Skip to content

Posts from Harmony - Troop Symmetry Auto-translated

5.0 (2 ratings)
In reply to SRD
User Avatar
#169
Auto-translated
I think I'll repaint the "acid breath" to black and purple and give it a black outline, but I need someone to tell me how:smile45:

Added 2 hours 18 minutes ago
I wrote somewhere here that "Stun" has a bug - so, the bug occurs if the creature (in my case, a Scorpicore) has both poison and stun. If it has only one of them, there is no bug (before, it used to kick me out of the game).
In reply to SRD
User Avatar
#170
Auto-translated
SRD
I think I'll repaint the acid breath effect in black and purple and make it darker, but I need some advice on how to do it:smile45:

Basically, the color of the effect is taken from the particle, but it's not always that simple. That is, particles in which the color is embedded and changing the PerParticleFog parameter from false to true does not always give the desired result! :smile17:

false

true

The only option left is to manually change the color in the particle file using a hexadecimal editor, like WinHex, etc., but that's tedious! :smile06:

Sincerely, Psatkha
User Avatar
#173
Auto-translated
To be honest, I don't like either of them because the ability sets aren't well-thought-out. They're just copy-pasted variations of unicorns, without adding anything new or interesting. The only new combination is blinding + pounce, but it's hard to call it a combination (unless the blinding effect works in an area during the pounce). Personally, when developing unit abilities, I followed these criteria: - Create ability combinations that interact interestingly with each other (synergy), thus exploring different aspects of the abilities (even with repetitions). - Never repeat important ability combinations in units, except for partial copying, when there is still a fundamental difference in the use of the full and incomplete combinations between the units. The significant abilities in the example above are: blinding, pounce, and child of light. Immunities to mind control, blindness, and cleansing don't play a big role. Regarding synergistic combinations, there are thousands of them; you just need to be willing to look for them. As for the elven dragons, as I understand it, they are variations of the same dragon (in terms of significant abilities) with different stats. This approach isn't the best, but it's more acceptable, provided that the dragon itself remains unique (rainbow breath) and doesn't copy the unicorns. Added 25 minutes ago
SRD
I think I'll recolor the acid breath to black and purple and give it to the black dragons, but I need someone to tell me how:smile45: Added 2 hours 18 minutes ago I wrote somewhere here that the stunning ability has a bug - the bug occurs if the creature (in my case, the scorpicore) has both poison and stunning; if it has only one of them, there is no bug (it used to kick me out of the game).
The basic manticores have no poison, the upgrades have one with poison (a clone of the wyvern), and the other with stunning. All manticores can be given the "giant killer" ability (enhancing the perk with numbers), like hunting dragons. Both combinations are synergistic: poison/stunning suggests that it is beneficial for the manticores to change targets (one against many); and giant killer suggests that when choosing new targets, large ones should be preferred. In other words, they are hunters of several large targets. As for poison + stunning in one package, even the game itself suggests that this is not a good combination
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to Nargott
User Avatar
#174
Auto-translated
I did the same with manticores – the regular one just flies, the improved one has animal poison, and the alternate one has stunning, but I didn't give the giant killer ability. I gave the dragons of light skills that made more sense (copying the unicorn isn't that strong if you don't give one of the dragons both blinding and child of light). If these dragons are children of Erathia, then having child of light is very appropriate, according to the description: "Erathia doesn't have 'dragon' breath, but his noble wrath makes his eyes flash with blinding light" – hence the blinding, and if you don't like the analogy with the unicorn, it's better to change it somehow. I tried using blinding with pike in an elf army – it works with sworn enemy, but not with blinding (or maybe I just didn't see it – it all depends on random chance). And here's a combination I came up with: cleansing + pike = flies over the enemy army and removes all positive effects from everyone.
In reply to SRD
User Avatar
#175
Auto-translated
SRD

I gave the Light Dragons skills that made more sense (copying the Unicorn isn't that bad if you don't give one of the dragons both Blinding and Child of Light). If these dragons are children of Elrath, then having Child of Light is very appropriate. According to the description: "Elrath doesn't have 'dragon' breath, but his noble wrath causes his eyes to flash with blinding light" - hence the Blinding. If you really don't like the analogy with the Unicorn, then it's better to modify it somehow. I tried Pike with Blinding in an Elf army - it triggers Cursed Enemy with that attack, but Blinding doesn't (or maybe I just didn't get to see it - it all depends on random chance).

Added 7 minutes later
And here's a combination for you: Purification + Pike = flies over the enemy army and removes all positive effects from everyone.
Logical and interesting are different things. If you only create perks based on descriptions, you get boring units. Why cut down on Unicorns when there are thousands of options? Just take the perk you need and look at the combinations with all 160+ other perks on the list; usually, you can find at least 10 interesting combinations for each perk. Often, you can choose one that doesn't contradict the meaning of the unit. Purification is unlikely to work on multiple targets; all debuffs except Curse are applied only to the primary target of area-of-effect attacks, and Pike doesn't have that. And the perk isn't that great anyway, especially if you don't set the chance to 100% in the settings.
I did the same thing with Manticores - the regular one just flies, the improved one has Animal Venom, and the alternate one has Stun, but I didn't give it Giant Killer.
So, a bare base and improved, cut-down duplicates of Wyverns don't scare you? Oh, you also wanted to cut down on Vampires. Apparently, Wyverns will also be on the chopping block?
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to SRD
User Avatar
#176
Auto-translated
in general, the dragon's "peak" ability looks very impressive (I even considered giving it to the Azure Dragon), but there's a problem – the takeoff animation. Could you use, for example, the "joy" animation instead (the dragon stands on its hind legs and raises up)?
Attachments 1
1 file attached • Total size: 41.2 KB
In reply to SRD
User Avatar
#177
Auto-translated
we need to achieve a version where logic and interest go hand in hand.
In reply to SRD
User Avatar
#178
Auto-translated
SRD
we need to achieve a version where logic and interest go hand in hand.
The only option is to select the logical ones from the interesting ones. Because it is much more difficult to get something interesting from something logical, which is what we see. In your description, of the significant perks, dragons can only have Child of Light and Blind. Where are the interesting combinations here? For example, regeneration + initiative could work well with blind.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
User Avatar
#179
Auto-translated
sorry, but I can't redo it:( I don't know what the upgrade will be yet, and you also haven't figured out the Orcs

Added 4 minutes ago
if you make them symmetrical, they lose archers in the early stages

Added 1 minute ago
I found a goblin movement on the tower, and if you give him projectiles in the parameters, he will throw stones.
In reply to fktifzobr
User Avatar
#180
Auto-translated
Come on, orcs are not the main problem, the key is to figure out the Faceless One figure. We rejected the idea of cutting it out from the Dancer with Blades – torso and Banshee – for the lower part, and the Gryphon Angel’s wings, if you’re going to do the textures, I’ll draw them – all three.
In reply to SRD
User Avatar
#181
Auto-translated
SRD
Well, something like that (the screenshot isn't very clear).
They reminded me a bit of monsters from anime:smile13:
Бака-бака-бака
In reply to turinik
User Avatar
#182
Auto-translated
I haven't been here for a while – I'm in the army, and in another six months, I'll be able to get back to work. I'm wondering if it's even worth adding light dragons. I'd like the mod to be usable in campaigns and single-player scenarios, including custom ones, and angels often have a special place in the plot. Also, dragons in the human army... share your thoughts.
User Avatar
#183
Auto-translated
Dragons for Humans? No need, we already have enough Angels.