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I'm probably just as stubborn as you are:) Tell me, how will the game be different? Checkboxes need to be SELECTED, i.e., if we decide to play without them, no additional actions are needed. If they are not there, the game remains 100% as it was, but you might accidentally take experience with a Necromancer or jump with a damage dealer one extra time. Please explain:)
So, explain to me at least what I should spend my time on – negotiating with the opponent about which checkbox to select? He wants to play with a second-level building constructed, but I don't, and how can we agree if the opponent is stubborn? How can I convince him not to select the checkboxes? And this is a tournament game, the stakes are higher, and if the game is played in a team format, the stakes are even higher. Currently, there are no clear rules about which checkboxes to select and which not to, so I'm sorry, but I'll do without it in tournaments. P.S. – I won't jump with a damage dealer anyway; it's already "on autopilot," and Izra becomes more appealing because of the increased chance of not criting.