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2. Ideally, the total number of all other troops in the stacks should be strictly less than in this "home" stack. Moreover, it means strictly the number, and not the "strength of the army."
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Alex_nv - draw - Vovan112013 летос 236
alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
Scouting is the most useless.
I've never taken Intelligence, only if it's offered along with something from the seafaring series or eagle eye.
Resist sometimes helps in the finale, but I only take it in the cases mentioned above.
Archery is generally only needed for Castle and Rampart. A rather debatable skill for a single stack.
Tactics is OP and I always take wisdom.
Осень-Зима 2013-14.
leadership/tactics/scouting/intelligence/wisdom/archery/resistance
only 3.5% of Pandora's Boxes contain useful spells.
Scouting is the most useless.
I never took Intelligence, unless it was offered along with something from the seafaring series or own eye.
Resistance sometimes helps in the finale, but I only take it in the cases mentioned above.
Archery is generally only needed for Castle and Rampart. A rather debatable skill for a single stack.
Tactics is OP and I always take Wisdom.
2) I thought so too, but remember how many Griffin Conservatorys and other perks turned out to be just outside the visibility range, especially when searching for something in treasures and not finding it. Better than nothing.
3) Well, maybe you always have Knowledge 20+... one of the most useful, especially for control.
4) Yes
5) And Tower. Taking Griffin Conservatory with it or without it are different things.
6) Tactics can be decisive in early and difficult battles, sometimes in FB, but in Boxes... 14% according to Murphy's laws turns into 100 when there is no Wisdom or book.
Dirty_Player, on Jebus Cross (the dispute was originally about it) -- practically only for boxes. In the late game, the value of Wisdom certainly increases - except that it doesn't provide anything that isn't already in Books/scrolls.
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on small and fast maps wisdom is useless: you won't build up the Mage Guild, and in the final battle only level 1-2 magic is used
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Leadership is replaced by 2-3 artifacts for morale, a useless skill.
Scouting is the most useless.
I've never taken Intelligence, unless it's offered along with something from the sailing series or All-Seeing Eye.
Resistance sometimes helps in the final battle, but I only take it in cases see above.
Archery is generally only needed for Castle and Rampart. A rather debatable skill for a single stack.
Tactics is OP and I always take wisdom.
scouting is a cool skill, for instance on Jebus Cross (as an additional one).
intelligence is needed by mages - in the same War of Magic.
Resistance - neither here nor there
Archery - depends on the number of ranged stacks and their size.
Wisdom may not be necessary if you have books
лето 2012.
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And I added 2 artifacts to the build – and there's no need for Observatories.
P.S.: In Maretti's and Gomungorlm's streams, I sometimes saw this skill being chosen for heroes of not-so-low-tier factions.
learn to read, sir, or buy glasses. but I'll consider your statement a subtle mockery and say that on CM, for example, everything often ends on the 3rd week; throughout the game, you'll only need shield, stone skin, bless, slow, and haste. rarely weakness and curse.
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