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Posts from “Two Seasons: Summer-Autumn 2014” Tournament. Online games for rating (reports, discussions).

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12 years ago
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Summer-Autumn Seasons of 2014.


Rules. We are playing according to Rules for online games in Heroes III and the seasonal Ranked Tournament.
Difference: a system of subjective restarts is in effect: "totaling 2 days":
4.3. Subjective Restarts:
each player has the right to take a restart/restarts no later than the end of their turn on the corresponding day, that is, start a new game with map regeneration. It is possible to take either 2 restarts on the first day of the game (111+111), or one restart on the second day (112).
Of course, by mutual agreement, you can play according to standard tournament rules "totaling 3 days".

Automatic report submission. Only reports written using the automatic report submission system will be counted towards the rating. To gain access to submitting reports, you must предварительно register for the tournament. Players who have played at least 5 matches with different opponents on the HW forum may participate in the tournament (it is necessary to provide links to detailed reports).
Before writing reports, it is mandatory to familiarize yourself with Rules for Writing Reports.
If there is an error when entering any parameter, you need to inform the tournament judges: Pit for LM - icq 471401475 or Dirty_Player - icq 408-722-873 for correction or cancellation.

Judges. If problems and disputes arise during the game, immediately contact the hosts and judges, as there are many of them, so with a high probability, someone will be online:
Pit for LM - icq 471401475;
Dirty_Player - icq 408-722-873;
Javdet - icq 275667709;
Gomunguls - icq 499978341;
Mizrael - icq 27384379.
If no one is available, calmly save the game and postpone it. After that, write private messages to the judges - in the upper right corner of any page of the forum there are words Private Messages, click on them, select the menu on the left - New Message, enter the names of the recipients:
Dirty_Player ; Javdet ; Gomunguls ; Mizrael ; Pit for LM
and state your problem.

Offtopic.
Here - only seasonal games - reports and discussion of those game situations that occurred in them.
It is forbidden to condemn players for:
- writing reports with deadlines from the first week (111, 112, 113...),
- refusing to provide autosaves and gum restarts,
- playing with weaker opponents, etc.
In this topic, such discussions will be off-topic and trolling and will be deleted without explanation.
========////////========

I decided to start registration for the ranked tournament earlier so that you immediately have the opportunity to write reports starting June 1st. I will activate applications on Sunday morning.

What's new?
The most important thing is that I want to conduct another experiment and this time combine 2 seasons into one - summer + autumn. I will summarize the results in 6 months. There will be one medal, not two, and with a different design; they promised me it would be very beautiful, and there will be a desire to fight for it.

Why? There are many reasons:
- any rating depends on quantity and quality. In our formula, the transition from quantity to quality begins approximately after one and a half months from the start, and the formula really starts working just towards the end of the season, when more than 1000 games have been played by the forum community. That's when we cut off the results and start all over again. As a reminder, at the beginning of the season everyone is given the same number of points - 1500. Look at the individual results of those players who have the highest "productivity" (more than 30 games) https://polly.phys.msu.ru/~shvets/HOMM3/winter2014/rating.html. At the beginning of the season, any player receives 14-16 points for all victories. By the end of the season, strong players receive 1-2 points for winning against outsiders. Obviously, for the correct operation of the formula, it is necessary to increase the number of games (i.e., the duration of the period), for example, on WCL the results are summed up once a year.
- due to the fact that now the seasonal rating strongly depends on the number of games, the tournament medal does not enjoy authority. I hope that the reward earned in six months will be more valuable, and the season will become more prestigious.
- many good players only play in tournaments and not very often, showing excellent results and defeating the strongest; these games, accumulated over a longer period, will have greater weight in the ranking points and allow such players to compete for high places.
- sufficient statistics on castles and templates are not collected in 3 months, but the results for half a year are interesting.
- formally, it is more convenient for players to register once for six months, and not twice, and wait for activation (I don't always react immediately to the application).

Let's try to increase the duration of our tournament and then analyze the results.

I will try to calculate the current rating (as in spring) 1-2 times a month, depending on player activity, so that you can track changes.

Next. Please pay attention to deadlines (they are already written in the spring season):
- there is 1 week to write a report on the game;
- there is also 1 week to confirm the report on the game;
- the deadline for submitting claims about the game is 1 week.


If we want the rating to be updated more often, then we must work together to properly format reports.
Running after those who do not confirm and urging them takes up a lot of time. Therefore, I will introduce sanctions. I will act simply: freeze the player's application, and those who do not confirm will not be able to post games.

So read what is written and, if you agree with the terms, leave an application.

Good luck!
In reply to =Lizard=
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12 years ago
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=Lizard=
Respawn in complex blocks, but with 3 stacks, Shakti, Solmyr, and Luna, everything was resolved. Found a hidden dragon lair and a native village. The goal was amusing, with chaos hydras. Exit 121 with a rush and a good army, plus mass haste. The center was native; they gave me native creatures in boxes. The opponent didn't give up because they had control, and I didn't find anything to counter that control throughout the game. I went into a late-game "stats versus control" strategy. We ate almost the entire map. The favorable location of the central castles allowed me to constantly control the center. There were exactly 1900 movement points between them, and each time I had the opportunity to take a castle with a hero on a greased harpy or a second hero bought earlier that day. As a result, I had twice the stats and combat skills. I overwhelmed Gosha in his capital with a chain attack. The skeletons were somewhere on another respawn point at that moment. Thanks for the game!
it was worse.
In reply to Mar
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12 years ago
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Mar
Opponent conceded.
Thanks for the game.
Huh? I don't remember any warm matches on the 6th map, LET'S CURSE HIM! Ъ
Thanks!)
In reply to Maretti
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12 years ago
Maretti
Tricky situation in middle. I ran and left a lot of good stuff behind only to return with shackles next turn after opponent had lost alot of his army on mighty gorgons and a tope. Thanks for playing.
lucky treasure for my opponent with wings and prisons
ty for game
In reply to kinger
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12 years ago
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kinger
Opp took 111 and we were off. Tirax came with 3 stacks, but the wolves are not built, there are two gob huts, a wolf hut and a cyclops hut, two Griffin Conservatories. I spread out a bit, advanced tactics, by 113 there were 37 wolves - I broke through to the Conflux camp, killing Lacus in the process, was about to finish him off - but then word of surrender came. Opp had nasty camps:)
We agreed to play with 1 reroll, 1st deal a road to nowhere, 2nd deal a weak respawn overall, by 112 I took out 1st camp, by 113 I went for the second and got thrashed (those pesky mages). Thanks for the game.
In reply to Dark
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12 years ago
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Thank you for playing!
Battle Report Accepted
Красный / Red
ЯR
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Пасис / Pasis Start Hero Пасис / Pasis
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
Diamond
Game Length
116 days
Game Date
8/20/2014
Reported
8/20/2014 5:49 PM
Rating Impact Archived
ЯR 1515 1531 +16 ↑
Alexey-omsk 1547 1531 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/20/2014 6:28 PM

In reply to ЯR
12 years ago
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YaR
Thanks for the game!
Lost due to using fake units. Thanks for the game.
In reply to Dark
12 years ago
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On the third week, I gave up my town center while gathering 3 Dragon Utopia creatures; they provided stats but no control over the territory, along with a guild and a couple of Horrors. On the fourth week, Pandor also didn't give me control, so I had to visit him. There, I was met head-on by a superior army. In the first Fortress battle, my opponent didn't equip the Cloak of Disengagement, and I thought I might have a chance, but then it turned out he did, and at least he had Town Portal – which left me no chances.
Thank you for the game.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Сандро / Sandro Main Hero Сандро / Sandro
Поражение / Lose Поражение / Lose
Замок / Castle Faction Замок / Castle
Сорша / Sorsha Start Hero Сорша / Sorsha
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
8mm6a
Game Length
213 days
Game Date
8/20/2014
Reported
8/20/2014 7:05 PM
Rating Impact Archived
Dima Surmay 1662 1638 -24 ↓
Lucky George 1409 1433 +24 ↑
Rated Sep 28, 2022

Accepted by opponent on 8/26/2014 6:48 AM

In reply to Maretti
12 years ago
Maretti
Thanks for playing.

Confirm, thx for game.
In reply to Dark
12 years ago
Thanks for playing.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8mm6a
Game Length
212 days
Game Date
8/21/2014
Reported
8/21/2014 12:41 AM
Rating Impact Archived
Maretti 1981 1987 +6 ↑
ProtosArchon 1754 1748 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/21/2014 8:53 AM

In reply to Lider1
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12 years ago
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Lider1
On the first, I placed wyverns in the Stronghold and took the native secondary town, which also had them in the Fort. There were some hiccups: I skipped several turns with heroes and building. Solmyr arrived, and I wanted to send him to attempt a rush, but I never found a path through the secondary town. There simply wasn't one.

On the second, I scouted the respawn still hoping, took an external dwelling of hydras (they were also native), a Griffin Conservatory level three (with the hydras being wasted — a failure) and scouted a bit of the treasure zone. The Hive behind the Titans didn't help at all.

On the third, I went into the large sandy treasure zone and stalled there for the whole week. I revealed 2 Dragon Utopias and claimed the Boots. Lost an angel. General total: 29 wyverns.

Overall, wandering there without pathfinding was no fun. I lost a lot of time. Played slowly and without tempo. The Dragon Utopias were minimal: Guardian's Shield and Sandals. Also Shackles. Then I was attacked. I evacuated my army beforehand. But I essentially had nowhere to go. I had a strong and persistent feeling that the game was already lost. I decided to just go home and upgrade the wyverns, and refill mana. But I didn't make it; I was attacked on the way.

The FB was very interesting and long. We hammered each other for about an hour. I thought the opponent's resurrection would decide it. From magic, I had Mass Slow, Shield, Haste, and 20 mana. But. His magic resistance triggered — thanks for that. And luck was very much on my side. In short, FB really carried on luck. In the end, the opponent made a mistake, thinking I didn't have the Shackles. But I did :D That whole sum of factors determined my victory.

Thanks for the game!
Because of my defeat, the game's brilliance is shown:
I did my best under the actual conditions, development was smooth, successfully built dual same-town unit production, trained scholarship to get resurrection, built a level 5 guild in week 3 and cleared a treasure zone, but only got Wings, SP2, and 18 Wyverns. However, necromancy gave 80 Demons, a strong economy suitable for recovery after a setback. In week 4, I reached the middle and captured the enemy's main town.
Lider1 also built dual same-town units, entered a treasure zone with great gains, amassed a huge number of Wyverns, and ended up with far superior forces and powerful artifacts, including Shackles, D=27, and 120 Shooters. But after I rapidly captured their territory, they were forced to retreat from the treasure zone and were attacked by me when low on mana. Lider1 also thought they were surely doomed.
Our decisive battle took over an hour and was highly dramatic. Some minor artifacts and skills determined the battle's outcome:
Lider1 had only 20 mana, only Mass Shield and Mass Slow available, and with many Shooters, used Tactics to surround them with units; I had 120+ mana, and though my forces were weaker, I had many spells available: Mass Slow, Shield, Meteor Shower, Mass Curse, Bloodlust, Frenzy, Summon Fire. However, many unexpected events occurred, and I lost this battle.
The unexpected events were: Lider1 had 10% magic resistance — whenever I used a mass spell, one unit, and a strong one at that, would resist: Angel and Hydra resisted Meteor Shower, Wyverns resisted Mass Curse and Slow, Shooters resisted Mass Curse. Lider1 had luck-boosting artifacts, and Wyvern and Shooter squads often dealt double damage.
I lost a battle I seemed certain to win, and the presence of Shackles left no room for a war of attrition.
Thx for good game
In reply to Dark
12 years ago
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Tazar couldn't find any artifacts, so he used artifacts with stats around 5-9. In the utopias, stats weren't given either, so all the heavily buffed heroes were defeated, and when Pyra arrived with stats around 30, full control, and a good army, there was no chance. Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Поражение / Lose Поражение / Lose
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Пайра / Pyre Main Hero Пайра / Pyre
Map Template
Diamond
Game Length
135 days
Game Date
8/20/2014
Reported
8/21/2014 5:22 AM
Rating Impact Archived
theShevanesian 1747 1733 -14 ↓
herolwy 1768 1782 +14 ↑
Rated Sep 28, 2022

Accepted by opponent on 8/22/2014 6:48 AM

In reply to Dark
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12 years ago
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Played something not very good.
Thanks for the game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Поражение / Lose Поражение / Lose
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
2sm4d(3)
Game Length
126 days
Game Date
8/21/2014
Reported
8/21/2014 7:22 AM
Rating Impact Archived
Fill-ua 1349 1340 -9 ↓
LuckyF 1517 1526 +9 ↑
Rated Sep 28, 2022

Accepted by opponent on 8/21/2014 8:20 AM

In reply to Dark
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12 years ago
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Both games were very close. In my game: Luna as the second hero, and wings on the castle, obtained by using simple demons. Thanks to them, I gathered a lot of useful items and... In the most important turn, before heading to the center, I dismissed the wrong hero (instead of Vistan, I dismissed Korbak), which broke my chain. As a result, I had to hire 6 or 7 heroes and spend all my money on them to barely manage to bring the army to Luna, which caused me to run out of time (that's the case when the countdown timer ruins all your nerves because you need to make 100,500 clicks on the map). As a result, Luna didn't have time to complete 80% of her turn, became vulnerable, and died on the opponent's turn. Thanks for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Луна / Luna Main Hero Луна / Luna
Поражение / Lose Поражение / Lose
Оплот / Rampart Faction Оплот / Rampart
Мефала / Mephala Start Hero Мефала / Mephala
Аксис / Axsis Main Hero Аксис / Axsis
Map Template
Jebus Cross
Game Length
124 days
Game Date
8/21/2014
Reported
8/21/2014 7:50 AM
Rating Impact Archived
=Lizard= 1760 1737 -23 ↓
Nestor86 1549 1572 +23 ↑
Rated Sep 28, 2022

Accepted by opponent on 8/21/2014 8:09 AM

In reply to =Lizard=
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12 years ago
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=Lizard=
Put pressure on both sides heavily. I had: Luna as the second hero and Castle's Angelic Wings behind simple Demons. Thanks to them, I collected a bunch of various stuff cleanly and... On the most crucial turn before moving into the center - I dismissed the wrong hero (I think instead of Vistan - Korbac), breaking my own chain. As a result - hiring 6 or 7 heroes and spending all my gold on them, just barely dragging the army to Luna, consequently wasting the timer (one of those cases where the SOD timer kills all your nerves, because you need to make 100500 clicks on the map), as a result Luna doesn't manage to complete 80% of her movement, gets exposed, and on the opponent's turn dies. Thanks for the game!
On 111, two native heroes without Elves, like 60+ Pikemen. I upgrade
Then I broke a prison. There's Valeska level 10 with Expert Armorer.
I take a box behind Golems for 35 upgraded Pikemen. On 115, Valeska takes Second Consulate.
Next, I collect Hives. Around 117, I think I took Third Consulate and 2 external dwellings of Hags.
I build a Castle. At the respawn, I also grabbed Bracers and on 122, with a running start, I hit the GO (simple Hydras with GS without Oil). Ran along the road somewhere deep with Mephala (since there was no scouting)
Didn't find anything. On 123, I turned Mephala back. She ended up right at the crossroads. I took her purse and got another Third Consulate at the respawn.
On 123, I saw at my breached GO a KZ behind Dreads)) (the book blended into the terrain)
On 124, with the Six-Bit I take the KZ, hand it over to Mephala, she fights 16 Arch Devils for the prison and a 3+3 Shield.
The hero in the prison is fantastic with a Book of Earth Magic, level 30, Intelligence Mage.
With him, I close out the opponent's heroes. GG
Thanks for the game!
In reply to Fill-ua
12 years ago
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Fill-ua
Played a rather poor game.
Thank you for the game.

Thank you for the game.

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