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How many times have you seen it? 3? 5? How do you think the patch affects the number of hives on Jebus?
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Весна 2012.
Весна 2012.
New here? I'm Roha — want a quick tour?
How many times have you seen it? 3? 5? How do you think the patch affects the number of hives on Jebus?
The patch doesn't change the total amount of value on the map and doesn't redistribute it in any way. And it doesn't change the defense of the replaced objects. That is, it cannot turn an obelisk + a couple of piles into a Hive or a Utopia. More likely, it will turn it into a Naga Bank + something or an Imp Town + something.
I don't like playing with ХВрулз for that very reason — pure SoD means pure SoD, with obelisks and all that) And it seems the number of mills and leprechauns also increases, doesn't it?
Here's one of the most recent tournament games, for example. No rests left. With obelisks disabled, there would be a couple of Dwarf Cottages, or cons:)
That's the point – the suggestion was to ban the cartographer, the Fortress, and the Key Masters, but there was no talk about the Obelisks at all. The Obelisks can also be interesting; maybe someone remembers on the first week when ranged guards were placed on the Obelisks, and others had to fight against them. Of course, you can also negotiate about the Obelisks.
I'll reiterate my point that this will be a different game. Maybe I was a bit hasty about the "hives," but that doesn't change the fact that I only saw the most interesting respawn points when HW rules were enabled. I also wanted to write about Necropolis and Dungeon, but it was late, and I didn't bother.
Regarding 2 or more damage dealers... it used to be a common thing to look at saves after a game, not just for damage dealers, but for everything in general. Now, only a few people do that. Well, it's up to them; keep being lazy.
P.S. I'm already tired of checkboxes in Vt. If you want SOD, let's play SOD.
I'm probably just as stubborn as you are:)
Tell me, how will the game be different? Checkboxes need to be SELECTED, i.e., if we decide to play without them, no additional actions are needed. If they are not there, the game remains 100% as it was, but you might accidentally take experience with a Necromancer or jump with a damage dealer one extra time. Please explain:)
Explain to me at least this: why should I waste my time negotiating with my opponent about which option to choose? For example, he wants to play with a fully built second level, but I don't, and how can I negotiate if my opponent is stubborn? How can I convince him not to check the box?