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I've made an updated version of the reference guide with some improvements and clarifications:
- The effects of the Sphere of Suppression and Exclusion are now accurate.
- The same applies to the Unit Classification: Dead, Undead, Alive.
- "Objects on the map that allow you to obtain resources" - a table has been added for all resource nodes, and a more functional diagram of their placement.
- Immunities in "Magical and Tactical Abilities of Units During Battle" have been clarified.
- "Monsters in the game and their characteristics" - the 'value' field has been added.
- "Algorithm for unit movement on the battlefield" - everything has been explained, with illustrative images and examples. Also included: Turn order in combat (with translation), and some notes on AI behavior from Anton (through Leader1).
I've checked it, but there are probably still errors and typos, so I apologize in advance.
In the Sphere of Suppression, I've introduced something like spell classes:
mind-affecting spells: blindness, berserk, hypnosis, amnesia, joy, sadness, rage
spirit-affecting spells: joy, sadness, fear
life-affecting spells: sacrifice (resurrected/victim), resurrection
Is it better to use this classification, as it's easier to understand and remember, or should I just leave a simple list of spells? Or should I replace it with short terms like "mind," "spirit," and "life"?
In general, I need your feedback, including on the appropriateness of making such changes to the PhysMig.
Added 4 minutes later
- I've already found a typo in the word "жертвоприноШение" (sacrifice)
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