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Dal Shabet

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#2161
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Maria Hurn



A knock on the door didn't elicit any reaction; however, the door wasn't locked. Maria cautiously entered the dark hallway, and at that very moment, a click of a pistol being cocked rang out, aimed at her.
- Stay where you are - A hoarse voice came from the darkness.
- Horus! It's me! - The frightened girl cried out.
Suddenly, wall lamps lit up in the room, and it became bright.
- Maria? - Horus Hurn lowered his gun. - You silly girl! What are you doing in this damned city?
***
Horus stood by the window while Maria devoured the long-awaited dinner.
- I'll send you back tomorrow, - the mage grumbled.
Maria pushed the plate away and got up from the table.
- That's what I want to talk about. Horus, our father is dying...
For a second, he looked lost, gazing at his younger sister with longing, but quickly regained composure.
- Should I feel sorry for him? People die; that's life.
- He... wants to see you. For the last time, Horus.
- No, - he snapped. - I don't want to.
***
- I won't go back, Maria.
Horus wandered around the house, collecting magical scrolls and books. The last thing he needed was for his younger sister to see what he had been up to all these years.
- Please, brother! - she pleaded. - I promised Father that I wouldn't return home without you.
- Then you'll have to break your promise. It's not like it's the first time; I've broken promises countless times, and I feel great.
The girl grabbed Horus by the sleeve and tried to stop him, but he continued walking as if nothing happened, dragging his sister along.
- Horuuuus!..
Maria let go of his sleeve and tried to stop her brother by standing in his way.
- You shall not pass!
After which, he simply tried to walk around her. But she wrapped her arms around him and didn't let go.
- Stop! I will not leave here without you, ever. Either you come home willingly, or tied on my shoulder!
And so they stood there in complete silence... until they both burst out laughing and fell to the floor, trying to overpower each other.

Nationality:
Khontai (Far Ament)

Characteristics:
Strength -- 7
Constitution -- 9
Agility -- 9
Intelligence -- 15
Willpower -- 12
Speed -- 10
Perception -- 8

Skills:
Healing Magic

Heal. Fully restores lost health. Can only be used outside of combat.
Mind Shield. Protects the character from any effects on their mind.
Regeneration. Regenerates a certain amount of health.
Dispel. Nullifies the effect of a spell.
Resurrection. Restores health and mana to all allies and nullifies mental effects.
Blessing. The character cannot perform other actions; allies gain passive health and mana regeneration.

Shamanism

Sanctuary. Enchants a room (or house, etc.) so that any unwanted guest cannot enter until the owner invites them in.
Message. The player gains the ability to mentally send a message to anyone they have previously been in contact with.

Innocent Sister. Increases the effectiveness of healing spells and willpower.
Second Wind. The character has a chance to survive death.
Doctor. Allows the use of medical supplies. x2

Religion:
Alessandra

Inventory:
Healing ointments. Medical instruments. Money.
Tomorrow holds no promises
Except the ones we've made