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In reply to Сатир
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#6246
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Satyr
How many times have you seen it? 3? 5? How do you think the patch affects the number of hives on Jebus?
The patch removes fortresses and obelisks, which frees up valuable space. Haven't you noticed that it's become easier to play with the rules? I have a feeling that soon a topic will be raised about canceling morale – they already went through this in Warlords of the North. It's just not my thing.
296524052
Весна 2012.
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#6247
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Can a hive spawn instead of obelisks? And an arena and 2 chests instead of the Dragon Utopia? And this isn't a hardcoded thing, by the way. Also, there is usually only one fort/cartographer per respawn.
I play with obelisks and haven't noticed the game becoming easier at all.
Не бійся коли ти один, бійся коли ти нуль.

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#6248
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Rom, what nonsense is this? I could still believe a couple of cons instead of a pair of obelisks, but replacing a cartographer with Dragon Fly Hives, and not just one, but 10–15, is nonsense... Go read the thread about value, I recommend it... And also the thread about the probability of getting this or that object on a respawn.

This is how you sign up for a tournament and end up with someone who can't be bothered to study the basics...

The patch doesn't change the total amount of value on the respawn and doesn't distribute it in its own way. It also doesn't change the guards of replaced objects. That is, an obelisk + a couple of piles cannot turn into a Dragon Fly Hive or a Dragon Utopia in fact. More likely into a Naga Bank + something or into an Imp Cache + something.

Yes, exactly!!! There are more Imp caches, especially in treasure zones. Necros got a bit of a boost here.
Ася 390383586

Осень-Зима 2013-14.
In reply to Vatya
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#6249
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Vatya


The patch doesn't change the total amount of value on the map and doesn't redistribute it in any way. And it doesn't change the defense of the replaced objects. That is, it cannot turn an obelisk + a couple of piles into a Hive or a Utopia. More likely, it will turn it into a Naga Bank + something or an Imp Town + something.
There's no need to continue.
You yourself wrote that the gameplay doesn't change...
If all the obelisks are replaced with Imp Towns, then the Necropolis becomes the primary option, but if someone doesn't give up the Necropolis, how do you fight against such an imbalance?
I don't use HW rules either.
#6250
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I don't like playing against HvRulz for this very reason; pure SOD is pure SOD, with obelisks and all. And I think the number of mills and leprechauns also increases, right?
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#6252
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Yes, just play without enabling the option to highlight objects, and that's it.
Ася 390383586

Осень-Зима 2013-14.
In reply to theShevanesian
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#6253
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theShevanesian
I don't like playing with ХВрулз for that very reason — pure SoD means pure SoD, with obelisks and all that) And it seems the number of mills and leprechauns also increases, doesn't it?
Everything that gives 3500 value and below. Mills, leprechauns, Griffin Conservatories, Dwarf Cottages, Naga Banks, arenas, torture chambers, treasure chests.
For example, here's one of the recent tournament games. No restarts left. With obelisks disabled, there would have been a couple of Dwarf Cottages or Griffin Conservatories here:)

Without obelisks, the generation will be juicier, so the influence is obvious.
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In reply to theShevanesian
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#6254
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Guys, I think you're mixing everything together. The question was about the fact of HeroesWorld rules itself, and the answers came pouring in about his checkmarks...
Checkmarks are mutual agreement, like agreeing to play on fast roads or removing slow ones.
But if your opponent, even without checkmarks, doesn't want to use it, justifying it with "I want pure SoD" - it makes you think "Why?".
There's a folk wisdom that's hundreds of years old - trust, but verify. I personally can't be bothered to check my opponent's saves to see how many Dimension Doors they used, but with the patch, there won't even be any doubt.
"Одержать сто побед в ста битвах — это не вершина воинского искусства. Повергнуть врага без сражения — вот вершина.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
In reply to Nitro
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#6255
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Nitro

Here's one of the most recent tournament games, for example. No rests left. With obelisks disabled, there would be a couple of Dwarf Cottages, or cons:)

Don't kid yourself, the guard wouldn't have changed:D
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#6256
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The point is that it was suggested to ban the mapmaker, the Fortress player, and the key-holder. There wasn't even any talk about the Obelisks. The Obelisks can also be interesting; maybe someone remembers on the first week, ranged guards were placed on the Obelisks, and some people had to fight against melee units guarding them. Of course, you can also negotiate regarding the Obelisks.
637-939-047
ТВ снова жив
Нервные, не предлагайте мне игры, жизнь и так сложная.
в Барнауле уже 00:00 когда в Москве 20:00
все игры и доигровки по договоренности, время для игр с 17 мск до 20 мск будни, выхи по предворительной договоренности, епт)
Да пропрет наш ГСК!
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#6257
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I’ll reiterate my point that this will be a different game. Maybe I was a bit hasty with the “hives,” but it doesn’t change the fact that I only saw the most interesting respawn points when HW rules were enabled. I also wanted to write about Necropolis and Dungeon, but it was late, and I didn’t bother.
Regarding 2 or more DDs… it used to be a common thing to look at saves after a game, not just for DDs, but in general. Now, only a few people do that. Well, it’s up to them; keep being lazy.
P.S. – I got tired of trading based on checkboxes in Warlords. If you want SOD, let’s play SOD.
296524052
Весна 2012.
In reply to Lucky George
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#6258
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Lucky George
That's the point – the suggestion was to ban the cartographer, the Fortress, and the Key Masters, but there was no talk about the Obelisks at all. The Obelisks can also be interesting; maybe someone remembers on the first week when ranged guards were placed on the Obelisks, and others had to fight against them. Of course, you can also negotiate about the Obelisks.
There's an object.txt file for cartographers and the Fortress, and the tents are solved by downloading the Platinum Edition, not just the base game. As for the "rush," I don't think they generate randomly there. In a huge number of generations, I haven't noticed it happening to me even once.
In reply to злой_романтик
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#6259
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evil_romantic
I'll reiterate my point that this will be a different game. Maybe I was a bit hasty about the "hives," but that doesn't change the fact that I only saw the most interesting respawn points when HW rules were enabled. I also wanted to write about Necropolis and Dungeon, but it was late, and I didn't bother.
Regarding 2 or more damage dealers... it used to be a common thing to look at saves after a game, not just for damage dealers, but for everything in general. Now, only a few people do that. Well, it's up to them; keep being lazy.
P.S. I'm already tired of checkboxes in Vt. If you want SOD, let's play SOD.
I'm probably just as stubborn as you are:)
Tell me, how will the game become different? Checkboxes need to be USED, i.e., if we decide to play without them, then no additional actions need to be taken. If they are not there, the game remains 100% as it was, but you might accidentally gain experience with a Necromancer or jump with an extra damage dealer. Please explain:)
"Одержать сто побед в ста битвах — это не вершина воинского искусства. Повергнуть врага без сражения — вот вершина.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
In reply to Rabe
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#6260
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Rabe
I'm probably just as stubborn as you are:)
Tell me, how will the game be different? Checkboxes need to be SELECTED, i.e., if we decide to play without them, no additional actions are needed. If they are not there, the game remains 100% as it was, but you might accidentally take experience with a Necromancer or jump with a damage dealer one extra time. Please explain:)
So, explain to me at least what I should spend my time on – negotiating with the opponent about which checkbox to select? He wants to play with a second-level building constructed, but I don't, and how can we agree if the opponent is stubborn? How can I convince him not to select the checkboxes? And this is a tournament game, the stakes are higher, and if the game is played in a team format, the stakes are even higher. Currently, there are no clear rules about which checkboxes to select and which not to, so I'm sorry, but I'll do without it in tournaments.
P.S. – I won't jump with a damage dealer anyway; it's already "on autopilot," and Izra becomes more appealing because of the increased chance of not criting.
296524052
Весна 2012.
In reply to злой_романтик
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#6261
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evil_romantic
Explain to me at least this: why should I waste my time negotiating with my opponent about which option to choose? For example, he wants to play with a fully built second level, but I don't, and how can I negotiate if my opponent is stubborn? How can I convince him not to check the box?
I sympathize with your inability to reach an agreement regarding the second level, especially after the changes. You haven't had this problem with me, have you? You only use a pure SOD (Shades of Darkness), right? Or is this just a hypothetical situation?
637-939-047
ТВ снова жив
Нервные, не предлагайте мне игры, жизнь и так сложная.
в Барнауле уже 00:00 когда в Москве 20:00
все игры и доигровки по договоренности, время для игр с 17 мск до 20 мск будни, выхи по предворительной договоренности, епт)
Да пропрет наш ГСК!

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