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That would certainly be great, and I'm all for it, but it contradicts the idea of the tournament. As R55Max explained to me in the first tournament, he won't abandon the current concept. Wicc
Yeah. And a handicap for the difference in the average team rating. Well, there could be extra restart days, the right to freely choose a color/template/castle, etc., so that players don't assemble a dream team...
Battles between dream teams aren't a bad option, actually. Wicc
Based on experience - 5 max, otherwise it will turn into chaos. And even better, 4 in the field + 1 reserve.
4 max is a bad option, because there will often be draws, which is not good for the tournament. 5 max is already too much; there are very few teams left.
To prevent teams from rushing to merge, smart people came up with a rule in team games: the first team to win on the first board gets the point. Regarding the claim that chaos begins after 5 people, I'm baffled, fellow strategists. In the Russian army, the smallest tactical unit is a squad, consisting of 8 people. The squad leader is a sergeant. And you're already struggling after 5 players.
Added 2 minutes later Dirty_Player
5 max - that's already too many, there are very few teams left.
With 50-70 participants, that's 7-10 teams, which is quite a few.
Added 4 minutes later Roger DAltavilla
3) crediting the result of each match, not based on a majority, i.e., the score is not 1:0, but 4:3, 5:2, 6:1, and even 7:0
I want to clarify this point: if a team wins, say, 5:2, then they are awarded not one point, but 5. And their opponents receive 2 accordingly. Therefore, it is important to try to win with a crushing score, and on the other hand, even if your team has already lost 4 matches, you still need to fight and win. In short, every match is important. And now, two people win, and the third might not even play.
Following the chess analogy, I had an idea: couldn't we have the team captains, after the draw, tell the organizer who plays on which "board"? Sometimes it makes sense to put a weaker player on board 2 and a stronger player on boards 3 and 4 (if, of course, the team has 5-7 players, as Roger mentioned). This would add an element of surprise. Or is it not worth bothering with this?
I think that with 5-7 people, it will already be a different kind of tournament. We need to test it and see how it works. And if the captain distributes players into groups from a pool of 3, there's a 50% chance that the opposing team's captain will also swap their 2nd and 3rd players, resulting in the same outcome. Or, if only the captain puts themselves in a different group, it seems a bit unfair, in my opinion.
4. Reducing the number of games in the group stage. Six teams playing each other twice – that’s too much, in my opinion. Either reduce the number of teams in the group if you want to play a double round-robin, or increase the number of teams in the group but play a single round-robin. Perhaps some other system could work. This needs to be considered, as much depends on the composition of the teams.
Why not play double matches from the very beginning? Each match is played twice, plus one more in case of a tie. This would make things more exciting, but some teams might be eliminated quickly.
Optimizing the processes for conducting this tournament format is the main goal.
point by point:
1. Voting for Captains is part of the tournament format.
Message from Dirty_Player I didn't like this point, because many vote not based on skill, but "by own rules," based on friendship. Situations arise where players who barely make it into the second basket by rating end up in the 1st basket. Naturally, such a team no longer contends for victory in any case, since the value of the captain as a 1st basket player is much higher than the actual captain's duties. An option here would be to choose N captains based on some criteria, and then draw lots among them for the order of selection.
I am answering you specifically — that is how you and a very small number of other players voted! By voting this way, you introduce chaos yourself. If you personally vote conscientiously and call others to do so, I think everything will be fine. Chaos can also be managed. That was the first point.
Second — society gets what it wants (or what it creates through unconscious actions). This is also part of the tournament format, because there is a desire to determine things by vote and NO OTHER WAY. Maybe everyone wants anarchy; then they will get such captains during the voting. Only no one can know the outcome beforehand, because I don't tell anyone the votes until official publication, although if someone engages in wild campaigning just to spite the tournament itself, this chaos could be brought to life, but it won't change anything in the long run and after the chaos, the time of common sense will inevitably come.
Third, I absolutely disagree that captain's duties contribute little to the team. Many probably think so, but whoever worried most about the tournament was the one who reached the final for the 2nd time in a row, and twice in a row the most active captains turned out to be the winners. Last year Vitalya simply made monsters out of his guys; he worked with them online, guided them through the tournament, kept a close eye on everything, asked about details, watched everyone, and much more. Look at his partners now — they are showing weak results. Conclusion — motivation! Right now Bishop has done this more than any other participant in the entire tournament. I don't know all the nuances, but he communicated with me very actively. I think there is a connection here.
2. No-names.
Everyone remembers the situation with ColdRain and we wouldn't want a repeat of it, so either don't take them into the tournament or set stricter participation criteria (more games, placement in the rating table at the end of the season). The fate of the entire team depends on a no-name who might vanish without a trace.
This proposal is fair and correct; that is how we will do it.
3.
Selection of players after the results of the basket distribution are finalized. I would like some time to familiarize myself with the composition of the baskets, and in case of inability to be present at the moment of player selection, leave a proxy or provide a list of priority players.
3 days are given for familiarization. No one is forbidden from leaving a proxy. For example, during the last vote on Skype, Bishop was a proxy for Stinger, if I'm not mistaken.
4.
Reducing games in the group stage. After all, 6 teams, and double round-robin — that's overkill, IMHO. Either make fewer teams per group if there is a desire to play double round-robin, or more teams per group but single round-robin. Perhaps some other system. This needs thought; much depends on the composition.
Games in the group must be double round-robin so that teams can actually build a team. I agree that there are many games, but given the number of registered players, this seemed optimal to me. I am for reducing games in the group, but everything needs to be thought through and based on the number of registrants.
5. Switching to a chess timer. I understand that this is a sore spot for you, but we still need to consider the opinion of the majority and follow fashion trends
Of course I understand that many like the chess timer, but my goal is not to prove the advantage of the SoD timer, but to provide the opportunity to play with it. I believe it has its own advantages, which actually exist and cannot be disputed, as well as disadvantages. No one forbids playing on a chess timer by agreement. An alternative is also good.
6.
Review the pool of templates, remove the least popular ones, add some new ones. Perhaps it's worth reviewing the selection system itself. But this is not as critical.
I am waiting for proposals.
Message from Roger DAltavilla I also have suggestions for improvement: 1) free team formation, rather than by baskets; 2) increasing the team size to 7(9) players; 3) counting the result of each match toward the score, not just by majority; meaning the score is not 1:0, but 4:3, 5:2, 6:1 and even 7:0 4) only the team captain communicates with the organizers; he also distributes players to numbers, monitors his team's deadlines, and files protests if necessary.
This sounds like some other tournament. None of this will happen in "One for All -3"
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
Nothing stops people from playing by agreement on same-side. Alternative is also good.
Alternative is when there is a choice, not when the opponent is a slacker who says he will only play on a SoD timer and spends 20 minutes per turn in battles; I propose the Champions League mechanic, where the red player chooses the timer type — I consider this more than fair.
An alternative is when there is a choice, not when an opponent complains that they will only play with a SOD timer and spends 20 minutes per turn in battles. I suggest a mechanic similar to the League of Champions, where the red color chooses the type of timer – I think this is more than fair.
He might be annoying, but what does the timer have to do with it? If he spends too long on his turn for no reason, that's one thing, but discussing the timer itself is another. According to you, everyone who plays with a SOD timer is just wasting time. That's not true. Yes, there are such people; let's discuss them, criticize them, punish them somehow, or maybe not accept them into tournaments. Then, the choice will be a real choice.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
Thirdly, I absolutely disagree that the captain's duties don't contribute much to the team. Many people probably think so, but the one who worried the most about the tournament is the one who made it to the final, and for the second time in a row. Moreover, the winners turned out to be the most active captains both times. Last year, Vitaly turned his guys into real monsters; he worked with them online, guided them through the tournament, constantly paid attention to everything, asked about details, monitored everyone, and did much more. Look at his partners now - they are showing weak results.
Is this Kilgor, who is undefeated in OFB and reached the semi-finals of the league, showing weak results? :eek:
Is this Kilgor, who has an undefeated streak in OFB and reached the semi-finals of the league, showing weak results? :eek:
I haven't watched Kilgor, I thought he was playing offline. Never mind, he's just sticking to what works for him. :)
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
I'd like to suggest that the organizers ban swaps! It's ridiculous; teams are just restructuring into stronger ones, and people never seem to be against swapping.
I want to suggest that the organizers ban swaps! It's nonsense; teams are restructuring into stronger ones, and people are never against swapping.
It's probably a very good suggestion, but it won't be accepted. There was only one swap in this tournament, and don't forget that there are strict conditions.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
I'm answering you specifically - that's how you voted, and a very small number of other players did too! By voting that way, you are creating chaos yourself. If you personally vote according to your conscience and encourage others to do the same, I think everything will be fine. Chaos can also be managed. That was the first point.
I voted in a way that was beneficial to me, based on the tournament standings. The possibility of such voting is a flaw in the regulations. R55Max
Thirdly, I absolutely disagree that the captain's duties don't contribute much to the team. Perhaps many people think so, but the one who worried the most about the tournament is the one who made it to the finals, and for the second time in a row, and the winners turned out to be the most active captains twice in a row. Last year, Vitaly turned his guys into real monsters; he worked with them online, guided them through the tournament, constantly paid attention to everything, asked about details, watched over everyone, and did much more. Look at his teammates now - they are showing weak results. The conclusion is - motivation! Now, Bishop was the most involved in this among all the participants in the entire tournament. I don't know all the nuances, but he communicated with me very actively. I think there is a connection here.
There is a connection here. A weak captain (in terms of skill) will never turn a team into strong players. When a player from the second tier is stronger than the captain, that's nonsense. Why are the 2nd and 3rd players to blame if they got a weak captain and lose all the games? Gomunguls and Bishop did a good job as captains because they are good players and have something to teach less experienced players. Why Kalababa didn't turn the Strafbat team into monsters is unclear :D R55Max
3. You have 3 days to familiarize yourself.
This is not true. Immediately after the announcement of the captain voting and the tier compositions, the voting (or an hour later, I was sleeping at that time) began. If I'm lucky and I become a captain, I'll want to familiarize myself with who I can choose from the 2nd and 3rd tiers. I ask that you give me at least a day for this. R55Max
4. Games in the group must be played in 2 rounds so that teams can form a team. I agree that there are many games, but with the number of players who signed up, it seemed optimal to me. I am in favor of reducing the number of games in the group, but everything needs to be thought out and based on the number of participants.
And there should also be 4 groups so that there are no situations with lucky losers from 3rd place, etc. In general, of course, everything depends on the number of participants; it is too early to talk about anything now.
It's not about debating the timer; it's quite obvious that with a timer available, a competent player will check everything 30 times to make sure they have everything in order. A slow-witted beginner, or just someone who's slow, will sit and wait for free time in the battle, and might even go make tea and use the restroom... a chess timer clearly saves overall time and is optimal. I don't see any advantages for playing to win with a SOD timer; you mention them, but don't provide any arguments, so the advantages seem rather mythical. But there are plenty of disadvantages, and I think 80% of the forum can confirm what I'm saying. I'm just suggesting a truly equal alternative. There are two games, so let both players decide on their own which timer to use for their red color!
P.S. And punishing such "slowpokes" is nonsense. Some people are just not naturally quick, or haven't learned yet. Let the timer punish them. Depriving them of playing in the tournament won't teach them much, but missing a turn will, because someone else's opinion and a technical rule are perceived very differently.
I voted in a way that was beneficial to me, based on the tournament standings. The possibility of such voting is a flaw in the regulations.
Based on what tournament standings? And tell me, how did your "benefit" backfire? Let's be straightforward—just lay out your thoughts.
There is a connection here. A weak captain (in terms of skill) will never turn a team into strong players. It's a nonsense when a second-basket player is stronger than the captain. Why are the 2nd and 3rd players to blame for getting a weak captain and losing all their games? Homungulus and Bishop did a good job as captains because they are good players and have something to teach less experienced fighters. Why Kalababa didn't make monsters out of the Shtrafbat team is unclear :D
This is your personal IMHO and delusion; I believe that absolutely any player can put together a strong team. This is where a person's personal qualities come into play, while skill is often just an indicator and an example, nothing more. I want to tell you that you have no concept of "SPIRIT," and this ignorance of team spirit is what generates messages like the ones you write. Your knowledge and feeling for the sporting component are zero! because you haven't truly been immersed in it, well, except for chess probably. By the way, regarding Kalababa, he actually showed a certain amount of courage and finished the tournament despite everything, despite all decisions not being in his favor. You brought up a rather poor example.
It
is not true. Immediately after the announcement of the voting for captains and basket compositions, the voting began (or an hour later; I was asleep at the time). If I am lucky and become a captain, I will want to familiarize myself with who I can choose from the 2nd and 3rd baskets. I ask to be given at least a day for this.
The voting date was known. I'm too lazy to check now, but it seems there were 3 days for familiarization; if not, we'll do it. They are necessary, I admit that.
And there should also be 4 groups, so there aren't situations with lucky losers from 3rd place and so on. In general, of course, everything depends on the number of participants; it's too early to say anything now.
What do you mean "should be"? As many people as come will play, and after the draw based on that number, the groups will be formed. It seems obvious to me.
Added after 6 minutes HellLighT
The issue isn't about discussing the timer; it's quite obvious that having a timer in reserve that burns down, a normal player will check 30 times if everything is in place, while a slow-witted Новичок or just slowpokes (there are plenty of those) will sit and think during the free time in battle, or pour tea and go to the bathroom... definitely, a chess timer saves overall time and is optimal. I see absolutely no advantages for playing to win with a SoD timer; you mention them but provide no arguments—the advantages turn out to be quite mythical... while there are plenty of downsides. I think 80% of the forum can confirm my words, and I am merely proposing a truly equal alternative: there are 2 players, so let both players in their red color decide which timer to play on! p.s. as for punishing such "slow-wits," that's foolish; by nature, some people just aren't able to move quickly, or haven't learned yet. Let the timer punish them. Depriving them of a game in the tournament won't teach them much of a lesson, but a missed turn certainly will, since someone else's opinion and a technical rule are perceived completely differently.
Hell, I can't be bothered to restart the argument about the advantages and disadvantages of timers right now. They are obvious. I'll ask Pete, maybe Dirty—maybe you remember where the discussion took place?
Hell, what is bothering you about a guy going to the bathroom, or does he need to sacrifice time so as not to pee himself, and you want to get a victory because of that? There is a timer; why do you think someone sits in battles for 20 minutes? I'm telling you—talk about such people, we will speed them up, but the timer has nothing to do with it
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...