Auto-translated
The chess timer will add the amount of time equal to the number of turns you've made.
If you played for an hour, it will add an hour; if you played for a minute, it will add a minute.
New here? I'm Roha — want a quick tour?
The chess timer will add the amount of time equal to the number of turns you've made.
If you played for an hour, it will add an hour; if you played for a minute, it will add a minute.
... But it's better to remember the timer before saving. :smile01:
P.S.: I also wanted to suggest adding a timer that displays both the opponent's remaining time and your own during their turn (it might not be necessary, but just in case).
I played 8mm6a recently without one-way portals and ran into a non-working portal:) I.e., a two-way monolith, but I can't enter:) As if my hero is blocking it from the other side. Has anyone encountered this? Or am I having a night hallucination::)
There are 2 possibilities. The first is more obvious: the area where this teleport led has been flooded.
The second is rarer: the generator created 1 teleport. I had this happen to me on Diamond. There were 2 teleports on the native spawn, along a dirt road, just for decoration.
The second option is most likely a flooded area in the dungeon, possibly partially occupied by neighboring respawn points, which makes it less noticeable.
Generally, a non-functional teleport in the starting zone or in areas adjacent to it is a reason to send the save file to a judge for a possible restart due to a bug. Because there is a risk of spending 2-3 weeks and then finding out that there is no way to reach the opponent at all.
Well, I once played Might and Magic VI with Voland, and both of my teleportation spells in the dungeon were non-functional, meaning I had killed my own companion, and there was absolutely nothing else to do... a real pain. I noticed that in such cases, in Might and Magic VII, it's easy to detect a Dimension Door or Fly spell, as the chances remain.
What's even more amusing are maps with a path like "Around the World in 80 Days." That is, a narrow path leading around the perimeter of the entire map, right along the edge of the frame. In my last game with Aiwe, that's exactly what happened.
Perhaps this is off-topic. Could you explain why, during the same turn, when I view the Thieves' Guild, the army's strength and the hero's stats change? If angels were highlighted at the beginning of the turn, later it's a unicorn, and then at the start of my turn, it's angels again. Why is this happening? Thank you.
Here's another question for the anarchy experts – that is, Wicc and Kluka. In the attachment (passwords 3444 and 1), there is clearly asymmetrical generation, which shouldn't be among the templates.