Name:
Saeros Tingol
After completing the expedition, Gaheдж returned to Ankhwad. But he didn't stay there for long and set off on a journey through the cities of the kingdoms. Now he was an ordinary person and could no longer hide from people, which he certainly enjoyed, as did being human. He dyed his hair black so as not to stand out too much. Over time, Gaheдж fully adapted to life among humans, openly showing his face and getting used to their normal attitude towards him. His new appearance allowed him to experience all the delights of human existence and enjoy life to the fullest. He liked communicating with people; he began to feel leadership qualities within himself and the ability to unite people around his personality. People listened to him and believed him, which sometimes proved beneficial. His character and worldview changed somewhat, as did his craft. Now he preferred less dangerous activities but ones that were almost as profitable. Having learned to create copies of things, Gaheдж started selling various items that came into his possession. The desire for knowledge also underwent some changes because part of the questions that worried him had been resolved, and interest in others simply faded away. Now his hobbies were more related to magic. He continued studying materials found during the expedition and practiced magical skills. This undoubtedly yielded results, and Gaheдж's powers increased. However, he couldn't shake the thought that someone might find him or somehow learn about his origins. After a while, he decided to return to Nevermore, where he secured the support of Nox. He had to abandon his past, taking on a new name and practically transforming into another person.
For some time, Gaheдж lived in Khontai (a blank spot for Ples), after which he returned to Nevermore for the third time, having heard about yet another expedition.
Gaheдж has changed significantly outwardly, making it difficult to recognize him. Tricks to change appearance and magical manipulations have done their job. (Well, let's assume I only showed my face in the ruins when I was dirty, tired, gray-haired, bearded, etc. :D)
Characteristics:
Strength — 16
Constitution — 16
Agility — 18
Intelligence — 20 (+100m)
Willpower — 25
Speed — 20
Perception — 16
Religion:
Nox
Skills:
One-Handed Weapon rank 1
Archaeologist
Wizard
Velizar Technique. The chance of parrying is equal to speed and willpower. A successful parry deals five times the damage and paralyzes the enemy. The character responds to every attack from the enemy.
Weapon type: one-handed, without a shield or second weapon; incompatible with other techniques.
Dark Magic:
- Death Mark.
- Dark Healing. The character fully restores lost health at the expense of another character's health. 100
- Drain. The character drains 75% of the target's magical energy.
Shamanism:
- Locator.
- Transformation.
- Shelter.
- Madness.
Reality Control:
- Creation.
- Teleportation.
- Negation.
Secret Magic:
-
Life Magic:
- Heart Manipulation.
- Creation. This is a modified version of another spell that I created by combining my knowledge of life magic with knowledge of reality control magic. Unlike its older counterpart, this spell only works on living creatures. The character can embody an imaginary creature or even a person into reality. This is a very difficult spell and requires a very clear idea of what the caster wants to create.
From the book:
- Movement. The character instantly moves across the battlefield. Requires knowledge of specializations: reality control, dark magic. 30 for each use.
- Mirror Armor. A magical shield appears around the caster, reflecting all incoming damage to the caster at the cost of 1 unit of damage - 2 units of magical energy. Using it requires knowledge of specializations: reality control, dark magic.
From the treatises:
- Creation.
- Dark Healing.
- Drain.
Removed the assassin. Obtained Secret Magic through Nox. Taught Ples Heart Manipulation before his death. Learned spells and skills from the diary using skill points. Spells from the treatises were learned automatically after three years of practice (Revan said so!)