Skip to content

Posts from - A reference guide and manual in Russian for Heroes 3.

5.0 (1 rating)
User Avatar
20 years ago
Auto-translated
Greetings to all fans of the Heroes of Might & Magic III universe!

I would like to invite you to participate in a project dedicated to creating a reference guide for HoMM III.

The topic itself is not new. There are many individual resources dedicated to describing the physics of the Heroes world, but despite all efforts, it is extremely difficult to find an information source that can be unequivocally classified as a reference guide.

This work does not claim to be original and is the result of compiling various official (Player's Manual) and unofficial (forums and websites) sources dedicated to describing the internal world of the game.

The file in Excel and PDF formats can be found at the following link:
http://vk.com/fizmig

At the moment, the work on the project is not yet fully completed, if it is even possible to complete it... :) Therefore, I would be grateful if anyone would like to participate in it and share their opinions, knowledge, and advice. An updated version of the document will be posted at the specified address for all those who wish. A link to the author will definitely be included. :)

Not all the information provided in this reference guide can be considered official, because it contains observations and assessments of players who wished to share their opinions about the features of the game. But, nevertheless, in general, it достаточно realistically reflects the physics of the Heroes world and will undoubtedly be useful to any beginner.

Given the above, any comments, clarifications, and explanations are welcome. Any suggestions regarding a more optimal form of presenting the information provided will also be valuable.

Sincerely,
AmberSoler
In reply to zoog
12 years ago
Auto-translated
zoog
1) Are you familiar with /topic/at/535512/? There are many useful tips for FM there.

I looked it over. Thank you. However, almost all of the information is already available in the reference guide.
The last page about the specifics of AI in battles is interesting. Perhaps it should be added.
12 years ago
Auto-translated
S.Drake, I was highlighting exactly what is missing in FM altogether or is present incompletely/unclearly for beginners – your version also lacks this. But that's your decision. Furthermore, what's the problem with saving it in XSL format? And uploading it. And creating a table of contents in PDF so that it can be used. It's as if you made it for yourself, not for people.
In reply to zoog
User Avatar
12 years ago
Auto-translated
zoog
...Furthermore, what's the problem with saving it in XSL format? And uploading it. And creating a table of contents in PDF so that it can be used. Otherwise, it feels like you made it only for yourself, not for other people.
It seems like people have forgotten how to use printed documents and only know how to use electronic ones... For example, I don't use the .xlsx format at all because I don't need it.
12 years ago
Auto-translated
dnaop-wr, is this support or the opposite?) I don't see the point of printed manuals at all, unless you have a lot of space on your desk + you often need to print something on separate sheets.
In reply to zoog
12 years ago
Auto-translated
Do you think I'm deliberately ignoring your information? On the contrary, I reviewed everything and noted what was useful. I would be grateful if you could point out what else is missing from the reference.
zoog
...it's either not in the FM at all, or it's incomplete/unclear for beginners - and your version doesn't have it either.

Let's take a look:
Sheet 05. Classification of units and spells that apply/do not apply to them is provided.
The same, but in more detail, is provided in FizMiG, section 2.4.

Sheet 12. Summary table of treasure rooms. I doubt a beginner would understand it.
Arrangement. Described in sections 3.5 and 5.15 "Battles".

Sheet 17. Creature abilities. Information from previous sections has been added. I didn't see anything new.

Sheet 30. Value column.
Everything is in section 2.9.

Sheet 49. Spell groups are highlighted. Everything is described in detail in FizMiG.

Sheet 71. Movement algorithm.
Everything is in FizMiG. Except for three pictures, for clarity.
Turn order - section 5.15.
I agreed that the peculiarities of AI in battles are interesting.
zoog
What's the problem with saving it in xsl format?
What's the problem with using the xslx format?
If problems arise, they need to be solved, not blame someone for not solving your problems in advance.
* FizMiG_v.2.1.xls (9.4 MB)
zoog
And create a table of contents in PDF
:) And how exactly?
12 years ago
Auto-translated
1) Please provide your instant messenger ID; I don't want to clutter the thread. 2) The problem is that I don't have it, and you're suggesting installing a new, bulky office suite to support a format that is completely unnecessary for anyone, which I consider to be tactless. 3) If you can create PDFs, you should also be able to create a table of contents. I don't think it's that difficult in visual editors. Or will the next generation of FM be released as screenshots? [off]8-megapixel .bmp files inside a .docx file...[/off]
12 years ago
Auto-translated
2.1. Install the trial version. It's free. 2.2. Install a cracked version of the office suite. 2.3. Use free software (OpenOffice). 2.4. Use an online viewer (Google Docs). 2.5. Download a free converter. 2.6. Finally, rename the extension to xls. 3.1. This completely unnecessary Excel does a great job with PDFs. 3.2. To create a table of contents, you suggest installing a new, bloated Acrobat? 3.3. The table of contents has page numbers. To navigate to the desired page, you only need to click a couple of times. 3.4. The next "physical exercise" will be in Notepad, just for you.
12 years ago
Auto-translated
[off]S.Drake, are you trying to be rude? I clearly said that installing a bunch of virus-like crap just to view a not-so-necessary file is a bad idea (I understand, you didn't ask for it in the store, they just installed the latest Office for you – but that doesn't make you enlightened). If you think that being user-friendly is for losers, and that Microsoft, Adobe, and you can just radiate goodness in any way that's inconvenient for anyone, then you'll only alienate some users... uh, one, it seems.[/off]
In reply to zoog
User Avatar
12 years ago
Auto-translated
zoog
Are you trying to provoke me with your rudeness?
User Avatar
12 years ago
Auto-translated
Guys, let's stop arguing.
S.Drake has the right to choose the program, at least because he did all the design work for the manual. But! I don't use all these new, heavy Excel and Acrobat programs; I don't want to install them either. I use a regular XP, with an XP Office suite, and it handles all tasks perfectly (after the physics section was uploaded in a format without the latest "s"). In general, I prefer to work in Word, with the option of a printed, rather than purely electronic, version of the manual.
12 years ago
Auto-translated
The FAQ states that composite artifacts cannot be generated on random maps – neither in objects nor on the map itself. However, it doesn't mention whether this also applies to the Armageddon's Blade and the Dragon Blood Vial (in the SOD version). In my opinion, the FAQ should have a seventh section dedicated to the random map generator. But some things can be specified in the next update – for example, in the "Objects" section, it could be indicated next to some objects that they are not generated on random maps (conditions for generating some objects are already indicated).
User Avatar
12 years ago
Auto-translated
I don't know where it would be more appropriate to write this. Today, I encountered a strange phenomenon: I visited the Mage's Hut; the mage's eyes revealed several areas on the map to me; in one of them, I saw a Light Blue Keymaster's Tent, hovered the cursor over it, and suddenly I read: "Light Blue Keymaster's Tent (visited)"! And I not only didn't visit it, but I didn't even know where it was located until that moment! What's going on here? Now I see a Red and a Brown Tent, but they, as they should, are not visited.
I know that there have been reports of a similar bug in the game: if you restart the map without exiting to the main menu, all tents will be considered already visited. But in my case, it's not all of them, only the Light Blue one. And I didn't restart this map.
12 years ago
Auto-translated
Did an ally visit? Or is it just a poorly made map.
User Avatar
12 years ago
Auto-translated
zoog, firstly, I don't have any allies there. Secondly, according to FizMiGu (I haven't checked it myself), visiting tents by allies works independently: if an ally visits a tent of a certain color, it doesn't give you the right to pass through the gate of the same color or remove the border guard. Unlike, say, the City Portal. By the way, this aspect may have been the cause of problems with completing one map that I started once; apparently, the author didn't know about this, and it seems that the player was supposed to pass through a couple of gates near their city, while the allies visited tents located on their territory. Maybe I'll write to the author someday...
12 years ago
Auto-translated
At the start of the map, the visited status of tents is not reset. If a game was played before this map without restarting the program, and some tents were visited by some players, their visited status will remain in the new game.

Statistics

Welcome our newest member: recijeb