Posts from How to effectively use quick battles (autobattles)?
Auto-translated
Why I became curious: I abandoned that campaign on the 3rd scenario precisely because the necromancers develop too quickly (compared to me), and the Veil of Darkness helps them a lot. It requires a fast pace from the start, and the further you go, the more important it is not to fall behind in development, because the gap carries over to the next scenario, and eventually, you realize that you can't handle the enemies.
Because of this, I got discouraged and didn't even try to complete the other story campaigns, although they might have been within my capabilities. In general, I only completed "Long Live the Queen!" (which was quite easy), and my interest in campaigns waned.
Since then, I've definitely become a better player, but I still haven't felt the desire to complete the campaigns.
(Василь Симоненко. Люди – прекрасні)
And the campaigns are, of course, the same standard ones – although now you need to be careful: there are builds on the internet where the standard campaigns have been modified by the creators "for themselves" for greater enjoyment, but this fact is usually "forgotten" to be mentioned in the descriptions; :mad: and players are then surprised: where did, for example, azure dragons suddenly appear on my path when they weren't there before?! :confused: Someone wrote about a similar case somewhere – I think even on this forum. Some "smart guys" should have their hands shortened! :smile18: :smile29: :smile19: And you can also remember about "small things" like replacing the "original" hero music with anything from the creator's collection: from "Golden Ring" to "Aria", :D or editing text files (do you like the "Call of the Boat" spell with a 100% chance of success... without water magic?)...:smile21:
As for the example given: this is clearly a case of an inadequately conducted quick battle, and that is why it should only be used to speed up the clearing of neutral creatures on the path when they are already trying to flee: saving time on some maps can be significant.
(Василь Симоненко. Люди – прекрасні)
And with what unit placement does a win occur? In this save, the result is a crushing victory.
Here's a screenshot of the result of my quick game. If anyone can replicate this manually, please describe the tactics involved.
Added 4 minutes later
Marmot, and I played through the campaigns back in the early 2000s, when I didn't even know about multiplayer. And even more so, online play. I just used save files, sometimes even going back several days.
(Василь Симоненко. Люди – прекрасні)
I suspect that (as someone mentioned here earlier), the quick battle calculation algorithm doesn't take into account the presence of the Tactics skill and the level of proficiency in it.
I won't go into details, but if a quick battle lasts longer than 30 rounds, it switches to a battle calculation similar to an AI vs. AI battle, where mana is already considered spent, and the troops return to their initial state.
There are also a couple of bugs in the quick battle (actual bugs, not just "oversights") - with flying creatures, with the resurrection of phoenixes, but they have been fixed in the HD mod. With the exception of the above, the quick battle is identical to a regular battle.
but if a quick battle lasts longer than 30 rounds, instead of it, a battle calculation is launched, as for AI vs. AI.
a quick battle is identical to a regular battle.
And how is the battle duration calculated without actually running the battle?
And AI versus AI is no longer a battle, but a specific calculation.
Осень-Зима 2013-14.