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How to effectively use quick battles (autobattles)?

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#127
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Well, that was a long time ago! I just checked the dates of my saved games (they're still here): of course, in January 2011, when I saved my progress in the "New Beginning" campaign, I was much weaker. And starting over just seems like too much effort...
And the campaigns are, of course, the same standard ones – although now you need to be careful: there are builds on the internet where the standard campaigns have been modified by the creators "for themselves" for greater enjoyment, but this fact is usually "forgotten" to be mentioned in the descriptions; :mad: and players are then surprised: where did, for example, azure dragons suddenly appear on my path when they weren't there before?! :confused: Someone wrote about a similar case somewhere – I think even on this forum. Some "smart guys" should have their hands shortened! :smile18: :smile29: :smile19: And you can also remember about "small things" like replacing the "original" hero music with anything from the creator's collection: from "Golden Ring" to "Aria", :D or editing text files (do you like the "Call of the Boat" spell with a 100% chance of success... without water magic?)...:smile21:
As for the example given: this is clearly a case of an inadequately conducted quick battle, and that is why it should only be used to speed up the clearing of neutral creatures on the path when they are already trying to flee: saving time on some maps can be significant.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)