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Title: Draconian Wars
Map name: Draconians war
Two-level map: yes
Number of players: 6
Size: large (L)
Difficulty level: normal
Map author: Zoan
Map description: Six of the most powerful rulers of creatures decided to hold a competition. Only the strongest will survive. To demonstrate their superiority, each of them will start a war with a small village and a minimum number of troops. As great warriors, each of them had the right to build a powerful artifact in their city.
Mini-map image: provided as a link for those who don't want to see the map in advance
http://joxi.ru/uMtaUxjKTJB3DloG4zA
P.S. from the author: I don't know what number this map is in my collection, but I'm proud of it. I won't say that it's perfect (and that I'm unaware of any flaws), but I think playing it will still be enjoyable.
The highlight of my idea is that the castles initially have no structures, except for the Holy Grail. And something else =)
There are no events, timers, or predictors on the map.
Of the flaws, I know for sure that the orange player's computer, for some reason, doesn't want to move the hero, although the conditions are the same for everyone. If anyone figures out what the problem is, please let me know.
Otherwise, I didn't notice any errors during testing.
And also, there are 2 files in the archive - with allies and without.
I will be glad to hear opinions, wishes, advice, and indications of errors.
P.P.S. from the author: The landscape on the islands of the human, undead, orc, and dungeon castles has been changed. I fixed the error with the blue border guard.
Map name: Draconians war
Two-level map: yes
Number of players: 6
Size: large (L)
Difficulty level: normal
Map author: Zoan
Map description: Six of the most powerful rulers of creatures decided to hold a competition. Only the strongest will survive. To demonstrate their superiority, each of them will start a war with a small village and a minimum number of troops. As great warriors, each of them had the right to build a powerful artifact in their city.
Mini-map image: provided as a link for those who don't want to see the map in advance
http://joxi.ru/uMtaUxjKTJB3DloG4zA
P.S. from the author: I don't know what number this map is in my collection, but I'm proud of it. I won't say that it's perfect (and that I'm unaware of any flaws), but I think playing it will still be enjoyable.
The highlight of my idea is that the castles initially have no structures, except for the Holy Grail. And something else =)
There are no events, timers, or predictors on the map.
Of the flaws, I know for sure that the orange player's computer, for some reason, doesn't want to move the hero, although the conditions are the same for everyone. If anyone figures out what the problem is, please let me know.
Otherwise, I didn't notice any errors during testing.
And also, there are 2 files in the archive - with allies and without.
I will be glad to hear opinions, wishes, advice, and indications of errors.
P.P.S. from the author: The landscape on the islands of the human, undead, orc, and dungeon castles has been changed. I fixed the error with the blue border guard.