Skip to content

Posts from Dal Shabet Auto-translated

5.0 (4 ratings)
User Avatar
#2148
Auto-translated
Yes, by the way, I completely forgot to ask: is there still a limit of 25 for each characteristic? Or can it be exceeded?

Whatever
User Avatar
#2149
Auto-translated
Yes, you can. Although, in my opinion, you should have already realized that rushing around with level 7 units isn't the best idea.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

User Avatar
#2150
Auto-translated
Run around, haha! I see you have a good sense of humor!
User Avatar
#2151
Auto-translated
You can. Although, in my opinion, you should have already understood that running around with level 7 skills isn't the best idea.
It's ambiguous. On the one hand, you definitely need to have at least some minimal skills in non-primary characteristics. On the other hand, something like this:
Points from 1 to 7 add +1 to hit chance and +1 to dodge chance; from 8 to 15, +2 to hit chance and +2 to dodge chance, from 16 to 20, +3 to hit chance and +3 to dodge chance, from 21 to 25, +4 to hit chance and +4 to dodge chance.
generally strongly encourages having a narrow specialization!
 

К А
Стикеры GBF в Telegram
In reply to kcfgogbfalgfl
User Avatar
#2152
Auto-translated
No, 777 must definitely be kept, just in case something happens...

Added after 10 minutes
Ring of Nox
Evasion and Accuracy +30.
Does this bonus to evasion and accuracy apply to melee attacks, ranged attacks, or both?

Whatever
User Avatar
#2154
Auto-translated
What happens during a Heligait duel? Are all initial attacks equal, or does one prevail over the other? Do the Heligait AoE spells stun all units in the area of effect at once?
In reply to Arandor
User Avatar
#2155
Auto-translated


Name:
Saeros Tingol

After completing the expedition, Gaheдж returned to Ankhwad. But he didn't stay there for long and set off on a journey through the cities of the kingdoms. Now he was an ordinary person and could no longer hide from people, which he certainly enjoyed, as did being human. He dyed his hair black so as not to stand out too much. Over time, Gaheдж fully adapted to life among humans, openly showing his face and getting used to their normal attitude towards him. His new appearance allowed him to experience all the delights of human existence and enjoy life to the fullest. He liked communicating with people; he began to feel leadership qualities within himself and the ability to unite people around his personality. People listened to him and believed him, which sometimes proved beneficial. His character and worldview changed somewhat, as did his craft. Now he preferred less dangerous activities but ones that were almost as profitable. Having learned to create copies of things, Gaheдж started selling various items that came into his possession. The desire for knowledge also underwent some changes because part of the questions that worried him had been resolved, and interest in others simply faded away. Now his hobbies were more related to magic. He continued studying materials found during the expedition and practiced magical skills. This undoubtedly yielded results, and Gaheдж's powers increased. However, he couldn't shake the thought that someone might find him or somehow learn about his origins. After a while, he decided to return to Nevermore, where he secured the support of Nox. He had to abandon his past, taking on a new name and practically transforming into another person.
For some time, Gaheдж lived in Khontai (a blank spot for Ples), after which he returned to Nevermore for the third time, having heard about yet another expedition.
Gaheдж has changed significantly outwardly, making it difficult to recognize him. Tricks to change appearance and magical manipulations have done their job. (Well, let's assume I only showed my face in the ruins when I was dirty, tired, gray-haired, bearded, etc. :D)


Characteristics:
Strength — 16
Constitution — 16
Agility — 18
Intelligence — 20 (+100m)
Willpower — 25
Speed — 20
Perception — 16

Religion:
Nox

Skills:
One-Handed Weapon rank 1
Archaeologist
Wizard
Velizar Technique. The chance of parrying is equal to speed and willpower. A successful parry deals five times the damage and paralyzes the enemy. The character responds to every attack from the enemy.
Weapon type: one-handed, without a shield or second weapon; incompatible with other techniques.

Dark Magic:
- Death Mark.
- Dark Healing. The character fully restores lost health at the expense of another character's health. 100
- Drain. The character drains 75% of the target's magical energy.
Shamanism:
- Locator.
- Transformation.
- Shelter.
- Madness.
Reality Control:
- Creation.
- Teleportation.
- Negation.
Secret Magic:
-
Life Magic:
- Heart Manipulation.
- Creation. This is a modified version of another spell that I created by combining my knowledge of life magic with knowledge of reality control magic. Unlike its older counterpart, this spell only works on living creatures. The character can embody an imaginary creature or even a person into reality. This is a very difficult spell and requires a very clear idea of what the caster wants to create.

From the book:
- Movement. The character instantly moves across the battlefield. Requires knowledge of specializations: reality control, dark magic. 30 for each use.
- Mirror Armor. A magical shield appears around the caster, reflecting all incoming damage to the caster at the cost of 1 unit of damage - 2 units of magical energy. Using it requires knowledge of specializations: reality control, dark magic.



From the treatises:
- Creation.
- Dark Healing.
- Drain.


Removed the assassin. Obtained Secret Magic through Nox. Taught Ples Heart Manipulation before his death. Learned spells and skills from the diary using skill points. Spells from the treatises were learned automatically after three years of practice (Revan said so!)
Attachments 1
1 file attached • Total size: 39.7 KB

Be strong. Believe
User Avatar
#2156
Auto-translated
What happens during a Heligkight duel?
Personally, I imagine something like what happens in anime when two characters collide at tremendous speed, and upon impact, a huge explosion wave emanates from their clashing blades, destroying everything around them except for the characters themselves.
Where do we go?
Where do we end up when we save the world?
User Avatar
#2158
Auto-translated
Hell Knights.
My sword, my trusted ally, unphased by my aspect.
User Avatar
#2159
Auto-translated
Yes, the Catharians.
User Avatar
#2160
Auto-translated



Three years have passed since the end of the expedition to the wild lands. This journey changed the lives and fates of many people, and it affected Ratislav as well. Once, the Tyrian despised greed, own baseness, cowardice, and other negative qualities inherent in some people, but now he has begun to realize their certain utility. Sometimes it is better to leave the battlefield one more time than to stay there and perish in combat. If you can get more money, then why not? If you have to plunge a blade into a friend's back to achieve your goals, well, if the goal is truly that important...
Returning from the expedition, Ratislav tried to find out what had happened in Dal Shabet during his journey. It turned out that the capital had been destroyed, and an unknown Order of Black Ice had declared a hunt for all sorcerers. Few members of the Tyrian's family survived those difficult times; only one of his brothers remained in Nevermore, where he had long since resided. Previously, Ratislav openly despised him, considering him an unworthy man, but his opinion has now changed radically. The Tyrian set off for Nevermore.
***
The Tyrian soon grew tired of life in Nevermore; this whole existence with its endless drunken brawls, gambling, easy women, and constant danger to one's health was simply not for him. He understood better than anyone that with his abilities, the most he could achieve would be to become a gladiator in the arena or an ordinary mercenary by contract. His brother, however, seemed to have achieved certain successes in the Old City, and even Tyler Ironfall himself had personally given him important assignments several times. Ratislav eventually concluded that it was time for him to leave the city and set out in search of new knowledge and skills. Yes, this is what he now saw as his new goal.
Now Ratislav spent most of his time training in the use of two-handed weapons. He understood that a warrior encased in heavy armor almost always becomes easy prey for a sorcerer or a marksman, so the Tyrian tried to learn how to repel enemy attacks as effectively as possible with a sword, and how to move as quickly as possible in heavy plate armor. Ratislav achieved certain successes in this when he heard about a sea voyage planned by the ruler of Haven, somehow related to findings in ruins discovered in the Wild Lands three years ago. The Tyrian decided that this was his only chance to gain new knowledge and skills, and perhaps even make a decent amount of money...







Nationality:
Tyrian
Free rank 5 specialization in two-handed sword.
Religion:
Nox
Righteous bonus. Efficiency of agility and perception increased. Free specialization (skill) of choice: thief, assassin, rogue, secret magic.
Characteristics:
Strength -- 26 + 14 = 40
Constitution -- 13 + 2 = 15
Agility -- 9 + 6 = 15
Intelligence -- 14 - 4 = 10
Willpower -- 9 - 2 = 7
Speed -- 8
Perception -- 8 - 1 = 7

Specializations and skills:
Two-handed weapons

I Strength additionally affects the accuracy parameter.
II Each successful hit has a chance to paralyze the opponent for one turn.
III Each kill in battle restores 20% of the character's health.
IV Hitting an enemy whose health is less than 35% deals a lethal blow.
V Additional attack.
VI Damage +20, +15% critical damage chance, +10 accuracy x2.
VII Gains a chance to parry an enemy strike or projectile spell (agility+strength). x2.
*With each rank, dealt damage and critical hit chance increase.
Healing magic

Healing. Fully restores lost health. Can only be used outside of combat.
Mental shield. Protects the character from any effects on the mind.
Restoration. Regenerates a certain amount of health.
Dispelling. Nullifies the effect of a spell.
Elemental magic

Ice graves. Upon successful casting, the character's body is covered in a thick layer of ice, and all their internals are frozen. The character remains in this state until they are dispelled or take damage (the first attack will deal ten times the damage).
Air blades. Character takes damage and their armor is destroyed.
Secret magic

Mind reading. Upon successful application, the player gains the ability to extract any desired information from another player's head.
Veil. Makes oneself or an ally invisible, allowing them to perform any actions (except aggressive ones) without revealing themselves.
Illusion. Creates an illusory image of anything. This could be a weapon, a person, a terrible monster, or a beautiful maiden.
Repose. Plunges the target into sleep; they remain in this state until some aggressive action is taken against them.

Additional skills:
Leader. +25 to health and magical energy for each character in the group, bonus to willpower stats; provided that the character with this skill is appointed as the party leader. x3
Juggernaut. Removes the movement speed penalty when using heavy armor and shields.x3
Stormtrooper. The character instantly closes the distance between themselves and their target. In heavy armor, use is possible only with the Juggernaut skill.x2
Assassin. Attacking unsuspecting characters kills them. Can be used with one-handed and ranged weapons, or without any weapon at all. x3
Rogue. Bonus to agility stats outside of combat (to everything except aggressive actions). x3



Items:
Finely crafted two-handed sword. (Among other things, has a chance to damage or destroy the opponent's shield / The sword cannot be damaged magically.)
Ring of Nox. While worn: free knowledge of secret magic + Mind reading, Veil, Illusion, Repose. Free rogue and assassin skills. Evasion and accuracy +30. Bonuses apply only to followers of Nox.
Heavy plate armor. Movement speed reduced by half. Use of ranged weapons is impossible. Reduces all incoming damage by half. (Armor cannot be damaged magically.)
I sold Nemo's crossbow and armor, let's assume)





What is in parentheses (inventory) should preferably be added to the features of these items; there doesn't seem to be anything special there.

Let's see how this turns out.

Whatever
In reply to kcfgogbfalgfl
User Avatar
#2161
Auto-translated
Maria Hurn



A knock on the door didn't elicit any reaction; however, the door wasn't locked. Maria cautiously entered the dark hallway, and at that very moment, a click of a pistol being cocked rang out, aimed at her.
- Stay where you are - A hoarse voice came from the darkness.
- Horus! It's me! - The frightened girl cried out.
Suddenly, wall lamps lit up in the room, and it became bright.
- Maria? - Horus Hurn lowered his gun. - You silly girl! What are you doing in this damned city?
***
Horus stood by the window while Maria devoured the long-awaited dinner.
- I'll send you back tomorrow, - the mage grumbled.
Maria pushed the plate away and got up from the table.
- That's what I want to talk about. Horus, our father is dying...
For a second, he looked lost, gazing at his younger sister with longing, but quickly regained composure.
- Should I feel sorry for him? People die; that's life.
- He... wants to see you. For the last time, Horus.
- No, - he snapped. - I don't want to.
***
- I won't go back, Maria.
Horus wandered around the house, collecting magical scrolls and books. The last thing he needed was for his younger sister to see what he had been up to all these years.
- Please, brother! - she pleaded. - I promised Father that I wouldn't return home without you.
- Then you'll have to break your promise. It's not like it's the first time; I've broken promises countless times, and I feel great.
The girl grabbed Horus by the sleeve and tried to stop him, but he continued walking as if nothing happened, dragging his sister along.
- Horuuuus!..
Maria let go of his sleeve and tried to stop her brother by standing in his way.
- You shall not pass!
After which, he simply tried to walk around her. But she wrapped her arms around him and didn't let go.
- Stop! I will not leave here without you, ever. Either you come home willingly, or tied on my shoulder!
And so they stood there in complete silence... until they both burst out laughing and fell to the floor, trying to overpower each other.

Nationality:
Khontai (Far Ament)

Characteristics:
Strength -- 7
Constitution -- 9
Agility -- 9
Intelligence -- 15
Willpower -- 12
Speed -- 10
Perception -- 8

Skills:
Healing Magic

Heal. Fully restores lost health. Can only be used outside of combat.
Mind Shield. Protects the character from any effects on their mind.
Regeneration. Regenerates a certain amount of health.
Dispel. Nullifies the effect of a spell.
Resurrection. Restores health and mana to all allies and nullifies mental effects.
Blessing. The character cannot perform other actions; allies gain passive health and mana regeneration.

Shamanism

Sanctuary. Enchants a room (or house, etc.) so that any unwanted guest cannot enter until the owner invites them in.
Message. The player gains the ability to mentally send a message to anyone they have previously been in contact with.

Innocent Sister. Increases the effectiveness of healing spells and willpower.
Second Wind. The character has a chance to survive death.
Doctor. Allows the use of medical supplies. x2

Religion:
Alessandra

Inventory:
Healing ointments. Medical instruments. Money.
Tomorrow holds no promises
Except the ones we've made
User Avatar
#2162
Auto-translated
Just in case, let me clarify that you could have started playing even from the moment I posted Nevermore. Unlike Dal Shabet, you will stay here much longer before you leave.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария