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Dal Shabet

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Three years have passed since the end of the expedition to the wild lands. This journey changed the lives and fates of many people, and it affected Ratislav as well. Once, the Tyrian despised greed, own baseness, cowardice, and other negative qualities inherent in some people, but now he has begun to realize their certain utility. Sometimes it is better to leave the battlefield one more time than to stay there and perish in combat. If you can get more money, then why not? If you have to plunge a blade into a friend's back to achieve your goals, well, if the goal is truly that important...
Returning from the expedition, Ratislav tried to find out what had happened in Dal Shabet during his journey. It turned out that the capital had been destroyed, and an unknown Order of Black Ice had declared a hunt for all sorcerers. Few members of the Tyrian's family survived those difficult times; only one of his brothers remained in Nevermore, where he had long since resided. Previously, Ratislav openly despised him, considering him an unworthy man, but his opinion has now changed radically. The Tyrian set off for Nevermore.
***
The Tyrian soon grew tired of life in Nevermore; this whole existence with its endless drunken brawls, gambling, easy women, and constant danger to one's health was simply not for him. He understood better than anyone that with his abilities, the most he could achieve would be to become a gladiator in the arena or an ordinary mercenary by contract. His brother, however, seemed to have achieved certain successes in the Old City, and even Tyler Ironfall himself had personally given him important assignments several times. Ratislav eventually concluded that it was time for him to leave the city and set out in search of new knowledge and skills. Yes, this is what he now saw as his new goal.
Now Ratislav spent most of his time training in the use of two-handed weapons. He understood that a warrior encased in heavy armor almost always becomes easy prey for a sorcerer or a marksman, so the Tyrian tried to learn how to repel enemy attacks as effectively as possible with a sword, and how to move as quickly as possible in heavy plate armor. Ratislav achieved certain successes in this when he heard about a sea voyage planned by the ruler of Haven, somehow related to findings in ruins discovered in the Wild Lands three years ago. The Tyrian decided that this was his only chance to gain new knowledge and skills, and perhaps even make a decent amount of money...







Nationality:
Tyrian
Free rank 5 specialization in two-handed sword.
Religion:
Nox
Righteous bonus. Efficiency of agility and perception increased. Free specialization (skill) of choice: thief, assassin, rogue, secret magic.
Characteristics:
Strength -- 26 + 14 = 40
Constitution -- 13 + 2 = 15
Agility -- 9 + 6 = 15
Intelligence -- 14 - 4 = 10
Willpower -- 9 - 2 = 7
Speed -- 8
Perception -- 8 - 1 = 7

Specializations and skills:
Two-handed weapons

I Strength additionally affects the accuracy parameter.
II Each successful hit has a chance to paralyze the opponent for one turn.
III Each kill in battle restores 20% of the character's health.
IV Hitting an enemy whose health is less than 35% deals a lethal blow.
V Additional attack.
VI Damage +20, +15% critical damage chance, +10 accuracy x2.
VII Gains a chance to parry an enemy strike or projectile spell (agility+strength). x2.
*With each rank, dealt damage and critical hit chance increase.
Healing magic

Healing. Fully restores lost health. Can only be used outside of combat.
Mental shield. Protects the character from any effects on the mind.
Restoration. Regenerates a certain amount of health.
Dispelling. Nullifies the effect of a spell.
Elemental magic

Ice graves. Upon successful casting, the character's body is covered in a thick layer of ice, and all their internals are frozen. The character remains in this state until they are dispelled or take damage (the first attack will deal ten times the damage).
Air blades. Character takes damage and their armor is destroyed.
Secret magic

Mind reading. Upon successful application, the player gains the ability to extract any desired information from another player's head.
Veil. Makes oneself or an ally invisible, allowing them to perform any actions (except aggressive ones) without revealing themselves.
Illusion. Creates an illusory image of anything. This could be a weapon, a person, a terrible monster, or a beautiful maiden.
Repose. Plunges the target into sleep; they remain in this state until some aggressive action is taken against them.

Additional skills:
Leader. +25 to health and magical energy for each character in the group, bonus to willpower stats; provided that the character with this skill is appointed as the party leader. x3
Juggernaut. Removes the movement speed penalty when using heavy armor and shields.x3
Stormtrooper. The character instantly closes the distance between themselves and their target. In heavy armor, use is possible only with the Juggernaut skill.x2
Assassin. Attacking unsuspecting characters kills them. Can be used with one-handed and ranged weapons, or without any weapon at all. x3
Rogue. Bonus to agility stats outside of combat (to everything except aggressive actions). x3



Items:
Finely crafted two-handed sword. (Among other things, has a chance to damage or destroy the opponent's shield / The sword cannot be damaged magically.)
Ring of Nox. While worn: free knowledge of secret magic + Mind reading, Veil, Illusion, Repose. Free rogue and assassin skills. Evasion and accuracy +30. Bonuses apply only to followers of Nox.
Heavy plate armor. Movement speed reduced by half. Use of ranged weapons is impossible. Reduces all incoming damage by half. (Armor cannot be damaged magically.)
I sold Nemo's crossbow and armor, let's assume)





What is in parentheses (inventory) should preferably be added to the features of these items; there doesn't seem to be anything special there.

Let's see how this turns out.

Whatever