...it's either not in the FM at all, or it's incomplete/unclear for beginners - and your version doesn't have it either.
Let's take a look:
Sheet 05. Classification of units and spells that apply/do not apply to them is provided.
The same, but in more detail, is provided in FizMiG, section 2.4.
Sheet 12. Summary table of treasure rooms. I doubt a beginner would understand it.
Arrangement. Described in sections 3.5 and 5.15 "Battles".
Sheet 17. Creature abilities. Information from previous sections has been added. I didn't see anything new.
Sheet 30. Value column.
Everything is in section 2.9.
Sheet 49. Spell groups are highlighted. Everything is described in detail in FizMiG.
Sheet 71. Movement algorithm.
Everything is in FizMiG. Except for three pictures, for clarity.
Turn order - section 5.15.
I agreed that the peculiarities of AI in battles are interesting.
What's the problem with saving it in xsl format?
If problems arise, they need to be solved, not blame someone for not solving your problems in advance.
* FizMiG_v.2.1.xls (9.4 MB)
And create a table of contents in PDF