, 40% chance to disarm.
Military Training. Evasion +25, health +100.
- Allows the use of heavy armor.
- Allows the use of stimulants without harm to health, doubled effectiveness.
- +2 strength, +50 health.
Stats
Health: 376/450
Accuracy: 83 (103) (melee), 68 (85) (ranged), 110 (assault rifle)
Evasion: 133 (melee), 93 (ranged)
Critical hit chance: 99% (melee), 99% (ranged).
Melee damage: +120%
Physical resistance: 60%
Magic resistance: 36
Initiative: 9/14 (melee)
Action points: 9
Movement speed: 9/14 (melee)
Religion bonus.
- 25% health regeneration per turn (112), character gains the ability to fully restore health outside of combat. Every 15 restored points have a 10% chance to unlock an additional stat point.
Inventory
Prototype 1014_A.
Damage -55%, -15
Movement speed restriction 5, evasion -60%.
*Jetpack. Allows you to cover 25 units of distance (5 AP).
Manufacturer: IA
"Lightning"
75(165)-100 (220), AP: 6
*Pierces 50% armor
Manufacturer: IA
EAR_1.3.6
Range: 65
Firing rate: 3 (5)
Damage: Damage: 30-34, AP: 4
Magazine: 50/50
Manufacturer: IA
Stimulants "Invincible".
For some time [2 (4)] makes the user immune to pain, slowing and stunning effects, and also allows temporarily ignoring penalties to movement in heavy armor. Most fatal wounds also do not kill the character. (x5)
Combat stimulant. Health +25%, resistance +30%, accuracy +50%. Duration: 5 (10) turns. (x5)
Terrain scanner.
Assault rifle cartridge 112
Armor-piercing round (assault rifle). Pierces 50% of the target's armor.
Suppressor, night vision device.
Fortress (heavy armor)
Damage -85%, -25
Movement speed and evasion restrictions are absent.
*Shield generator (1000/1000, recharges every 5 turns, maximum wear: 7500).
*Resistance to physical and mental impact 100%
*Immunity to critical hits
Manufacturer: Lupin
Moonlight (revanite sword).
100(220)-150(330), AP: 5
*Pierces 100% armor
*Any damage dealt in melee is converted into a moon barrier that protects the character.
*Used with two hands.
RTI Basic Assault Rifle v.1257
Range: 70
Firing rate: 4
Damage: 30-45, AP: 5
Magazine: 45/45
* Accuracy: +15%
Manufacturer: Red Triangle Industries
RTI-LR I (laser rifle)
Range: 40
Firing rate: 1
Damage: 50-200, AP: 4
Battery: 2000/2000
* Pierces 50% armor
* Accuracy +25%
Damage to shields reduced by half
EMP grenade x2
Damage: 500 (shields), damages computer equipment, paralyzes drones for 4 turns.
Stun grenade x2
Paralyzes enemies in the area of effect for 1-2 turns.
Laser rifle battery. 2000/2000
Combat stimulant. Health +250, resistance +30%, accuracy +50%
Implants
- Accuracy: +25% (eye)
Balance: 86695R