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Posts from 2nd Crusade

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Announcement
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12 years ago
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Hello, friends! It's time for us to once again embark on a harsh campaign. To test our martial skill and valor in practice. I am gathering experienced crusaders and recruits under my banner. Welcome to a tournament where you yourself choose your favorite template and timer. But your opponent can do the same.

Official Tournament, held according to the Rules for Organizing, Conducting, and Participating in HOMM3 Online Tournaments
Game version SoD 3.2 (4.0) +HD-mod.
Game rules - Rules for Online Games in Heroes III and the Seasonal Ranking Tournament.
Tournament Organizer - Roger DAltavilla ICQ 624681987
Tournament Judge - Pit for LM ICQ 471401475

Regulations
The tournament is held using a round-robin system. Each participant chooses their favorite template and timer. In rounds where you play as red, the game is played on your template, and the opponent strikes out castles first. In blue rounds, the opposite applies.
To participate in the tournament, you must have already played in some competition on HeroesWorld or have 5 confirmed reports in the season.
Time per round - 2 weeks.

Template (map) selection criteria: any template already used in a tournament is acceptable.
Time limit criteria: no less than 4 min and no more than 10 min. If you absolutely insist on a chess timer, it must be adequate within the 4-10 min framework without battle time. Adequacy is to be coordinated with the organizer.

Transition between tournament stages. The Crusade consists of 3 stages: autumn, winter, and spring. Each stage is held using a round-robin system. To advance to a more prestigious group, you must achieve a higher position within your group. The following criteria are considered (in descending order of importance): 1 - position achieved (a clean position is valued higher than a shared one), 2 - Berger coefficient, 3 - Elo rating earned in the Crusade.
Additional conditions. Between stages, the following are permitted: leaving the tournament, joining it, changing your favorite template and timer. Before the end of registration, a participant has the right to change their template and timer.

The tournament application should look like this:
I request to be registered for the tournament
Roger DAltavilla
8mm6a 6 min

Awards

Respectively: award for the signature, for victory in the 1st group, 2nd group, 3rd group, from the 4th to the 7th groups, and an award for all played games.

GOOD LUCK TO EVERYONE AND LOTS OF FUN!
Results Table Autumn:
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In reply to Graf_Bananov
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12 years ago
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Please register me for the tournament. Sevan_80 Diamond, 8 minutes.
Ася 581706700, Скайп Sevan_80

In reply to Rabe
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12 years ago
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2sm4d(3) 6+4+1 I will eventually understand everything, but 4 minutes per turn with starting values of 6 and 1 minute per battle is just awful. This is L+U, not M-U.
637-939-047
ТВ снова жив
Нервные, не предлагайте мне игры, жизнь и так сложная.
в Барнауле уже 00:00 когда в Москве 20:00
все игры и доигровки по договоренности, время для игр с 17 мск до 20 мск будни, выхи по предворительной договоренности, епт)
Да пропрет наш ГСК!
In reply to Lucky George
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12 years ago
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Lucky George
2sm4d(3) 6+4+1 I understand everything, but 4 minutes per turn with starting values of 6 and 1 minute for combat. It's just awful. After all, this is X+U, not M-U.
Firstly, it's L+U. And secondly, the rules state "No less than 4 and no more than 10 minutes." In any case, 6+4+1 is more than just 4 standard minutes.
What worries me more is 17+7+1.3, like Maretti's. I think that's too much for Smku.

If the judge decides that it's really too little, we'll increase it without any problems.
But personally, I'm very annoyed when playing for 2-3 hours while 3 restarts are used by each side... Because, according to the rules, Pirr places 100-249 zombies on 111...
So, if 6+4+1 "fits" within the acceptable limits, I insist on it.

PS I remember the times when we played with standard 4 minutes... If it's still manageable at the beginning, then in the 2nd-3rd week, when there are many chains, it becomes very difficult.
"Одержать сто побед в ста битвах — это не вершина воинского искусства. Повергнуть врага без сражения — вот вершина.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
In reply to Rabe
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12 years ago
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Von Bishop plays 8xm12a at the 4-minute mark and it works fine for him.
In reply to JustObserver
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12 years ago
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Adjusted the size.
What works well for Bishop would be very uncomfortable for me; a strict time limit.
637-939-047
ТВ снова жив
Нервные, не предлагайте мне игры, жизнь и так сложная.
в Барнауле уже 00:00 когда в Москве 20:00
все игры и доигровки по договоренности, время для игр с 17 мск до 20 мск будни, выхи по предворительной договоренности, епт)
Да пропрет наш ГСК!
In reply to Rabe
12 years ago
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Rabe
In any case, 6+4+1 is more than just 4 SOD minutes.

No, of course not, what nonsense? Besides the fact that no matter how quickly you fight, there will always be battles with slow infantry, where you'll spend more than a minute maneuvering them – that's one thing, and secondly, with 4 SOD minutes, you can take your time in battle to think through your next move...
In reply to LuckyF
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12 years ago
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LuckyF
No, of course not, what nonsense is that? Even if you play quickly, there will still be battles with slow units where you'll spend more than a minute maneuvering them – that's one thing. And secondly, with 4 Soda minutes, you can take a little time in battle to think about your next move...
Taking time in battle to think about your next move??? I'm not laughing or joking, but it suddenly becomes clear to me why the enemy spends 5-7 minutes kicking around 50-99 skeletons...
Personally, I think 4 minutes of Soda is too little, but 6+4+1 is just right.
Here's my reasoning:
Firstly, if you lose 1-2 gnolls, you agree to auto-combat instead of wasting time maneuvering, thinking, and scratching your head about what to do next? And if morale is also low, you can spend the whole 5 minutes doing that. That's 2 gnolls, damn it! The opponent will wait. 3-4-5 battles * 3 days = -1 hour of your life.
Secondly, there won't be any temptation to "chase zombies with a ballista," except perhaps as a last action – you can take your time then, as the turn won't be skipped until you're done.
Thirdly, if a pack of fey wants to run away, you can let them. 150 experience is nice, but time is money.
Fourthly, it will eliminate the habit of "thinking" when all the heroes have already used all their abilities and you have 370 gold left. Think, but the timer is ticking.
And finally: "Time limit criterion: no less than 4 minutes and no more than 10 minutes. If you absolutely want a chess timer, it should be adequate to the 4-10 minute range without extra time in battle." I always play by the rules and don't rush the opponent, because it's not polite – everyone is different.
If Roger DAltavilla says that "this is too much," no problem) I'll agree to the minimum acceptable 4 minutes of Soda :)
"Одержать сто побед в ста битвах — это не вершина воинского искусства. Повергнуть врага без сражения — вот вершина.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
In reply to Rabe
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12 years ago
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Rabe

Personally, I feel that 4 minutes for Soda is too little, but 6+4+1 is just right.
Think about it: by reducing the turn time by half compared to the turn time set in the rules for a speed map, you are setting a very small base time reserve. If you set the base reserve to 20+ minutes, you can easily play a speed map with +4+1.
I'll explain: the timer factor will have weight, but it won't be the primary factor influencing the result.

UTC+03:00, icq 593626431
In reply to =Lizard=
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12 years ago
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Please register me for the tournament
Balance L-U
8 minutes.

Где контент?! (с)
In reply to skd
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12 years ago
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skd
Consider this: by halving the turn time compared to the standard turn time set in the rules for a competitive match, you're setting a very small base time reserve. If you set the base time reserve to 20+ minutes, you can easily play a +4+1 competitive match.
My reasoning: the timer will be a factor, but it won't be the primary influence on the outcome.
I agree 100%. Of course, both I and any other player would prefer to play at a relaxed pace. BUT! If possible, I'm willing to sacrifice some time, because I already adhere to the aforementioned 4 points almost always. And it will be more difficult for my opponent to do so without getting used to it. And this will increase my chances of winning.
I understand that this tournament was conceived as a "game on someone else's territory"?
"Одержать сто побед в ста битвах — это не вершина воинского искусства. Повергнуть врага без сражения — вот вершина.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
In reply to Roger DAltavilla
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12 years ago
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Please register me for the tournament. diamond, 8 minutes. 584985121
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to Roger DAltavilla
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12 years ago
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Please register me for the tournament. xvrules 1.23 (the latest version) with all options enabled. Diamond 6-6-1.
Ася 390383586

Осень-Зима 2013-14.
In reply to Lucky George
12 years ago
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Please register me for the tournament.
8mm6a, 10 minutes.
In reply to Aiwe
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12 years ago
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Aiwe
Please change my template; Spider is too long. Please set it to

8mm6a 24+8+1
Acknowledged. I remind you that each participant can change the template and timer before the draw begins.
Vatya
Please register me for the tournament
xvrules 1.23 (latest version) all options enabled.
diamond 6-6-1
If the opponents agree, that's fine. But not as a requirement. And regarding non-standard timers: this is a minor issue that could have been easily resolved in a private message, rather than posting on the forum. That's why I'm online almost 24/7. The classic 4-minute timer has been tested in tournaments, but 6+4+1 has not. It would be good if 2sm4d(3) was played on this timer with someone from the well-known players, not necessarily strong ones. I would talk to them and get their opinion on the timer. I cannot allow untested templates and timers in the tournament.
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