Skip to content

Posts from Dal Shabet

5.0 (4 ratings)
User Avatar
#63
Auto-translated
In short, paper money is used in the west and banknotes look roughly like this. I was too lazy to finish them, repaint them completely, and bring them up to a proper standard, so this is just an approximate image.

Adrian
100/100 | 50/200
Stats
Strength — 7 (damage modifier: 7/3)
Constitution — 10 (+100 health)
Dexterity — 10 (+13 dmg in melee).
Intelligence — 17 (+200 magic energy, 14% critical damage chance)
Willpower — 17 (+25 spell power/resistance)
Speed — 14 (+21 movement speed/initiative)
Perception — 27 (+63 dmg in ranged combat)
Religion: Nox
Nationality: Vyronia
Skills
— Swimmer
— Scout
— Assassin
— Pistol VI
— Second Wind
— Secret Magic
— Reality Control
Spells
— Time Control. 10|150
— Teleportation. 0|100
— Veil. 0|50
— Illusion. ?|?
Additional
— Left arm missing up to the elbow (use of skills and abilities requiring two hands is impossible).
— Left eye missing. Accuracy in ranged combat -10, accuracy in melee -30%.

Agnet
320/320 | 125/125
Stats
Strength — 26 (damage modifier: 26/13)
Constitution — 27 (+270 health)
Dexterity — 13 (+19 dmg in melee).
Intelligence — 12 (+125 magic energy, +4% critical damage chance)
Willpower — 13 (+19 spell power/resistance)
Speed — 8 (+9 movement speed/initiative)
Perception — 7 (+7 dmg in ranged combat)
Religion: Creator (incoming damage reduction by 25%)
Nationality: Dal Duran
Skills
— Polearm VI
— Shield IV
— Second Wind
— Knight
— Healing Magic
Spells
— Mental Shield. Protects the character from any effects on the mind. 0|50
— Restoration. 0|1/1
— Healing. 0|0.5/1
Additional
— Hand missing (use of skills and abilities requiring two hands is impossible).

Amos
90/90 | 415/515
Stats
Strength — 7 (damage modifier: 7/3)
Constitution — 9 (+90 health)
Dexterity — 7 (+7 dmg in melee)
Intelligence — 25 (+515 magic energy)
Willpower — 25 (+55 spell power/resistance)
Speed — 7 (+7 to movement speed/initiative)
Perception — 15 (+23 dmg in ranged combat)
Religion: —
Nationality: Katarian
Skills
— Indomitable
— Dark Magic
— Secret Magic
— Reality Control
Spells
— Servant. 0|75(+)
— Subjugation. 15|100
— Death Mark. 35|125
— Soul Chain. |125+50/turn
— Veil. 0|50
— Rest. 35|50
— Levitation. 0|100
— Time Control. 10|150
Additional


Saeros Tingol
110/160 | 390/390
Stats
Strength — 16 (damage modifier 16/8)
Constitution — 16 (+160 health)
Dexterity — 18 (+32 dmg in melee)
Intelligence — 20 (+290 magic energy)
Willpower — 25 (+55 spell power/resistance)
Speed — 20 (+38 movement speed/initiative)
Perception — 16 (+26 dmg in ranged combat)
Religion: Nox
Nationality: Anquad/Human
Skills
— One-handed Weapon I
— Archaeologist
— Wizard
— Velizar's Technique
— Dark Magic
— Shamanism
— Reality Control
— Secret Magic
— Life Magic
Spells
— Death Mark. 35|125
— Dark Healing. 10|100
— Devastation. 5|0
— Creation. 0|?
— Teleportation. 0|100
— Denial. 0|100
— Heart Control. 15|100
— Fabrication. 0|?
— Locator. 0
— Transformation. 15
— Sanctuary.
— Madness. 35
— Movement. |30
— Mirror Armor. 0|1/2
— Veil 0|50
Additional


Ratislav
0/150 |

Maria
90/90 | 170/170
Stats
Strength — 7
Constitution — 9 (+90 health)
Dexterity — 9 (+11)
Intelligence — 15 (+170)
Willpower — 12 (+17)
Speed — 10 (+13)
Perception — 8 (+9)
Religion: Alissandra
Nationality: Khontai
Skills
— Healing Magic
— Shamanism
— Innocent Sister
— Second Wind
— Doctor
Spells
— Mental Shield. Protects the character from any effects on the mind. 0|50
— Restoration. 0|1/1
— Healing. 0|0.5/1
— Dispel. 10|?
— Salvation. |150 (50+50)
— Grace. |125+50/turn. (50+50)
— Sanctuary. 0
— Message. 0
Additional

Horus
110/110 | 290/290
Stats
Strength — 8 (damage modifier 8/4)
Constitution — 11 (+110 health)
Dexterity — 12 (+17)
Intelligence — 20 (+290 magic energy)
Willpower — 22 (+43)
Speed — 13 (+19)
Perception — 16 (+26)
Religion: —
Nationality: Khontai
Skills
— Swindler
— Pistol III
— Dark Magic
— Secret Magic
— Wizard
— Gambler
Spells
— Subjugation. 15|100
— Bonds. 35|75
— Suppression. 0|100
— Mind Reading. 15|50
— Rest. 35|50
Additional


Tarvitsy
110/110 | 335/335
Stats
Strength — 10 (damage modifier: 5/10)
Constitution — 11 (+110 health)
Dexterity — 12 (+17)
Intelligence — 21 (+335)
Willpower — 32 (+83)
Speed — 11 (+15)
Perception — 12 (+17)
Religion: Ataraxian Faith
Nationality: Dal Shabet
Skills
— Elemental Magic
— Electricity
— Wizard
Spells
— Incineration 70|200
— Static Shock 70|75
— Electric Sphere 0|75
Additional


Radimir
100/100 | 155/155
Stats
Strength — 7 (damage modifier: 3)
Constitution — (+100 health units)
Dexterity — (+29)
Intelligence — (+155, +8%)
Willpower — 7
Speed — 9
Perception — (+29)
Religion: Nox
Nationality: Tyria
Skills
— One-handed Sword VI
— Dual Wield IV
— Secret Magic
— Assassin
— Swindler
Spells
— Mind Reading (Nox ring). 15|50
— Veil (Nox ring). 0|50
— Illusion (Nox ring). ?|?
— Rest. 35|50
Additional

Velda
200/200 | 95/95
Stats
Strength — 20 (+10/20)
Constitution — 20 (+200)
Dexterity — 19 (+35)
Intelligence — 10 (+50)
Willpower — 10 (+13)
Speed — 20 (+38)
Perception — 10 (+13)
Religion: Ataraxian faith
Place of Birth: White Lands
Skills
— Two-handed Weapon V
— Healing Magic
Spells
— Healing. 0|0.5/1
Additional
Attachments 1
1 file attached • Total size: 49.0 KB
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - Лестер
User Avatar
#64
Auto-translated
I've only added the items to the inventory that might have some specific value; however, this doesn't mean that the characters don't have other items. Tomorrow or the day after, I'll start the game. It would also be good to check the accuracy of the numbers I've entered for the character stats, just in case I mixed something up (which is possible).

Hey, I didn't notice it at first, but when I started calculating everything, I realized that you don't have enough skill points for everything you've listed. The Assassin specialization costs 3 points.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - Лестер
User Avatar
#65
Auto-translated
I have 6 points, and the spells cost 1 point each? Does the Assassin cost 3 points, and the Scout is free, or am I mistaken?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
User Avatar
#66
Auto-translated
I think he means two points in Archery, because the Sylvan faction only gets three.

Be strong. Believe
User Avatar
#67
Auto-translated
But there are also 2 more specialization points + 3 free ones – that’s 5 points.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
User Avatar
#68
Auto-translated
I have 6 points, and spells cost 1 point each? Assassin costs 3 points, Scout is free, or am I mistaken somewhere?
Bow = 1 point per level
Magic = 1 point per spell
Assassin = 3 points
Scout = 3 points
In total, you have skills for 14 points. (5 + 3 + 3 + 3)
But, since you have three free ranks in the bow and the scout skill, you spent a total of 8 points on skills. (14 - 3 - 3)

Added 5 minutes later
But there are also 2 specialization points + 3 free ones - 5 points.
Specialization points are spent on unlocking skills to learn, but not on acquiring ranks in them or learning spells.
User Avatar
#69
Auto-translated
Done. Fixed it. Removed 2 spells.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
User Avatar
#70
Auto-translated
The day appointed for the upcoming expedition coincided with a very important event for the entire kingdom. After half a century of senseless war, the Confederation finally decided to cease its offensive, largely thanks to the new, young, and charismatic king of Helikait. Representatives of other countries within the Confederation did not agree with his decision but were nevertheless forced to comply, as continuing the war without Helikait's support would have become meaningless. Winfried von Helikait is a descendant of an ancient line of rulers in this country. Once they were on the verge of annihilation, but fate had something else in store for them, and the royal bastard became the man who restored the state and managed to save the dynasty from extinction. At the same time, Queen Azalea is greatly loved by her subjects in Far Shabet and is essentially the first reigning queen ever. And although she had two brothers, after their father's death, neither of them came forward to fulfill their duty and take the throne: one joined the Ataraxian Order, and the other has not been seen in the country since his exile. One way or another, with the permission of the queen, several of Winfried's ships docked at the port of Far Shabet about two weeks ago, and today the ceremony of signing the peace treaty will take place. The streets of the city were crowded because people from all over the country gathered here today, wanting to witness such an important event. When the queen herself appeared, the simple murmur of many voices merged into a single melody; people shouted her name and wished her long life.

The queen's decision to wear ceremonial armor signified her confidence in Winfried's good intentions, and along with this, ordinary people felt safe. Following her was Winfried. Many also supported him with shouts, while others looked at him without any friendliness. After some time, the treaty was signed, and King Findfried announced that he, together with his retinue and twenty of Helikait's best knights, would cross the wild lands to honor the memory of those who died during the great campaign. He will travel a short distance with the expedition of the "Silver Knight" company and then move on, leaving them behind. Now that the approximate route was known, and he had no old men or children on his shoulders, doing so did not seem impossible and would probably not take too much time, but it still remained an extremely dangerous undertaking. He will either return home a hero, or his country will have to look for a new ruler. After these words, the attitude of the people towards the stranger improved somewhat.
While some adventurers continued to enjoy the celebration, others prepared for the upcoming adventure.
Silver Knight Company
The center of all operations conducted by this organization. The expedition into the wild lands will also begin here. All those wishing to join it must fill out papers related to their personal information, skills, knowledge, and everything else, after which they sign a contract. Contract terms:
- Silver Knight Company is not responsible for the health and life of participants in the expedition.
- Participants in the expedition should have their own equipment and resources, as Silver Knight Company does not provide any equipment.
- Monetary compensation is calculated based on the documents filled out by the participant and his presumed benefit to the expedition. Additional compensation may also be received upon return if the company employee indicates in his report that the participant's contribution to the expedition was more significant than initially expected.
- Upon signing the contract, the company pays one-quarter of the amount specified in the contract. The rest will be received after the successful completion of the expedition.
- Silver Knight Company undertakes to pay monetary compensation under any circumstances.
- The expedition participant undertakes to carry out all instructions of the head of the expedition and waives claims to all items and all information found during the expedition.

On the central square, you could find a board with portraits of people wanted by the government. Residents of the kingdom are required to report any information they know about the whereabouts of these people. More daring individuals can try to capture them themselves. As always, a substantial reward is promised for them, dead or alive. More detailed information can always be obtained from the rewards distributor in the eastern part of the city.

Emy Button. 1200 R

Kinelia dal Tarren. 6000 R if dead, 18000 R if alive.

Laust Brightstrider. 15000 R

Witch of the Wild Lands. 5000 R

Vahaon. 2250 R

Ixtli. 2000 R if dead, 5000 R if alive.

Order of Innocent Sisters
Followers of Alissandra can get rid of any ailment and be completely cured here. Followers of other religions pay for these services, after which the money goes to the royal treasury. Also, any follower of Alissandra can learn a healing magic specialty here with two free skill points in it, as well as the doctor's ability.
Academies of Magic
The Academy of Healing Magic is a large building, second in size only to the Royal Palace and the Alissandrian Church, while the Academy of Reality Manipulation Magic rather resembles a private estate on the outskirts of the city. For those not studying, these places have little significance, except perhaps for the sale of treatises on corresponding magic.
Great Workshop
Here you can purchase blueprints for inventions created in this place.
Historical Repository
Here they try to preserve as much information as possible related to the events of our world. These are books with important information, as well as various items that are important for historical knowledge.
Salvation
A small shop in the center of the city. Here are sold healing items.
Armory
Weapons sold here are either made by the blacksmith working here or supplied by the workshop.
Secrets of Mirinoth
A beautiful mansion located by the sea belongs to a sorcerer named Mirinoth; this year he turns 132 years old, and during his long life, he has managed to gather a lot of knowledge related to magic. He can share his knowledge with everyone who wants it, for a certain amount or service.

Right now, you can wander around the city, sign a contract (get your money), and finish all your business. When everyone gathers outside the city for departure, you will set off on your journey. For now, you don't know each other, but after you start moving, this problem will be automatically solved. That is, you can get acquainted and do something together right now, or you may not.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - Лестер
In reply to kcfgogbfalgfl
User Avatar
#71
Auto-translated
It's time to find the nearest tavern and have a beer with some meat. That's what Khorus decided to do.
OH YEAH, BABY, BEER AND MEAT, DO YOU WANT IT? DO YOU WANT BEER? BEER AND MEAT? WHAT COULD BE BETTER? MAYBE WE CAN GET TO KNOW EACH OTHER? MMM?? AHH, BEER, MEAT, AND NEW ACQUAINTANCES. COME ON, GUYS, LET'S DO IT TOGETHER
Tomorrow holds no promises
Except the ones we've made
User Avatar
#72
Auto-translated
Nemo was only mildly interested in the nobles who showed up for the parade, of course, they had polished their faces and powdered their armor; it was all just for show. Moreover, it wasn't even interesting, but incredibly boring. The peasants' shouts didn't add to the spectacle; they just grated on her ears. Instead, she stood aside and once again checked the legend she had created in her mind. After making sure she hadn't forgotten anything, Nemo shielded her mind from outside interference and, just in case, changed her appearance to match the legend. After that, she immediately went to fill out some paperwork; this would ensure she had at least some money. On-site, she registered for the expedition as Mark Schiller, a young, experimental mage who had likely suffered incurable burns during an experiment but had also gained incredible strength and endurance as a result. Mark was signing up for the expedition because his laboratory had burned down, and he had no intention of remaining a disfigured wretch for the rest of his days; he wanted to find a way to heal himself. And for that, he needed money, and a lot of it. While filling out the paperwork, Nemo casually, but deliberately, showed off a patch of "burned" skin, only to immediately cover it up shyly. It depends on whether you're looking for the Grail, like I am.
User Avatar
#73
Auto-translated
And then a Necromancer came, conquered Russia, and built a Necropolis.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



User Avatar
#74
Auto-translated
Then a moderator came along and gave the Necromancer points for spamming.
User Avatar
#75
Auto-translated
In the organization’s hall, there was practically no one; only a bored girl sat at a desk, surrounded by various documents and writing tools. She listened to Mark Schiller’s story silently, albeit very attentively, but with complete indifference. “I see. I understand,” was the only response she gave to the future member of the expedition. She probably wanted to be at a party rather than sitting here and dealing with paperwork. “Your main task during the expedition will be to protect the equipment, the found items, and the other members of the group. In addition, you must provide all possible assistance to your comrades. Your estimated reward is 8000 ryn. You will receive 2000 now, and the remaining amount will be paid after the successful completion of the day. The expedition starts tomorrow; you should arrive at our camp outside the city before that time, and do not be late.”
User Avatar
#76
Auto-translated
Having received the money, Nemo decided that now was the time to visit Miranoth, a local wizard with considerable knowledge of magic. Experience told her that he would be more accommodating and knowledgeable than most, if not all, of the inhabitants of the nearby Academy.
User Avatar
#77
Auto-translated
Ratislav, of course, suspected that the war would end soon, but he had no idea what solemn event was taking place in the city streets. After questioning a few onlookers, the warrior was immensely pleased to learn about the signing of the peace treaty and the cessation of hostilities. He had no doubt that most of his family members were now standing in the front rows of this "show" and bowing their heads in a deep bow to the rulers of the states of the Old and New World as they passed by, but he himself did not want to be near them at that moment. Ratislav was firmly convinced that this would only distract and delay him. The Tyrian carefully examined his belongings once more and, making sure that he had not forgotten anything, headed to the main building of the Silver Knight organization to sign all the necessary documents.

Whatever