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I gave the Light Dragons skills that made more sense (copying the Unicorn isn't that bad if you don't give one of the dragons both Blinding and Child of Light). If these dragons are children of Elrath, then having Child of Light is very appropriate. According to the description: "Elrath doesn't have 'dragon' breath, but his noble wrath causes his eyes to flash with blinding light" - hence the Blinding. If you really don't like the analogy with the Unicorn, then it's better to modify it somehow. I tried Pike with Blinding in an Elf army - it triggers Cursed Enemy with that attack, but Blinding doesn't (or maybe I just didn't get to see it - it all depends on random chance).
Added 7 minutes later And here's a combination for you: Purification + Pike = flies over the enemy army and removes all positive effects from everyone.
Logical and interesting are different things. If you only create perks based on descriptions, you get boring units. Why cut down on Unicorns when there are thousands of options? Just take the perk you need and look at the combinations with all 160+ other perks on the list; usually, you can find at least 10 interesting combinations for each perk. Often, you can choose one that doesn't contradict the meaning of the unit.
Purification is unlikely to work on multiple targets; all debuffs except Curse are applied only to the primary target of area-of-effect attacks, and Pike doesn't have that. And the perk isn't that great anyway, especially if you don't set the chance to 100% in the settings.
I did the same thing with Manticores - the regular one just flies, the improved one has Animal Venom, and the alternate one has Stun, but I didn't give it Giant Killer.
So, a bare base and improved, cut-down duplicates of Wyverns don't scare you? Oh, you also wanted to cut down on Vampires. Apparently, Wyverns will also be on the chopping block?
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат