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Draconians war

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Marmot, thank you very much for both the greeting and the explanations :) :)
Regarding the lands for creatures, you are right, I didn't pay enough attention, and to be honest, I didn't even know about the slowdown when not on your own land (nevertheless, I will fix it)). Red player, yes - orange. I just like to call him that.))

And also, what do you mean by "dirt"? In my editor, I only have this: earth, sand, grass, snow, swamp, stones, Dungeon, stones, water, and rocks. Or did you mean earth by "dirt"?

I will move the Blue Guardian, thank you.))

Next, regarding the absence of troops, I did it this way on purpose. Having the Grail not only increases the number of creatures but also increases gold. This means that in the early stages, you don't need to worry about it. I myself replayed this map several times for some colors and recruited the first troops by buying heroes from the tavern. Initial hero monsters + hero monsters from the tavern = at least defeated monsters at the ore and wood mines. As for further development (and I managed to get around the island with this army), you can either wait until next week and buy more heroes, or engage in trade and exchange the gold given by the Grail, which is not very necessary at the moment, for resources that are in high demand. + now there is a choice, so to speak) because on the map there are only Dragon dwellings (rusty, crystal, azure, magic) and they are placed in such a way that the resource necessary for their purchase was also a priority for the Castle.
The only problem I see with this is: I made it so that the two islands have the same dragons, but only 2 pairs were available. Why? Because if you make a pair of Dragon Stones, there will be a Tower, and it has a cheat ability - to see the entire map at once; if you make a pair of Mercury, you put Elementals, and all spells are unlocked immediately. So I had to put 1 Castle with a priority on Mercury and 1 on Dragon Stones.
(And I didn't want to put Imps). In short, I tried to balance it

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