Skip to content

Dal Shabet

User Avatar
#70
Auto-translated
The day appointed for the upcoming expedition coincided with a very important event for the entire kingdom. After half a century of senseless war, the Confederation finally decided to cease its offensive, largely thanks to the new, young, and charismatic king of Helikait. Representatives of other countries within the Confederation did not agree with his decision but were nevertheless forced to comply, as continuing the war without Helikait's support would have become meaningless. Winfried von Helikait is a descendant of an ancient line of rulers in this country. Once they were on the verge of annihilation, but fate had something else in store for them, and the royal bastard became the man who restored the state and managed to save the dynasty from extinction. At the same time, Queen Azalea is greatly loved by her subjects in Far Shabet and is essentially the first reigning queen ever. And although she had two brothers, after their father's death, neither of them came forward to fulfill their duty and take the throne: one joined the Ataraxian Order, and the other has not been seen in the country since his exile. One way or another, with the permission of the queen, several of Winfried's ships docked at the port of Far Shabet about two weeks ago, and today the ceremony of signing the peace treaty will take place. The streets of the city were crowded because people from all over the country gathered here today, wanting to witness such an important event. When the queen herself appeared, the simple murmur of many voices merged into a single melody; people shouted her name and wished her long life.

The queen's decision to wear ceremonial armor signified her confidence in Winfried's good intentions, and along with this, ordinary people felt safe. Following her was Winfried. Many also supported him with shouts, while others looked at him without any friendliness. After some time, the treaty was signed, and King Findfried announced that he, together with his retinue and twenty of Helikait's best knights, would cross the wild lands to honor the memory of those who died during the great campaign. He will travel a short distance with the expedition of the "Silver Knight" company and then move on, leaving them behind. Now that the approximate route was known, and he had no old men or children on his shoulders, doing so did not seem impossible and would probably not take too much time, but it still remained an extremely dangerous undertaking. He will either return home a hero, or his country will have to look for a new ruler. After these words, the attitude of the people towards the stranger improved somewhat.
While some adventurers continued to enjoy the celebration, others prepared for the upcoming adventure.
Silver Knight Company
The center of all operations conducted by this organization. The expedition into the wild lands will also begin here. All those wishing to join it must fill out papers related to their personal information, skills, knowledge, and everything else, after which they sign a contract. Contract terms:
- Silver Knight Company is not responsible for the health and life of participants in the expedition.
- Participants in the expedition should have their own equipment and resources, as Silver Knight Company does not provide any equipment.
- Monetary compensation is calculated based on the documents filled out by the participant and his presumed benefit to the expedition. Additional compensation may also be received upon return if the company employee indicates in his report that the participant's contribution to the expedition was more significant than initially expected.
- Upon signing the contract, the company pays one-quarter of the amount specified in the contract. The rest will be received after the successful completion of the expedition.
- Silver Knight Company undertakes to pay monetary compensation under any circumstances.
- The expedition participant undertakes to carry out all instructions of the head of the expedition and waives claims to all items and all information found during the expedition.

On the central square, you could find a board with portraits of people wanted by the government. Residents of the kingdom are required to report any information they know about the whereabouts of these people. More daring individuals can try to capture them themselves. As always, a substantial reward is promised for them, dead or alive. More detailed information can always be obtained from the rewards distributor in the eastern part of the city.

Emy Button. 1200 R

Kinelia dal Tarren. 6000 R if dead, 18000 R if alive.

Laust Brightstrider. 15000 R

Witch of the Wild Lands. 5000 R

Vahaon. 2250 R

Ixtli. 2000 R if dead, 5000 R if alive.

Order of Innocent Sisters
Followers of Alissandra can get rid of any ailment and be completely cured here. Followers of other religions pay for these services, after which the money goes to the royal treasury. Also, any follower of Alissandra can learn a healing magic specialty here with two free skill points in it, as well as the doctor's ability.
Academies of Magic
The Academy of Healing Magic is a large building, second in size only to the Royal Palace and the Alissandrian Church, while the Academy of Reality Manipulation Magic rather resembles a private estate on the outskirts of the city. For those not studying, these places have little significance, except perhaps for the sale of treatises on corresponding magic.
Great Workshop
Here you can purchase blueprints for inventions created in this place.
Historical Repository
Here they try to preserve as much information as possible related to the events of our world. These are books with important information, as well as various items that are important for historical knowledge.
Salvation
A small shop in the center of the city. Here are sold healing items.
Armory
Weapons sold here are either made by the blacksmith working here or supplied by the workshop.
Secrets of Mirinoth
A beautiful mansion located by the sea belongs to a sorcerer named Mirinoth; this year he turns 132 years old, and during his long life, he has managed to gather a lot of knowledge related to magic. He can share his knowledge with everyone who wants it, for a certain amount or service.

Right now, you can wander around the city, sign a contract (get your money), and finish all your business. When everyone gathers outside the city for departure, you will set off on your journey. For now, you don't know each other, but after you start moving, this problem will be automatically solved. That is, you can get acquainted and do something together right now, or you may not.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - Лестер